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Old 03-10-09, 08:04 AM   #991
Deep Source
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air bases support please.
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Old 03-10-09, 02:28 PM   #992
Q3ark
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Quote:
Originally Posted by Deep Source
air bases support please.
What do you mean?
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Old 03-10-09, 07:07 PM   #993
thyro
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Quote:
Originally Posted by thyro
Something that needs fixing:

1) hitting a Jap midget-submarine with a torp will make the mini-sub jump into planet's orbit

2) Not only that but once it decides to come down from space and without parachute it starts losing oil once under water and never sinks to the bottom. It remains exactly at same depth that it was when it was striked by the torp (5m).

3) Worst! Not 2 without 3! It also gives the interesting ZERO tons on the Capitains LOG

4) With such destruction the midget doesn't even show a small scratch (but this cosmetic thing is not that important than previous points)

Jap midgets seem to have 3 bugs that need fixing...
here are the pictures...

just see how high the mini-sub flies when gets hit by a torp... "She's going down!" wrong "She's going up and rotating fast!"



Anyway once "she" finally goes down... well it never gets down... engines keep working and "floating" at same depth 5m regardless



probably something to look into. Cheers
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Old 03-13-09, 07:22 AM   #994
gdc3man
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Default Engine Telegraph Bell Sound

Hello, Guys

I am new to your Site, and I have some questions for ducimus and Kaleun...I have been playing SH4 Uboat Missions for some time with all the the great mods, you guys and other modders spend thousands of hours making,I have spent hours collecting different mods trying to make the perfect sub simulator, with a little reprogramming my self My hat comes off, for you guys and other modders alike for making a good simulator better than anyone could have ever imagined, and hours, 100s of hours of ship sinking fun....... now to my questions, when I updated Trigger Maru from 162 to 170 beta, I noticed you changed the hud configuration with captain america's hud mod for TMO_163 in doing so, I found that this wiped out the engine telegraph bell ping sound, which I am so fondly attatched too I have gotten so use to it, now that its not there, it seems incomplete......it is the last thing I want to complete my perfect sub sim experience now the fun part, I reprogrammed the menu 1024_768 INI file for scaf 1.5 v410, high res hud dials and hud mod for TMO_163 to all work togethor without breaking anything, took about 8 hours of trial and error to get everything perfectly working the only thing missing is the engine telegraph bell sound when moving the throttle......Can you tell me exactly what files I need to make it work again and from what mods I>E sound files, confige files and any menu programming if required, trigger maru 162 had this option, but I cant figure out what files it uses to make it work .........seems like alot for a bell sound.........but sound on a sub is EVERYTHING

Thanks alot for all your mods and your help !!!!
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Old 03-13-09, 07:44 AM   #995
gdc3man
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Here is a copy of my Mods.....some of these mods have been renamed/merged and reprogrammed/also placed in very specific order to work,you have to know exactly what your over writing and what effect it will have, if you understand that, THE POSSIBILITIES OUR LIMITLESS in order make everything work in harmony....alot of work has gone into this.....but this is one of the greatest sub simulations ever..... and has been a real hoot to play

TriggerMaru_Overhaul_163_Full_Beta_TMO_170_Update
RSRDC_TMOv163_V410_Patched Version 2.0
OpsMonsun_V700_Patched Version_3.0
SCAF1.5_RSRDCv410_TMO_163_Special
DRB JAP US GB Airbases VS4 desaturated
TMO_Deckguns_M32_paint
UBM Mission Pack
UBM Mission Pack No Type 18 Update
(1) RUIM v1.0 for SH4v1.5 (Hi-res)
(2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)
(3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)
Poul-Sound for Trigger Maru Overhaul_163
AHEAD 2-3 by Payoff
Silent Hunter Speech 2.54
SUB INTERIOR Kit for TMO_163
Sea_Worn_Boat_Mod - Rusty
Girl_In_Every_Port_for TMO_163
AI_Sen_Toku_Jap Subs
MadMaxs_New_Auxsubchaser
REL_Bungo_pete
Different_Smoke for TMO_163
Warships_Retextured_v1_3
Webster's Ship Draft & Manuvering Fix v3
WEBSTER's Better Waterline Colors
WEBSTER's Improved US Torpedo Power v1
WEBSTER's Improved GE Torpedo Power v2
WEBSTER's Smaller Rain Drops for v1.5
DD_SHIV_Debris_V1.2.01
DD_SHIV_Debris_V1.2.01_Update
#1 E5.0 Install main
#2 Other Clouds
#3 Submarines Splash Sound
#4 Ships Reflect
#5 Depthcharge Sound
EE5.0_Patch_2.0
Better Sub Marker
TMO 1.63 Install Less Floater
ROW PE3 Install sun flair for camera
WEBSTER's Better_ Exterior_ Camera_ View for v1.5
Reflections_On_the_Water Camera vs_1A
Natural_Sinking_Mechanics v4.0 Classic
NSM v4.0 Realistic_Torpedo_ Malfunctions
Historical_Prop_Rotation for TMO_163


CHEERS
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Old 03-14-09, 11:24 AM   #996
ryanwigginton
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Is there anywhere I can download TMO for v1.4 other tha FileFront?

The power keeps going off here every few hours (I'm in Iraq), and my laptop battery is not working at all. I think I made about five or six failed attempts now...

