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Old 04-22-10, 12:26 AM   #826
DonZorro
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Quote:
Originally Posted by TheDarkWraith View Post
v1.6.0 released. See post #1 for bug fixes/additions/etc
Thanks Master TheDarkWraith!!!

Nice PACK!

The key commands is already working??? Is the same as in the SH3???

Regards,
DonZorro
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Old 04-22-10, 12:46 AM   #827
TheDarkWraith
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Quote:
Originally Posted by DonZorro View Post
Thanks Master TheDarkWraith!!!

Nice PACK!

The key commands is already working??? Is the same as in the SH3???

Regards,
DonZorro
you have to setup the keys to whatever you want. Edit TheDarkWraithUserOptions.py file to set the teleport keys to your liking.
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Old 04-22-10, 12:50 AM   #828
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Quote:
Originally Posted by TheDarkWraith View Post
you have to setup the keys to whatever you want. Edit TheDarkWraithUserOptions.py file to set the teleport keys to your liking.
VERY BIG THANKS...

And how can I activate the old SH3 dials on the bottom right???
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Old 04-22-10, 12:56 AM   #829
kylania
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Quote:
Originally Posted by DonZorro View Post
VERY BIG THANKS...

And how can I activate the old SH3 dials on the bottom right???
Edit the file data\Scripts\Menu\TheDarkWraithUserOptions.py (in your MODS folder) with a text editor. Look for this section, near the top (line 30-31):

Quote:
# the current UI Style (only possible values are: SH3Style, SH4Style, SH5Enhanced)
UIStyle = SH3Style
Change the UIStyle = SH5Enhanced to read = SH3Style as above in yellow and save the file and reenable the mod.
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Old 04-22-10, 01:02 AM   #830
DonZorro
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Quote:
Originally Posted by kylania View Post
Edit the file data\Scripts\Menu\TheDarkWraithUserOptions.py (in your MODS folder) with a text editor. Look for this section, near the top (line 30-31):

Change the UIStyle = SH5Enhanced to read = SH3Style as above in yellow and save the file and reenable the mod.
It is enough to change it? I will try! Thanks...
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Old 04-22-10, 02:12 AM   #831
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I have installed the last version 1.6 now and I don`t get the teleporting and the tdc to work.

Am using sh3 gui and i have altered the details in the .py file.

Which keys / knobs do i have to press to see the tdc?

Who can help me out? Here is the file,

# Edited by TheDarkWraith for NewUIs_TDC_1_6_0
# Edited on 4/21/2010 @ 2320


# User Options for DarkWraith's mods



# NOTE!!!!
# These are the keys the game recognizes:
# A-Z of the alphabet (Capitalized!)
# Tab, Enter, Shift, Ctrl, Alt, Escape, PageUp, PageDown, End, Home, Left, Up, Right, Down, Insert, Delete, numbers 0-9 (which are Keyx - i.e. 4 would be Key4), F1-F11 functions keys.



##################################### Game False ####################################
# required to disable the snorkel orders for the officers. DO NOT CHANGE!
#
SnorkelEnabled = False


##################################### UI Stuff (SH3/4/5 modes) ##################################

#+++++++++++++ UI Style ++++++++++++++
# Possible UI Styles:
SH5Enhanced = 0
SH3Style = 1
SH4Style = 2

# the current UI Style (only possible values are: SH3Style, SH4Style, SH5Enhanced)
UIStyle = 1


#+++++++++++++ SH5 specific UI Items +++++++++++++++
#
# the key used to increase the desired heading when you mouse into the heading bar
#
HeadingBarIncreaseHeadingKey = MenuKeyManagerWrapper.Keys.E # change the E to whatever key you want
HeadingBarDecreaseHeadingKey = MenuKeyManagerWrapper.Keys.Q # change the Q to whatever key you want
#
# some users may want the desired heading to increase slower. Modify this value to add delay (increment in 1's!)
#
HeadingBarUserDelay = 0
#
# the hotkey used to display the heading/rudder dial
#
HeadingRudderKey = MenuKeyManagerWrapper.Keys.C # change the C to whatever key you want
#
# the hotkey used to change the heading/rudder dial mode (heading mode or rudder mode) will be the same key
# used to toggle the display of the dial plus the shift key. So you have to press the shift key first then
# the key used to toggle the display of the dial on/off.
#
# integrate the fuel, battery, compressed air, and CO2 interface into the bottom bar
#
# change below to either True or False
IntegrateLevels = True


#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++
#
# the hotkey used to toggle follow target (when you have a target selected you can enable this to have the camera
# automatically follow the target as it moves.)
FollowSelectedTargetHotKey = MenuKeyManagerWrapper.Keys.X # change the X to whatever you want

