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01-15-13, 10:50 PM | #1711 |
Seasoned Skipper
Join Date: Aug 2010
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For the same reason, and we can be difficult to understand other languages. And this is despite the fact that we have a lot of words borrowed from Latin. Great difficulty is the word order: remember how at school he studied German (oh, if I knew what he had to come in handy here!) And teacher We are constantly reminded that the proposal should be waiting to hear the end, otherwise you can properly understand the meaning. In the Russian word order does not matter - meaning of the sentence is clear.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
01-16-13, 05:32 AM | #1712 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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LOL, I started a debate here
Replying to Volodya, there is not such a thing as an overall "right" language, indeed. I think TDW's statement was relative to his understanding of Russian, Mandarine, Japanese, etc. which is obviously affected by his own linguistic roots. Personally, I am very intrigued by whatever language. Though I haven't ever approached Russian so far, I would like to learn it. Quote:
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01-16-13, 10:37 AM | #1713 | ||
Ocean Warrior
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It's your vocation Quote:
Consult to Silent Steel for the first lesson.. Latin language was the basis for a common European civilization.. and Russia is part of Europe also.. I think so..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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01-16-13, 12:33 PM | #1714 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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OK, but now I'm very busy - I'll prepare data, files, etc in few days - And I'm using 3ds Max software. But OK, I'll tell everything in few days .
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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01-16-13, 12:36 PM | #1715 | |
Navy Seal
Join Date: Jan 2011
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You think?
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There are so many languages we can learn from SSteel: I consider him as a sort of living dictionary! |
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01-16-13, 01:09 PM | #1716 | |
Ocean Warrior
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I mean: Poland - Catholicism - Latin
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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01-16-13, 01:49 PM | #1717 |
Black Magic
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I don't know if I'll finish before I have to leave again for the airports but I started working on adding the ability to add subsets to a mesh
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01-17-13, 02:14 AM | #1718 |
Ace of the Deep
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01-17-13, 03:48 PM | #1719 |
Black Magic
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Been working on the ability to add new subsets to a mesh. This ability currently exists but only when you are importing (loose) 3D data to replace an existing mesh. Now I have coded in the ability to add subsets to a mesh by selecting an OBJ file to add to the mesh You are not limited to the number of subsets you can add to a mesh. However many subsets are in the OBJ file are the number of subsets that will be added to the selected mesh. The materials for the new subsets currently will not be created or imported. You'll have to do that manually.
Here I have the small boat GR2 file opened and I'm going to add some new subsets to it. When you decide to add new subsets to a mesh this is the first window you will see: Pretty self explanatory. After you click Import you will be presented with an open file dialog so you can select the OBJ file. NOTE: do not select the AO OBJ file. Select the non-AO OBJ file. If you elected to import UV2 data (AO) the app will read the non-AO OBJ file and the AO OBJ file (same file name as non-AO OBJ file but with _AO appended to the end). I selected an OBJ file that has 5 subsets in it. These subsets are what makes up the periscope. I elected to import UV2 data also as you can see from the screenie above. And here was the result: Saved the file. Reopened with app and no problems. Opened with Granny Viewer and no problems. Excellent This though has exposed something I never thought of. The ability to import subsets is excellent but there is no way to move individual subsets so you can place them where you want. Currently you have to move the entire mesh (which encompasses all of it's subsets). This of course is a slight problem that I am currently pondering how to implement |
01-17-13, 04:38 PM | #1720 | |
Navy Seal
Join Date: Jan 2011
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Excellent, I haven't managed replacing a mesh yet, and you have already implemented to add a new subset!
I am sure silentmichal will be glad about this addition: I was trying to add food hanging from the roof, but he needed them to be a separate subset, in order to be able adding to them a pendulum controller Quote:
By the way, have you seen this thread by privateer. Seems he is addressing a possible limitation of your editor, though I couldn't undertsand which one exactly |
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01-17-13, 04:42 PM | #1721 | |
Black Magic
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01-17-13, 05:32 PM | #1722 |
Navy Seal
Join Date: Jan 2011
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May I a suggestion?
Would it be possible adding a function giving the ability to find/replace automatically a string within bones and/or mesh names? It would be useful when looking for a specific item into big files, or when we need to rename many of them... |
01-17-13, 05:37 PM | #1723 |
Black Magic
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Excellent idea. How are you thinking it would be implemented
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01-17-13, 05:47 PM | #1724 | |
Navy Seal
Join Date: Jan 2011
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Adding a filter to determine where to look for the given string (mesh/texture/bone, etc.) would be a cool feature though |
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01-17-13, 05:58 PM | #1725 |
Ace of the Deep
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