Then I thought I was being smart when I installed Internet Download Manager, only to discover FileFront won't let me resume. Now I'm frustrated beyond belief.
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Old 03-15-09, 02:29 AM   #997
gdc3man
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Default FileFront

Hello,

Filefront is the only stable location that I know of to dowload trigger maru,works well if your equipment is working......
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Old 03-15-09, 04:42 AM   #998
PL_Andrev
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Quote:
Originally Posted by ryanwigginton
The power keeps going off here every few hours (I'm in Iraq), and my laptop battery is not working at all. I think I made about five or six failed attempts now...
@Ryanwigginton

Use FlashGet application (free for non-commercial use) - this program allows you to download only a part of the file, and when you turn off the computer you can continue downloading after restart...

Last edited by PL_Andrev; 03-15-09 at 08:04 AM.
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Old 03-15-09, 07:59 AM   #999
ryanwigginton
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Quote:
Originally Posted by Antar
Quote:
Originally Posted by ryanwigginton
The power keeps going off here every few hours (I'm in Iraq), and my laptop battery is not working at all. I think I made about five or six failed attempts now...
@Ryanwigginton

Use FlashGet application (free for non-commercial use) - this program allows you to download only a part of the file, and when you turn off the computer you can continue downloading after restart...
Thanks. I just installed FlashGet, but it won't grab the Filefront download. I also tried searching for a TM torrent but no luck.
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Old 03-15-09, 08:10 AM   #1000
PL_Andrev
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Quote:
Originally Posted by ryanwigginton
Thanks. I just installed FlashGet, but it won't grab the Filefront download. I also tried searching for a TM torrent but no luck.
@Ryanwigginton

Click right-mouse on the 'link to file' at main Filefront screen and choose download by FlashGet.
This option will be available if you install Flashget correctly.

------------------------------------

Some proposals for TM update:

Narwhal

-> 1) On the Narwhal class, the Aft Gun Deck is double...

-> 2) Is too many crew's positions at this station than places...

General

-> 3) The great idea is change automatic position of game comments form top-right to taskbar - near Cpt. America icons

-> 4) CO2 - at real game (limited oxygen) taskbar of CO2 should be 0/10 not 0/100. 10% of CO2 should kill the sub's crew. Now the crew tolerate only 1% of oxygen... (and game comments if CO2 is more than 8%)

[Wikipedia]: CO2 is toxic in higher concentrations: 1% (10,000 ppm) will make some people feel drowsy. Concentrations of 7% to 10% cause dizziness, headache, visual and hearing dysfunction, and unconsciousness within a few minutes to an hour.


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Old 03-15-09, 08:43 AM   #1001
ryanwigginton
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Quote:
Originally Posted by Antar
Quote:
Originally Posted by ryanwigginton
Thanks. I just installed FlashGet, but it won't grab the Filefront download. I also tried searching for a TM torrent but no luck.
@Ryanwigginton

Click right-mouse on the 'link to file' at main Filefront screen and choose download by FlashGet.
This option will be available if you install Flashget correctly.

------------------------------------
I tried that...

"An error has occured on the script in this page"

Error: Object doesn't support this property or method 'srcEvent.clientX'
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Old 03-15-09, 10:40 AM   #1002
auricom
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the second aft gun/too many crew is a hack of sorts I believe to get the second gun onto the narwhal and the right amount of crew on deck (crews per gun were usually 5-7 not two as in stock, spotters, aimers reloaders etc.)


There is a note about all that as it pertains to the Narwhal in the documentation somewhere, but I can't remember where exactly..
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Old 03-18-09, 12:42 AM   #1003
PL_Andrev
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I found something else: bug on the mines:

Mines are on the zero depth.
below the surface is OK, but on the surface you can see:

* no texture (one color shape)
* cut off the item (no mines part under the sea surface)

If my English is not-readable, please look on the screenshot:

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Old 03-18-09, 03:32 PM   #1004
keith_uk
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Is there any way to remove the speed conversion info which is on the right hand side of the map screen?

I don't know if its the amount of time i spend on the map screen, but when i go to the external view, i can see faint lines running down the screen from where the speed conversion info was.

Thanks,

Keith.
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Old 03-21-09, 11:10 AM   #1005
Florida Sailor
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Quote:
Originally Posted by keith_uk View Post
Is there any way to remove the speed conversion info which is on the right hand side of the map screen?

I don't know if its the amount of time i spend on the map screen, but when i go to the external view, i can see faint lines running down the screen from where the speed conversion info was.

Thanks,

Keith.
If you are referring to the Nomograph, the lines on the right side of the Navigation map, disable TMO. Open the MODS\REL_TriggerMaru_Overhaul_162\Data\Menu\menu_1 024_768.ini

Go to this section:.
[G31 I60]
Name=Nomograph
Type=1030;Static bmp
ItemID=0x3100000f
ParentID=0x31000000
Pos=0,0,200,720
Zone=0 768 200 720 2 1 0x31000000 0.76 -0.02 0x3100000f 0 0 0 0
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/nomograph.tga
MatFlags=0x9
TexFmt=0x0

Put a semicolon in front of each line so it looks like this;
;[G31 I60]
;Name=Nomograph
;Type=1030;Static bmp
;ItemID=0x3100000f
;ParentID=0x31000000
;Pos=0,0,200,720
;Zone=0 768 200 720 2 1 0x31000000 0.76 -0.02 0x3100000f 0 0 0 0
;Color=0xFFFFFFFF
;Materials=1
;Display=2;Linear
;Mat 0=data/menu/gui/layout/nomograph.tga
;MatFlags=0x9
;TexFmt=0x0

Save the file and enable the MOD. The nomograph will vanish.
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