SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-10-09, 08:04 AM | #991 |
Bosun
Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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air bases support please.
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03-10-09, 02:28 PM | #992 | |
Watch Officer
Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
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Quote:
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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03-10-09, 07:07 PM | #993 | |
Commander
Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Quote:
just see how high the mini-sub flies when gets hit by a torp... "She's going down!" wrong "She's going up and rotating fast!" Anyway once "she" finally goes down... well it never gets down... engines keep working and "floating" at same depth 5m regardless probably something to look into. Cheers |
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03-13-09, 07:22 AM | #994 |
Bosun
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
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Engine Telegraph Bell Sound
Hello, Guys
I am new to your Site, and I have some questions for ducimus and Kaleun...I have been playing SH4 Uboat Missions for some time with all the the great mods, you guys and other modders spend thousands of hours making,I have spent hours collecting different mods trying to make the perfect sub simulator, with a little reprogramming my self My hat comes off, for you guys and other modders alike for making a good simulator better than anyone could have ever imagined, and hours, 100s of hours of ship sinking fun....... now to my questions, when I updated Trigger Maru from 162 to 170 beta, I noticed you changed the hud configuration with captain america's hud mod for TMO_163 in doing so, I found that this wiped out the engine telegraph bell ping sound, which I am so fondly attatched too I have gotten so use to it, now that its not there, it seems incomplete......it is the last thing I want to complete my perfect sub sim experience now the fun part, I reprogrammed the menu 1024_768 INI file for scaf 1.5 v410, high res hud dials and hud mod for TMO_163 to all work togethor without breaking anything, took about 8 hours of trial and error to get everything perfectly working the only thing missing is the engine telegraph bell sound when moving the throttle......Can you tell me exactly what files I need to make it work again and from what mods I>E sound files, confige files and any menu programming if required, trigger maru 162 had this option, but I cant figure out what files it uses to make it work .........seems like alot for a bell sound.........but sound on a sub is EVERYTHING Thanks alot for all your mods and your help !!!! |
03-13-09, 07:44 AM | #995 |
Bosun
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
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Here is a copy of my Mods.....some of these mods have been renamed/merged and reprogrammed/also placed in very specific order to work,you have to know exactly what your over writing and what effect it will have, if you understand that, THE POSSIBILITIES OUR LIMITLESS in order make everything work in harmony....alot of work has gone into this.....but this is one of the greatest sub simulations ever..... and has been a real hoot to play
TriggerMaru_Overhaul_163_Full_Beta_TMO_170_Update RSRDC_TMOv163_V410_Patched Version 2.0 OpsMonsun_V700_Patched Version_3.0 SCAF1.5_RSRDCv410_TMO_163_Special DRB JAP US GB Airbases VS4 desaturated TMO_Deckguns_M32_paint UBM Mission Pack UBM Mission Pack No Type 18 Update (1) RUIM v1.0 for SH4v1.5 (Hi-res) (2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res) (3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res) Poul-Sound for Trigger Maru Overhaul_163 AHEAD 2-3 by Payoff Silent Hunter Speech 2.54 SUB INTERIOR Kit for TMO_163 Sea_Worn_Boat_Mod - Rusty Girl_In_Every_Port_for TMO_163 AI_Sen_Toku_Jap Subs MadMaxs_New_Auxsubchaser REL_Bungo_pete Different_Smoke for TMO_163 Warships_Retextured_v1_3 Webster's Ship Draft & Manuvering Fix v3 WEBSTER's Better Waterline Colors WEBSTER's Improved US Torpedo Power v1 WEBSTER's Improved GE Torpedo Power v2 WEBSTER's Smaller Rain Drops for v1.5 DD_SHIV_Debris_V1.2.01 DD_SHIV_Debris_V1.2.01_Update #1 E5.0 Install main #2 Other Clouds #3 Submarines Splash Sound #4 Ships Reflect #5 Depthcharge Sound EE5.0_Patch_2.0 Better Sub Marker TMO 1.63 Install Less Floater ROW PE3 Install sun flair for camera WEBSTER's Better_ Exterior_ Camera_ View for v1.5 Reflections_On_the_Water Camera vs_1A Natural_Sinking_Mechanics v4.0 Classic NSM v4.0 Realistic_Torpedo_ Malfunctions Historical_Prop_Rotation for TMO_163 CHEERS |
03-14-09, 11:24 AM | #996 |
Weps
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Is there anywhere I can download TMO for v1.4 other tha FileFront?
