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Old 03-04-10, 11:46 PM   #1
Orffen
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F5 will toggle the deck gun crew, F6 toggles the flak crew, and F7 will toggle action stations. Handy for when you're running decks awash and the deck gun decides it wants to give your position away to that convoy.

EDIT: Was running 1.0; the F1 keymap help was updated for 1.01 it seems. F8 is now silent running.
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Last edited by Orffen; 03-05-10 at 10:07 AM.
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Old 03-05-10, 03:10 AM   #2
Dowly
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Quote:
Originally Posted by Orffen View Post
F5-F12 are supposed to toggle abilities, but F7 doesn't seem to do anything on the VII-A. Is there a way to see which abilities are assigned to those keys?
F1 help screen should show what abilities the buttons activate.
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Old 03-05-10, 09:21 AM   #3
jlederer
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Default What does "Battlestations" do, exactly?

In SHIV it "increased overall efficiency" and you could see on the crew screen that everbody was out of their bunks whether they needed sleep or not, etc. - I'm not sure I can tell what it does in SHV, don't recall seeing more crewmen standing around, and I'd like to know *how much* extra efficiency I'm getting in exchange for *how much* loss of efficiency at some point in the future.
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Old 03-05-10, 10:01 AM   #4
Orffen
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Quote:
Originally Posted by Dowly View Post
F1 help screen should show what abilities the buttons activate.
Indeed. My autopatcher didn't patch (or give me an option to) and I was still running 1.0 which didn't show that.

Running 1.01 now though
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Old 03-05-10, 11:09 AM   #5
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Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
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Old 03-05-10, 11:38 AM   #6
kylania
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Quote:
Originally Posted by dagamecat View Post
Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
Currently you'll need to use a mod or manually edit your commands.cfg to reenable that command. Apparently during development and testing no one ever needed to return to course.
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Old 03-05-10, 11:43 AM   #7
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Heh, thanks, you just posted just in time before I ran aground. There's no way I was re-plotting that course through the Kiel canal.

Installed ddrgn's advanced shift key commands, works fine.
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Old 03-05-10, 12:33 PM   #8
MattDizzle
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To return to course:
Try pressing the numberpad "." or "/" key, im at "work" now so i cant verify, one is return to course the other is "Make my viewpoint the new heading"

To lower obervation periscope: Press shift+ insert on the keypad above the arrow keys, i had trouble with this too... Wish they didnt auto-raise when you went to the periscope station.

My only problem is there doesnt seem to be any kind of compass, the guys call out "Airplane spotted - 278" and i dont have the numbers on the binoc view anymore. I know 27X means left about 90 degrees, but i would rather have a compass to verify. Also airplanes dont show up on the map anymore, while ships still do. And the game runs like dog****. And im not in a Type IIB
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Old 06-10-12, 12:43 AM   #9
tinygirl
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Default re return to course

Quote:
Originally Posted by dagamecat View Post
Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
on the bottom left side there is a small button that you can press to return to course
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Old 03-05-10, 01:14 PM   #10
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Quote:
Originally Posted by Dowly View Post
F1 help screen should show what abilities the buttons activate.
I've been meaning to ask in my game at least F5 through F8 are 'greyed out' on the key map and seem to not do anything.
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Old 03-05-10, 01:23 PM   #11
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Quote:
Originally Posted by SteamWake View Post
I've been meaning to ask in my game at least F5 through F8 are 'greyed out' on the key map and seem to not do anything.
Make sure you're running version 1.1. I had to manually patch it and after that the keymap updated.

http://www.subsim.com/radioroom/showthread.php?t=162843
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Old 03-05-10, 02:13 PM   #12
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Hi guys, How do I ping depth under keel? Or cant I do so, in this "not-going-to-be-released-unfinished" game?
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Old 03-05-10, 02:21 PM   #13
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Quote:
Originally Posted by von_Trepka View Post
Hi guys, How do I ping depth under keel? Or cant I do so, in this "not-going-to-be-released-unfinished" game?
I'm not sure how to do it in vanilla game, but you can create a key-binding for it. I just installed this mod which works nicely.
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Old 06-16-11, 04:33 AM   #14
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Default British Coastal Waters

I sank 50000 tons in british coastal waters.but the white bar will not fill and the mission will not complete.
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Old 03-11-10, 07:52 AM   #15
PortoFerro
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For those who don't see the ability keys on the help screen:


F5 toggle the deck gun crew
F6 toggles the flak crew
F7 toggle action stations
F8 toggle silent running (Z-Key does this also on DE keyboards)
F9 over-stress Diesels
F10 overload E-Motors
F11 "tickle" Torpedos
F12 preheat Torpedos

Last edited by PortoFerro; 03-11-10 at 03:13 PM.
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