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Old 08-15-21, 09:19 AM   #46
Kal_Maximus_U669
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Hello Niume ..
I agree with the water which I also at times find too blue
for the binoculars I didn t pay attention, figure you but thank you for the fix
Could you correct the Handbuch bug (meter)
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Old 08-18-21, 02:20 AM   #47
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hello Niume ..
I agree with the water which I also at times find too blue
for the binoculars I didn t pay attention, figure you but thank you for the fix
Could you correct the Handbuch bug (meter)
I am trying to find where the text(letters) are located.
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Old 08-19-21, 03:57 PM   #48
Kal_Maximus_U669
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Quote:
Originally Posted by Niume View Post
I am trying to find where the text(letters) are located.

Hey Niume I'm sorry to have insisted I did not realize the job thousand apologies .. Sincerely KM_U669
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Old 08-23-21, 08:30 AM   #49
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Install the patch via JGSME LAST!
Patch 1.2 DOWNLOAD LINK: https://www.mediafire.com/file/qq2xe...h_1.2.rar/file

Patch 1.2 Changelog:
OMEGU water color
Patch_WP_2.3_v_1.1
Patch_WP_2.3_v_1.1.1
These patches should help spotting aircraft earlier

Binocular fix by Piak
Type XXIII hydrophone fix by Niume
Minor radio message fixes.
UZO FIX

OPTIONAL mods(Included):
Improved sounds(depth charge explosions, interior and etc.)
Night Filter for map by Andrey_5x
Optional no radio antenna mast for type IX
KSD II additional war news
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Old 08-23-21, 02:16 PM   #50
Kal_Maximus_U669
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Quote:
Originally Posted by Niume View Post
Install the patch via JGSME LAST!
Patch 1.2 DOWNLOAD LINK: https://www.mediafire.com/file/qq2xe...h_1.2.rar/file

Patch 1.2 Changelog:
OMEGU water color
Patch_WP_2.3_v_1.1
Patch_WP_2.3_v_1.1.1
These patches should help spotting aircraft earlier

Binocular fix by Piak
Type XXIII hydrophone fix by Niume
Minor radio message fixes.
UZO FIX

OPTIONAL mods(Included):
Improved sounds(depth charge explosions, interior and etc.)
Night Filter for map by Andrey_5x
Optional no radio antenna mast for type IX
KSD II additional war news
hey Niume ..
Thank you I will try soon Lukner had published a patch must it? ...
Thank you for what you are doing here Respect and Greetings KM_U669
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Old 08-26-21, 12:57 PM   #51
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Anybody knows how to add a custom emblem?
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Old 08-26-21, 01:27 PM   #52
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Anybody knows how to add a custom emblem?
Know that vickers03, did such a set up for U.S. fleetboats... but, don't think that such a mod set up has been done for the Uboat side of SH4... that I am aware of.. I could be... mistaken on that, I shall admit...

M. M.

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Old 08-26-21, 01:36 PM   #53
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Quote:
Originally Posted by Mad Mardigan View Post
Know that vickers03, did such a set up for U.S. fleetboats... but, don't think that such a mod set up has been done for the Uboat side of SH4... that I am aware of.. I could be... mistaken on that, I shall admit...

M. M.

I found it
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Old 08-26-21, 01:45 PM   #54
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I found it
Mhmm... Nice...

M. M.

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Old 09-02-21, 10:41 PM   #55
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Default Hydrophone Bearing Problem

Hi Captains
I found a problem with the Hydrophone Bearing display with this MOD
The bearing , Ship type shown on the notepad also the Green Light are not match with the bearing of the propeller noise that we actually heard and the needle pointed. Sometimes it may have 10 degree error.
Does anyone else found the same problem?

I use the Type VII U-BOAT, 2nd flotilla ,26th August 1939 to test, The bug is easy to recurrent。 When chose the IXA it also has the same problem

I tried the original KSD II mod and didn't found the problem

Best Regards
Toyotagt86
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Old 09-03-21, 03:04 AM   #56
Niume
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Captains
I found a problem with the Hydrophone Bearing display with this MOD
The bearing , Ship type shown on the notepad also the Green Light are not match with the bearing of the propeller noise that we actually heard and the needle pointed. Sometimes it may have 10 degree error.
Does anyone else found the same problem?

I use the Type VII U-BOAT, 2nd flotilla ,26th August 1939 to test, The bug is easy to recurrent。 When chose the IXA it also has the same problem

I tried the original KSD II mod and didn't found the problem

Best Regards
Toyotagt86

The contact bearing was 110 . In hydrophone at 110 the sound is the loudest.So I believe this is accurate. While you can hear the ship (and the green light shines) at 100 and 120 but the sound is more quiet . Believe this is realistic. Also I didn't changed any values regarding the hydrophone.




