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Old 03-31-09, 11:32 AM   #1021
cgjimeneza
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Default how to use

disable previous versions and enable v170
or better yet
clean install


and a big
THANKS!!!! Ducimus
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Old 03-31-09, 11:41 AM   #1022
Kapitan Soniboy
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What do you mean? I installed TMO v170 today and I hate the camera inside the sub and at the bridge. I just want it to "stay there" as it used to in the stock version.
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Old 03-31-09, 01:37 PM   #1023
Webster
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Quote:
Originally Posted by Kapitan Soniboy View Post
What do you mean? I installed TMO v170 today and I hate the camera inside the sub and at the bridge. I just want it to "stay there" as it used to in the stock version.
first let me say i claim to know nothing about tmo workings so take my advice as uneducated guessing only:

i looked and dont see the camera mentioned as being changed in 1.7 but if you dont like tmo camera then simply remove the cameras.dat file from the library folder in tmo and that should return all your camera looks as stock. but dont get rid of the tmo cameras.dat because it may have unintended side effects so you may want to put it back in again.
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Old 03-31-09, 05:34 PM   #1024
Gato76
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what are the new red marks on the recognition manual for?
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Old 03-31-09, 05:47 PM   #1025
Meridian
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That would be the reference point for the Stadimeter.
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Old 03-31-09, 11:38 PM   #1026
Wilcke
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Quote:
Originally Posted by Gato76 View Post
what are the new red marks on the recognition manual for?
Courtesy of CapnScurvy, its his SCAF and MaxOptics!

from the credits.

Capnscurvy
- SCAF
- max optics
- US medals fix
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Old 03-31-09, 11:39 PM   #1027
Wilcke
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Quote:
Originally Posted by Kapitan Soniboy View Post
What do you mean? I installed TMO v170 today and I hate the camera inside the sub and at the bridge. I just want it to "stay there" as it used to in the stock version.
and what exactly is your camera doing? Mine just sits there as its told.
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
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http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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Old 04-01-09, 05:34 PM   #1028
banjo
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The binoculars in 1.7 are now too strong--way more powerful than the TBT glasses. Makes it hard to use them. Does anyone know a value that can be changed to lower their strength?

Thanks.
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Old 04-01-09, 06:59 PM   #1029
AVGWarhawk
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Link on page one for TM 1.7. Come and get it fellas
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Old 04-01-09, 07:40 PM   #1030
virtualpender
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Banjo - CapnScurvy has posted a fix for the binocular issue. Get it here:
http://www.subsim.com/radioroom/down...do=file&id=919
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Old 04-01-09, 08:49 PM   #1031
silent killer
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Default tmo 1.70 final

thanks ducimus,as always your mods are super,
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Old 04-01-09, 09:36 PM   #1032
banjo
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Thanks VP
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Old 04-02-09, 03:54 AM   #1033
Captain von Keldunk
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Fore and aft deck gun crews

Originally Posted by peabody


If you go to Weapons.upc (in the UPCData/UPCUnitData folder) and find the 5in25calUS, that is the gun that is used when you get two.
The gun has 0 for Leader slot, if you make it one you should have both deck guns manned by AI when you get the guns. If you look in the Balao's upc file, you will see the gun is manned by a Leader and a Crewman. But there are no leaders assigned to that gun. Why it even works with only one gun is beyond me. But that's how I fixed it. If the game ends up crashing you can blame me. . But it seems to work on the J1M.

[Weapon 7]
ID= 5in25calUS
NameDisplayable= 5"/25 Caliber Cannon
FunctionalType= WpCannon
WeaponInterval= 1944-01-15, 1945-12-01
WeaponSlotType= NULL
AmmoTypesAccepted= 5inHEUS, 5inAAUS
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0 <----------- Change this to 1
WeaponCrewMembersSlots= 2

Edit: As stated above you can only man one of them, the other is AI only.

Peabody

Hello ducimus this works
This way I got both fore and aft gun crews for my narwhal deck guns BTW Filefront is open again by original founders

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Old 04-02-09, 04:11 AM   #1034
Wolfling04
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Great mod thanks to the entire team

one question though: TMO did remove the sound contacts while surfaced correct?
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Old 04-02-09, 08:54 AM   #1035
ivanDurak
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Great mod! But there is one problem - at a sight downwards through the binocular I see through a boat a sea-bottom! How it can be fixed?
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