SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-16-24, 09:38 PM   #1
Edw19909
 
Join Date: Apr 2017
Posts: 1
Downloads: 3
Uploads: 0
Default Having Issues setting up TMO

Hey,

New to SH4 and been ages since I played SH5.
I am trying to play SH4 with the TMO update. I have not moded this game before with JSGME and I am having issues.

I got the mod from here: https://www.subsim.com/radioroom/sho...d.php?t=250635

I tried my best to follow the instructions, but I very confused as each readme seems to reference a "main" readme, but I am unable to find it and the three folders with required mods, optional mods and required add-ons are confusing me.

I only added what I thought was required excluding the add-ons as the readme suggested they were optional. I copied these mods into the MODS folder directly and activated each before activating the overall TMO mod. This appeared to deactivate some of the required mods I activated previously.

I am able to start the game and get into the campaign, but when I try to go to the bridge the game crashes. I tried running the game before doing the mods and it ran fine. I deleted the generated save folder before installing the mods.

My question is how do I know if TMO is installed correctly and if it isn't how do I do it?
Edw19909 is offline   Reply With Quote
Old 04-23-24, 09:32 PM   #2
ESPY
Watch
 
Join Date: Jul 2007
Location: Columbus, OH
Posts: 30
Downloads: 38
Uploads: 0
Default

I'm currently running the TMO BH Update and agree, the directions on the different versions was confusing. It appears BH is no longer active on here, hopefully some of the rest of us can help.

Might help if you post your mod order in JSGME which you can do by clicking on 'Tasks...' and then 'Export activated mods list to >'

Here's my mod order:

Generic Mod Enabler - v2.6.0.157
[C:\Games\SHTMOBH\MODS]

Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
TMO Update BH V2.0 PATCH 01
EAX_Clang_Splash_Dud for TMO Update
Radio Messages TMO Update 2.0
AAtoDeckguns+Radio
Torpedoes Early_TNTV4B


I believe everything up through the Radio Messages mod is required. The last two come with BHU but are optional.

Beware, I am having a heck of a time with the torpedoes in this mod. Getting only about a 20% hit rate when duds are enabled and trying to figure out if it's working as designed or if there's an issue with my install. When I had the original TMO 2.5 installed (not the Updated BH version) I had a fair amount of duds but not to this extent.

Thanks,
ESPY
ESPY is offline   Reply With Quote
Old 04-23-24, 11:42 PM   #3
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,867
Downloads: 22
Uploads: 0


Default Welcome aboard

Edw19909! ..the infamous 7-year-itch strikes again; your long 'silent run' since joining in April 2017 is done!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.