# the hotkey used to toggle the nomograph visibility on the mini-map. Nomograph is always visible on nav-map
NomographVisibleOnMiniMapHotKey = MenuKeyManagerWrapper.Keys.N # change the N to whatever you want


#+++++++++++++ SH3/5 specific UI items ++++++++++++++++++
# are the officers enabled (are the officer icons allowed to be rendered)?
#
# change below to either True or False
RenderOfficerIcons = True


#################################### TDC style (SH3/4/5 modes) #################################

#+++++++++++++++++++ TDC modes +++++++++++++++++++++
# Possible TDC modes:
# NOTDCDials - no dials
# TDCSpreadAngle - just the spread angle dial for salvo attacks
# TDCMinimalDials - minimal TDC dials
# TDCAllDials - all TDC dials
#
NOTDCDials = 0
TDCMinimalDials = 1
TDCAllDials = 2
TDCSpreadAngle = 3

# the current TDC mode - NOTE: NOT OPERATIONAL - Only valid values are NOTDCDials and TDCMinimalDials
# change below to either NOTDCDials, TDCSpreadAngle, TDCMinimalDials, or TDCAllDials
TDCMode = TDCMinimalDials

#+++++++++++++++++++ Show TDC in UZO, Obs, and Attack ++++++++++++++++++
# set to False to disable, True to enable at game start
#
# At game start, do you want the dials to be displayed in each of these stations?
# change below to either True or False for each
ShowAttackTDC = True
ShowObsTDC = True
ShowUZOTDC = True

# if a TDC mode is selected that allows dials, there will be a button on the torpedo box lower section right bottom side
# that is used to toggle the dials visibility for that station


#################################### For Dials - SH3 and SH4 UI Modes only ##################################

#++++++++++++++ Dial zoom/unzoom animation speed +++++++++++++++
# rate at which dials grow and shrink (in seconds)
# default is 0.10 seconds
DialsAnimationSpeed = 0.10

#++++++++++++++ Base Zoom +++++++++++++++
# Base Zoom levels
# when MouseIn the dial will grow by this number
# default is 200
BaseZoomThrottle = 200
# default is 200
BaseZoomSpeed = 200
# default is 200
BaseZoomHeading = 200
# default is 200
BaseZoomRudder = 200
# default is 200
BaseZoomDepth260 = 200
# default is 200
BaseZoomDepth25 = 200

#++++++++++++++ Can Zoom +++++++++++++++
# which dials can zoom
# change True to False to disable zoom on that dial
#
# set below to either True or False for each
ThrottleCanZoom = True
SpeedCanZoom = True
HeadingCanZoom = True
RudderCanZoom = True
Depth260CanZoom = True
Depth25CanZoom = True

#++++++++++++++ Offsets +++++++++++++++
# y offset adjustment when mouse in/out and image goes offscreen (BaseZoom - for dynamically repositioning dials)
DialsBaseZoomOffsetYAdjustment = 10

# x offset adjustment when mouse in/out and image goes offscreen (BaseZoom - for dynamically repositioning dials)
DialsBaseZoomOffsetXAdjustment = 10

#+++++++++++++ Enums ++++++++++++++
# zooming/unzooming
# an enumeration of possible zoom states (do not change!)
unzoom = 0
zoom = 1


#+++++++++++++ Flags for zoom state +++++++++++++
# Zoom State Flags (value of zoom or unzoom)
# the current zoom state of the dial
#
# set below to either unzoom or zoom for each
ThrottleZS = unzoom
SpeedZS = unzoom
HeadingZS = unzoom
RudderZS = unzoom
Depth260ZS = unzoom
Depth25ZS = unzoom


##################################### Message Box (SH3/4/5 modes) ####################################
# these control the height and width of the message box. They are multiplied by a set value so increment in small values!
#
MessageBoxWidthFactor = 2.5 # stock is 2
MessageBoxHeightFactor = 5 # stock is 3

# this will cause the message box to start in the expanded mode when the game starts
# change below to either True or False
MessageBoxStartsExpanded = False

# is the message box displayed?
# change below to either True or False
DisplayTheMessageBox = False

# the hotkey used to toggle the messagebox visibility
DisplayTheMessageBoxHotKey = MenuKeyManagerWrapper.Keys.L # change the L to whatever key you want

# to toggle the messagebox between minimized and maximized states use the hotkey used to toggle visibility with the shift key


