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Old 11-30-21, 05:28 PM   #1
Bubblehead1980
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Quote:
Originally Posted by gandyrail View Post
my time compression keeps chugging along when I get a contact. At first I thought OK maybe they are friendly, but determined it keeps chugging for any contact, and if your compressed at 512 you can leave the area before you can react. Did my down load miss something?

Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area. Typically at 512 will not miss the contacts. TMO uses stock time compression. Things can happen too fast for player sub sensors to catch one another and high TC will foul up weather and eventually the time of day, sunsets, dawn etc.

Typically will slow down for enemy contacts, friendlies and neutrals not so much.

From C:/UBI/CFG/Main

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192
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Old 11-30-21, 06:45 PM   #2
Mad Mardigan
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Quote:
Originally Posted by Bubblehead1980 View Post
Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area. Typically at 512 will not miss the contacts. TMO uses stock time compression. Things can happen too fast for player sub sensors to catch one another and high TC will foul up weather and eventually the time of day, sunsets, dawn etc.

Typically will slow down for enemy contacts, friendlies and neutrals not so much.

From C:/UBI/CFG/Main

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192
With TC, I have 2... (it may be 3, will have to roll back through the mod sets I have to definitely cross confirm this... ) that despite rechecking them, those settings, are getting bypassed & original values are being used. Which... doesn't make any sense... as the other parts of values there... are being adhered to.

Am including the base "[TIME COMPRESSION]" settings, that I have in each & every one of My, 9 mod sets I have... would be 10, but... am going through that set to make sure everything is there, before... I go for setting that 1 up. (Soviet Waterways SH4 mod set... would be # 10 )

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=8
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=64
PrayState=256
HunterState=256
3DRender=32
Maximum=512

My issue that, I'm running into... is I go for 512 TC, am expecting it to dead stop, once 512 TC is reached, but.. it's not.. it keeps on racking up. Is to the point, I have to keep My eye on the TC indicator & stop hitting the time compression increase key ( which is either "+" or "num. key +". Weirdly enough... reducing or pausing, no issues there... decreasing TC, soon as it hits pause, it dead stops.

Issue 2, is as with gandyrail there & what they are experiencing... on coming across other ships (including air targets... regardless of IFF status... ) sub, keeps chugging along when I am set to get hauled back to 1 TC. When it comes to land or radio message, however... as seen above, I get hauled out of high TC & back to 1 TC.

Am at a loss as to why it is doing that... is driving Me... insane. Ugh.



M. M.

side note:
your TMOverhauled v2.5 set, Bubblehead1980... is NOT one of those, 2 or 3 mod sets that have this issue... I am, using that same [TIME COMPRESSION] set up in it &... is working b..e..a.. utiful... in it, though.
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Old 11-30-21, 09:41 PM   #3
gandyrail
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Default time keeps chugging

Correct, the game drops to TC 1:1 when I get a radio message. It also drops to a I think 1:8 when in shallow water. I wonder if TC slows down if I encounter SH4 stock ships that have not been modded? I have not played enough yet to know ... The time chugs along no matter what compression I use I travel at 512 or in the 1000's. In the patrol area no more than 256 which does not go to 1:1 either.
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Old 11-30-21, 09:43 PM   #4
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area.
you had better make it 1024x, If you make it 1056, you risk a CTD.
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Old 12-01-21, 05:30 AM   #5
Bubblehead1980
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Originally Posted by KaleunMarco View Post
you had better make it 1024x, If you make it 1056, you risk a CTD.

Actually meant 1024x. Although, have had no CTD at any rate of time compression in ages.
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