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Old 10-18-20, 06:59 AM   #31
itadriver
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X° M.A.S. Mod for Surface_Mod_v2.0



(Ai_Visual 6,9 KM; Acoustic torpedo range 6 KM - straight run 2 KM)


Last edited by itadriver; 10-30-20 at 07:34 PM.
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Old 10-18-20, 07:07 AM   #32
Col7777
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How is Surface Mod 2 coming along, I look everyday for any updates of any kind?

Sorry didn't see it was a video at first, just watched it, fantastic work yet again, this is great.

Col.
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Last edited by Col7777; 10-18-20 at 07:25 AM.
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Old 10-18-20, 07:16 AM   #33
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I think It will be ready in three weeks
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Old 10-30-20, 07:57 PM   #34
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Surface Mod v.2.0


Update links on first post
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Old 10-31-20, 01:28 PM   #35
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Downloading now, thank you.
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Old 11-01-20, 02:34 AM   #36
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Old 11-02-20, 07:54 AM   #37
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i love this mod! Thank you for your work, is there still work on it? When yes, can u maybe tell us a "roadmap" on what u working right now

i just play this mod now 2 days, first starting in lorient, there was overall neutral ships, now every start there no more ships in the harbor, is that correct or a bug? and is it right that i just encounter warships and BB's? no single one Merchant?
sorry for my bad english
Greets.

Last edited by MrVlexKati; 11-02-20 at 11:02 AM.
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Old 11-02-20, 10:42 AM   #38
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Default welcome aboard!

MrVlexKati!
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Old 11-02-20, 03:10 PM   #39
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Default Load save game fix?

Hey, i searched little bit the forum and found this that someone find a fix for loading while on running Patrol, maybe this help u.

https://www.subsim.com/radioroom//sh...157060&page=48

i searched bit more and i found this Topic/thread for that damage model, maybe u want to have a look at it.

https://www.subsim.com/radioroom/sho...d.php?t=161336

Sorry if u already have it but iwant just to help. and tbh im very bad making my self this tweaks or fixes...

greets.

Last edited by MrVlexKati; 11-03-20 at 07:39 AM.
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Old 11-03-20, 08:50 AM   #40
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Quote:
Originally Posted by MrVlexKati View Post
i love this mod! Thank you for your work, is there still work on it? When yes, can u maybe tell us a "roadmap" on what u working right now

i just play this mod now 2 days, first starting in lorient, there was overall neutral ships, now every start there no more ships in the harbor, is that correct or a bug? and is it right that i just encounter warships and BB's? no single one Merchant?
sorry for my bad english
Greets.
Thanks. In Lorient with which sub-mod and year? (Regia Marina-Kriegsmarine-Raider or X MAS?) In Lorient you should find other ships. Did you activated "single mission"? If so, "single mission" makes the map empty. Yes, it is correct that you only find warships and only a few merchant ships. Sinking a trader with a BB is a bit boring. No, I'm not working on it. I just help who have bugs.
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Old 11-03-20, 08:54 AM   #41
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@col777 @anvar @Aktungbby @MrVlexKati Thanks
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Old 11-03-20, 09:01 AM   #42
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Quote:
Originally Posted by MrVlexKati View Post
Hey, i searched little bit the forum and found this that someone find a fix for loading while on running Patrol, maybe this help u.
Thanks but the problem was never solved
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Old 11-03-20, 09:50 AM   #43
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Quote:
Originally Posted by itadriver View Post
Thanks but the problem was never solved
alright.. but can u take a look at the other one when u get the time? With the Damage model? I take a look in and try it myself but im to stupid to understand it (silent 3ditor) and in the zone.cfg, maybe u can tell me where i need to look to editing the for the Bismarck?.

I use the kriegsmarine, i had the single mission on, i take it off and now there are ship.

Yes, it would be boring but it would also be a bit of a change if a few more traders or a convoy came right in front of my cannons

Last edited by MrVlexKati; 11-03-20 at 11:10 AM.
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Old 11-04-20, 03:19 AM   #44
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if you tell me what you don't like about the damage model I can be more precise
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Old 11-04-20, 03:33 AM   #45
MrVlexKati
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Quote:
Originally Posted by itadriver View Post
if you tell me what you don't like about the damage model I can be more precise
in that thread i posted, he get it to worked that his ship sinks and get destroyed by pressure and not when a room or like the engine get destroyed.. i mean it would be cool to see how your ship sinks if it get "destroyed" and then u get the deathscreen when it get destroyed by the pressure

and sometimes when u get a hit from a bb/cruiser. message come : "Men on deck down" and then death screen "warship destroyed" but before that all was 100% hp nothing damaged etc..

i hope you understand what i mean..

greets

Last edited by MrVlexKati; 11-04-20 at 11:00 AM.
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