##################################### Mini-Map (SH3/4/5 modes) ######################################
# change below to either True or False for each
#
SelectedContactGUIEnabled = False # stock False
ParallelCourseButtonEnabled = True # stock False
InterceptCourseButtonEnabled = True # stock False
DepthGroupHighlightBitmapEnabled = False # stock False
ThrottleHighlightBitmapEnabled = False # stock False
ZoomInOutEnabled = True # stock False
MapCoordinatesEnabled = False # stock False
TorpedoImpactPointsEnabled = False # stock False
VisualContactsEnabled = True # stock True
VisualEnabled = True # stock True
HydrophoneEnabled = True # stock True
HydrophoneContactsEnabled = True # stock True
RadarEnabled = True # stock True
RadarContactsEnabled = True # stock True
SonarEnabled = True # stock True
SonarContactsEnabled = True # stock True
ViewConesEnabled = False # stock False
ContactInfoTextEnabled = True # stock True
TorpedoSolutionEnabled = False # stock False
LocationsInTAIEnabled = False # stock False
IsTacticalMapEnabled = True # stock True
StrategicObjectivesEnabled = True # stock True

# should the mini-map switch to TAI mode when the obs, attack, or UZO station is selected?
# set to False to have the mini-map switch to minimized mode on obs, attack, or UZO station selected. When set to True
# the mini-map will set to TAI mode on those stations selected.
#
# change below to either True or False
TAIModeOnScopeUZOStationSelected = False

# enums for TAIMode on game start (DO NOT CHANGE)
Minimized = 0
TAI = 1
Maximized = 2

# When game starts, what the status of the mini-map? Does user want it minimized, TAI mode, or maximized?
#
# change below to either Minimized, TAI, or Maximized
TAIModeOnGameStart = TAI


##################################### Player Guidance (SH3/4/5 modes) ####################################
# are player guidance events enabled? (are they shown)
# change below to either True or False
PlayerGuidanceEnabled = False


##################################### Player Objectives (SH3/4/5 modes) ###################################
# are player objective events enabled? (are they shown)
# change below to either True or False
PlayerObjectivesEnabled = False

# if the mission is a tutorial, are Player Objectives enabled at game start? (overrides PlayerObjectivesEnabled at game start)
IfTutPlayerObjsEnabledAtGameStart = True


##################################### XO TDC Dialog box (SH3/4/5 modes) ###################################
# is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
# change below to either True or False
XOTDCDialogEnabled = False


##################################### Item Notes ################################################## ########
# this enables or disables the item notes from showing. The item notes is the text that displays above
# the message box when you mouse over certain items
#
# change below to either True or False
ShowItemNotes = True


##################################### Orders Bars and Order Categories (SH3/5 modes) ####################################
# when user clicks on order from order bar, does the order bar hide itself or stay visible?
# set to True to have order bar hide itself when order selected
#
# change below to either True or False
HideOrderBarOnOrderClicked = False

# when user presses a key, does the order bar hide itself or stay visible?
# set to True to have order bar hide itself when key is pressed
#
# change below to either True or False
HideOrderBarOnKeyPress = False

# do the order categories scroll down when moused out and scroll up when moused in?
# set to True to have the order categories scroll
#
# change below to either True or False
OrderCategoriesScroll = False


##################################### Lock/Break Lock (SH3/4/5 modes) ###############################################
# The lock/break lock displays in the attack, obs, and UZO views. Set to True to enable them.
#
# change below to either True or False
ShowLockBreakLock = False


###################################### Teleporting ##############################################
# the hotkeys assigned to the teleport commands
#
# if you do not want a hotkey for a teleport command then use None
# i.e. TeleportToObsScope = None
#
# if you want to assign a hotkey for a teleport command then change the x to whatever key you want
# i.e. TeleportToObsScope = MenuKeyManagerWrapper.Keys.x where x = the key desired (in capital letters!)
#
#if you want to use a number then you would use:
# TeleportToObsScope = MenuKeyManagerWrapper.Keys.Keyx where x = the number desired
#
TeleportToObsScope = MenuKeyManagerWrapper.Keys.O
TeleportToAttackScope = MenuKeyManagerWrapper.Keys.F.key3
TeleportToUZO = MenuKeyManagerWrapper.Keys.U
TeleportToRadar = None
TeleportToHydrophone = MenuKeyManagerWrapper.Keys.H
TeleportToDeckGun = None
TeleportToFlakGun = None


##################################### others MODs ###############################################

# emtguf's periscope rework enabled (adds support for his mod)
# change below to either True or False
emtgufPeriscopeReworkEnabled = False


######################################## Debugging ####################################
# for Debugging use only! Do not use!