The power keeps going off here every few hours (I'm in Iraq), and my laptop battery is not working at all. I think I made about five or six failed attempts now... Then I thought I was being smart when I installed Internet Download Manager, only to discover FileFront won't let me resume. Now I'm frustrated beyond belief.
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
03-15-09, 02:29 AM | #997 |
Bosun
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
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FileFront
Hello,
Filefront is the only stable location that I know of to dowload trigger maru,works well if your equipment is working...... |
03-15-09, 04:42 AM | #998 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Quote:
Use FlashGet application (free for non-commercial use) - this program allows you to download only a part of the file, and when you turn off the computer you can continue downloading after restart... Last edited by PL_Andrev; 03-15-09 at 08:04 AM. |
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03-15-09, 07:59 AM | #999 | ||
Weps
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Quote:
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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03-15-09, 08:10 AM | #1000 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Quote:
Click right-mouse on the 'link to file' at main Filefront screen and choose download by FlashGet. This option will be available if you install Flashget correctly. ------------------------------------ Some proposals for TM update: Narwhal -> 1) On the Narwhal class, the Aft Gun Deck is double... -> 2) Is too many crew's positions at this station than places... General -> 3) The great idea is change automatic position of game comments form top-right to taskbar - near Cpt. America icons -> 4) CO2 - at real game (limited oxygen) taskbar of CO2 should be 0/10 not 0/100. 10% of CO2 should kill the sub's crew. Now the crew tolerate only 1% of oxygen... (and game comments if CO2 is more than 8%) [Wikipedia]: CO2 is toxic in higher concentrations: 1% (10,000 ppm) will make some people feel drowsy. Concentrations of 7% to 10% cause dizziness, headache, visual and hearing dysfunction, and unconsciousness within a few minutes to an hour. |
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03-15-09, 08:43 AM | #1001 | ||
Weps
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Quote:
"An error has occured on the script in this page" Error: Object doesn't support this property or method 'srcEvent.clientX'
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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03-15-09, 10:40 AM | #1002 |
Mate
Join Date: Mar 2009
Posts: 52
Downloads: 63
Uploads: 0
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the second aft gun/too many crew is a hack of sorts I believe to get the second gun onto the narwhal and the right amount of crew on deck (crews per gun were usually 5-7 not two as in stock, spotters, aimers reloaders etc.)
There is a note about all that as it pertains to the Narwhal in the documentation somewhere, but I can't remember where exactly.. |
03-18-09, 12:42 AM | #1003 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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I found something else: bug on the mines:
Mines are on the zero depth. below the surface is OK, but on the surface you can see: * no texture (one color shape) * cut off the item (no mines part under the sea surface) If my English is not-readable, please look on the screenshot: |
03-18-09, 03:32 PM | #1004 |
Torpedoman
Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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Is there any way to remove the speed conversion info which is on the right hand side of the map screen?
I don't know if its the amount of time i spend on the map screen, but when i go to the external view, i can see faint lines running down the screen from where the speed conversion info was. Thanks, Keith.
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i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
03-21-09, 11:10 AM | #1005 | |
Eternal Patrol
Join Date: Apr 2007
Location: Seffner, Florida
Posts: 81
Downloads: 27
Uploads: 0
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Quote:
Go to this section:. [G31 I60] Name=Nomograph Type=1030;Static bmp ItemID=0x3100000f ParentID=0x31000000 Pos=0,0,200,720 Zone=0 768 200 720 2 1 0x31000000 0.76 -0.02 0x3100000f 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/nomograph.tga MatFlags=0x9 TexFmt=0x0 Put a semicolon in front of each line so it looks like this; ;[G31 I60] ;Name=Nomograph ;Type=1030;Static bmp ;ItemID=0x3100000f ;ParentID=0x31000000 ;Pos=0,0,200,720 ;Zone=0 768 200 720 2 1 0x31000000 0.76 -0.02 0x3100000f 0 0 0 0 ;Color=0xFFFFFFFF ;Materials=1 ;Display=2;Linear ;Mat 0=data/menu/gui/layout/nomograph.tga ;MatFlags=0x9 ;TexFmt=0x0 Save the file and enable the MOD. The nomograph will vanish. |
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