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Old 09-03-21, 04:16 AM   #57
Toyotagt86
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Default RE:Hydrophone Bearing Problem

Quote:
Originally Posted by Niume View Post
The contact bearing was 110 . In hydrophone at 110 the sound is the loudest.So I believe this is accurate. While you can hear the ship (and the green light shines) at 100 and 120 but the sound is more quiet . Believe this is realistic. Also I didn't changed any values regarding the hydrophone.




Hi Niume
I know you didn't change them, I just want to know is anyone else has the same problem. In my test the type VII U-BOAT, 2nd flotilla ,26th August 1939 at the career start, don't move the U-BOAT, Just dive to the Periscope Depth spin the Hydrophone Wheel the Loudest noise and the green light shines are not match. For sometimes even at the Loudest Bearing the Green light Would not shine , also when the green light shines I can hear nothing. The bearing report by the Sonar Man matches the Loudest bearing I heard by myself. I guess this problem may be come with the what ships you met, when I go ahead or back under the sea, I also spin the needle to bearing 180 try to hear my sub noise, that was accurate, The loudest bearing just from 180 and the green light shines

and the mod list is here

Patch_Full_for_KSD-II_1.14=1
KSDII_New_Sound_1.1=2
KSDII_New_interface 1.4.1=3
KSDII_New_interface 1.4.1 Визконтакт под перископом=4
NewEnvironmentForKSDIIver1.4.1_MainFiles=5
KSDII_New_TTС_Submarine_KELLERMANN_1.3=6
KSDII_New_interface 1.4.1 - Map Wolfpack=7
Wolfpack_v 2.3=8
Patch_WP_2.3_v_1.0=9
KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=10
KSD II+Wolfpack Translation patch 1.1=11
KSD II+Wolfpack Translation patch 1.2=12
KSD II additional war news=13

by the way what changes will be made by KSDII_New_TTС_Submarine_KELLERMANN_1.3 Mod? Let the U-Boat more stable When surfaced?

Best Regards
Toyotagt86
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Old 09-03-21, 05:52 AM   #58
Niume
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Niume
I know you didn't change them, I just want to know is anyone else has the same problem. In my test the type VII U-BOAT, 2nd flotilla ,26th August 1939 at the career start, don't move the U-BOAT, Just dive to the Periscope Depth spin the Hydrophone Wheel the Loudest noise and the green light shines are not match. For sometimes even at the Loudest Bearing the Green light Would not shine , also when the green light shines I can hear nothing. The bearing report by the Sonar Man matches the Loudest bearing I heard by myself. I guess this problem may be come with the what ships you met, when I go ahead or back under the sea, I also spin the needle to bearing 180 try to hear my sub noise, that was accurate, The loudest bearing just from 180 and the green light shines

and the mod list is here

Patch_Full_for_KSD-II_1.14=1
KSDII_New_Sound_1.1=2
KSDII_New_interface 1.4.1=3
KSDII_New_interface 1.4.1 Визконтакт под перископом=4
NewEnvironmentForKSDIIver1.4.1_MainFiles=5
KSDII_New_TTС_Submarine_KELLERMANN_1.3=6
KSDII_New_interface 1.4.1 - Map Wolfpack=7
Wolfpack_v 2.3=8
Patch_WP_2.3_v_1.0=9
KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=10
KSD II+Wolfpack Translation patch 1.1=11
KSD II+Wolfpack Translation patch 1.2=12
KSD II additional war news=13

by the way what changes will be made by KSDII_New_TTС_Submarine_KELLERMANN_1.3 Mod? Let the U-Boat more stable When surfaced?

Best Regards
Toyotagt86
It changes the submarine diving physics and etc. For example if you are going 8knots below lets say 100 m and you want to go to periscope depth first you should order new depth around 20m. If not your submarine will raise to around 9 meters thus exposing yourself.
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Old 09-03-21, 08:46 AM   #59
Toyotagt86
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Default Hydrophone test Report

When the Green Light Shines I change the type to Merchant and tick it , The Sonar Man report the bearing is 211 but almost hear nothing
https://www.mediafire.com/view/t66w1...0_883.bmp/file
1hd.jpg

Then I rotate the needle to 211 immediately I heard the Loudest noise , but the Green light is off and the Notepad won't show the type
https://www.mediafire.com/view/cbxbv...4_720.bmp/file
hy211.jpg

From the Map we can know that the target is at the bearing of 211
https://www.mediafire.com/view/o0w2r...9_578.bmp/file
mp.jpg

That is the problem

Best Regards
Toyotagt86

Last edited by Toyotagt86; 09-03-21 at 09:11 AM.
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Old 09-03-21, 11:22 AM   #60
Niume
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Weird. I have no idea from where to start in order to fix the bug
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