# key command to display current stations in game
DisplayActiveStation = MenuKeyManagerWrapper.Keys.Key5
DisplayActiveCameraKey = MenuKeyManagerWrapper.Keys.Key6
DisplayCurrentStationsKey = MenuKeyManagerWrapper.Keys.Key9
DisplayCurrentActiveStationKey = MenuKeyManagerWrapper.Keys.Key0
ToggleDisplaySubmarineCommandsKey = MenuKeyManagerWrapper.Keys.Key7
ToggleDisplaySubmarineDelayedCommandsKey = MenuKeyManagerWrapper.Keys.Key8
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Last edited by java`s revenge; 04-22-10 at 03:17 AM.
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Old 04-22-10, 03:17 AM   #832
TheBeast
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Default Officer Icon Menu

I have to give Kudo's on what you have accomplished.

My Resolution and TDWUserOptions.py changes:
@1600x1024 Windowed
NewUIs_TDC_1_6_0_ByTheDarkWraith

NewUIs_TDC_1_6_0_emtguf_rework_scopes
NewUIs_TDC_1_6_0_Jimimadrids_map_tools
UIStyle = SH5Enhanced
emtgufPeriscopeReworkEnabled = True

I noticed the Sonarman Officers Icon Menu is not showing "Normal Sweep" and "Follow Targets" as selected when in use.

I have a "user experience / ease of use" related suggestion with all the Teleport buttons in the Officer Icon Menu's. Would it be better to have the Teleport buttons available on first click menu rather then making the user search for them?


I am also having trouble mapping Teleport Hot Keys. i.e. I would like to use Shift+F1-Shift+F7 for Teleport Key Mappings. How would I configure this?
TeleportToObsScope = Shift+F1
TeleportToAttackScope = Shift+F2
TeleportToUZO = Shift+F3
TeleportToRadar = Shift+F4
TeleportToHydrophone = Shift+F5
TeleportToDeckGun = Shift+F6
TeleportToFlakGun = Shift+F7

-TheBeast
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Last edited by TheBeast; 04-22-10 at 04:31 AM. Reason: Added Screen Capture
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Old 04-22-10, 03:29 AM   #833
java`s revenge
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I have solved the teleporting to bind figures to it. So for periscope 1...

But i don`t get the tdc dials. I have looked for it...
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Old 04-22-10, 03:31 AM   #834
McHub532
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Quote:
Originally Posted by TheBeast View Post
TeleportToObsScope = Shift+F1
TeleportToAttackScope = Shift+F2
TeleportToUZO = Shift+F3
TeleportToRadar = Shift+F4
TeleportToHydrophone = Shift+F5
TeleportToDeckGun = Shift+F6
TeleportToFlakGun = Shift+F7

-TheBeast
Currently the Shift + F1 -> Shift + F5 are reserved for selecting torpedo tubes right?
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Old 04-22-10, 03:51 AM   #835
TheBeast
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Quote:
Originally Posted by McHub532 View Post
Currently the Shift + F1 -> Shift + F5 are reserved for selecting torpedo tubes right?
I tossed the default Key Mappings within 10 minutes of game time when I first fired up SH5. I mapped "." to cycle through my tubes and "/" to flood the selected tube.
All my Shifted Function Keys are not currently being used.
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Old 04-22-10, 05:07 AM   #836
ologuy
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The hotkeys didn't work for me, I used F3 for Attackperiscope and it doesnt work. The only thing works is L to lock the target.
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Old 04-22-10, 05:22 AM   #837
java`s revenge
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Can somebody post a picture where i can find the key to see the tdc dials in the scope.
It must be clickable....

F3 doesn`t work for me neither.
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Last edited by java`s revenge; 04-22-10 at 06:01 AM.
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Old 04-22-10, 08:32 AM   #838
kylania
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Quote:
Originally Posted by java`s revenge View Post

#+++++++++++++ UI Style ++++++++++++++
# Possible UI Styles:
SH5Enhanced = 0
SH3Style = 1
SH4Style = 2

# the current UI Style (only possible values are: SH3Style, SH4Style, SH5Enhanced)
UIStyle = SH3Style
Java, change your UIStyle = 1 to read UIStyle = SH3Style to enable SH3 dials interface.

Here's the HideTDC button:

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Old 04-22-10, 08:54 AM   #839
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Hi TDW, i've uploaded the entire Mydocuments\SH5 folder...it got a lot smaller when I packed it up. It's now 23 mb.
You are looking for a savegame called 'Patrol5: Approaching Recon'
This puts you near the Trondheim base ready to take photo's.
Let me know if there are problems.
Link: http://cid-01d7c7e24fd5bcb3.skydrive...px/SH5/SH5.rar
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Old 04-22-10, 09:08 AM   #840
java`s revenge
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Hi Kylinia,

As you can read in my post i have sh3style enabled. I don`t have that
button ..
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