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Old 11-18-23, 08:19 PM   #1486
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I do not see any upc files in RSRDC that would affect the UnitParts or the Submarine folders... ?? I wonder what kicks it in the nuts? Oh! Wait! It's SH4...
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Old 11-19-23, 02:10 AM   #1487
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Originally Posted by KaleunMarco View Post
as i solve one puzzle another appears. it seems that with RFB + RSRD, each conning tower upgrade fails to insert a surface radar antenna which makes the radar non-functional until i do a manual insertion of the missing piece. takes all of the fun out of solving the conning tower upgrade mystery.

if anyone can figure out how to fix the radar antenna issue, please let me know, as i have not been able to find the "bug".
Possible answer is a tench boat from fotrsu, absolutely everything in it has been transferred from the conning tower to the hull.
And in your boat, move only your ground radar from the conning tower to the hull, and don’t touch the rest.
I don’t know whether such a scheme will work or not.
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Old 11-19-23, 10:22 AM   #1488
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I do not see any upc files in RSRDC that would affect the UnitParts or the Submarine folders... ?? I wonder what kicks it in the nuts? Oh! Wait! It's SH4...
yes....{sigh}....it's SH4.

i wish i could figure out from which file the antenna comes. then i could try and work a fix into the process.

but there is a .dat, .egp, .sns, multiple .upc files.

as Dilbert was so fond of saying: GAAAAAHHH!
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Old 11-19-23, 04:35 PM   #1489
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Default How does a Target sink?!?!?

riddle me this, Boy Wonder.

How does a photo target sink (itself)?
yes, that green sunk-ship icon is a Target1 photo target and it sank itself.
i mean, really, cmon.

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Old 11-20-23, 10:46 AM   #1490
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Ah-yesh, would you believe the ole "rough seas sink loose ships" trick??

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Old 11-20-23, 01:23 PM   #1491
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Ah-yesh, would you believe the ole "rough seas sink loose ships" trick??

no.
it was a beautiful, sunny day in the South Pacific.
The melody of Bali-Hai was wafting in the breeze.


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Old 11-21-23, 08:43 AM   #1492
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Well, however long it took to get there, might have been local storms prior to your arrival. Also, the game gets really squirrelly if a "ship" is set in too shallow of water, of which, the Target assets are invisible ships (to the player's eye anyway), so it might be that they self-destructed in the shallow water. Plus, don't forget about the "drift" factor that is alive and well in the game. Besides other unknown "requirements" of the game, the Targets should have a Speed=0, a waypoint set at least 1000m away, a "Head to waypoint" set, and a GameEntryDate and Time set to a time near mission time. You could also experiment between "EvolveFromEntryDate=" of "true" (the asset is placed where the game calculates it would be when it "spawns" from you getting close enough) and "falses" (it spawns where set when you get close enough). Triggering the asset into existence is also an option, though does complicate things needlessly sometimes...
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Old 11-21-23, 10:27 AM   #1493
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Well, however long it took to get there, might have been local storms prior to your arrival. Also, the game gets really squirrelly if a "ship" is set in too shallow of water, of which, the Target assets are invisible ships (to the player's eye anyway), so it might be that they self-destructed in the shallow water. Plus, don't forget about the "drift" factor that is alive and well in the game. Besides other unknown "requirements" of the game, the Targets should have a Speed=0, a waypoint set at least 1000m away, a "Head to waypoint" set, and a GameEntryDate and Time set to a time near mission time. You could also experiment between "EvolveFromEntryDate=" of "true" (the asset is placed where the game calculates it would be when it "spawns" from you getting close enough) and "falses" (it spawns where set when you get close enough). Triggering the asset into existence is also an option, though does complicate things needlessly sometimes...
so, that parm means let the ship travel from where it is to where it would be, using the speed, direction, and starting dates as directors?

i always thought that EvolveFromEntryDate had to do with evolving the equipment, upgrades, etc.

nice naming convention. (don't get me started on that topic )
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Old 11-21-23, 10:34 AM   #1494
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It does also update the equipment. The "travel" is not only what is set for speed and direction though, but also for the "simulated" drift, which varies seemingly from ship to ship from some unknown parameter in some unknown file... one ship drifts, the next holds fast, both under the same circumstances, and is also found to have different effects upon Stock ships, such as the Furutaka drifting, while the Mogami does not... TC also affects the "phenomenon", or "design feature", dependent upon which side of the view you stand on...
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Old 11-22-23, 09:35 AM   #1495
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It does also update the equipment. The "travel" is not only what is set for speed and direction though, but also for the "simulated" drift, which varies seemingly from ship to ship from some unknown parameter in some unknown file... one ship drifts, the next holds fast, both under the same circumstances, and is also found to have different effects upon Stock ships, such as the Furutaka drifting, while the Mogami does not... TC also affects the "phenomenon", or "design feature", dependent upon which side of the view you stand on...
pb,
got your discord-message: they keep changing things at discord and i do not use it enough to keep up. what can i say?

i would have replied via PM but i am out of space and do not have the energy (at this time) to delete.

not sure i understand the subtleties of neutral v environmental but RFB gives only two choices for photo targets if one does not want to use enemy ships.

it is a shame that Ubi didn't allow the targeting of shore batteries or ports or airfields. then we could have used those targets for recon-photos. but the list of what they should have done is long and distinguished.

BTW, i have been upgrading/rewriting RFB missions and fixing errors as i play through the various careers with different boats. if you are thinking of re-releasing RFB, we should collaborate.



km
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Old 11-24-23, 09:42 AM   #1496
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Understood. You could try the "LCD_SearchLight" in the Land folder also. I did an experiment with it before, but do not remember how it did - other than if you use an "enemy" light, it does light up and "spot" your periscope faster than a 20mm AA gun does... - and then calls in the cavalry, such that any nearby ship or plane will show-up shortly - Seems to me though that it does not give "points" and therefore will not photograph... Foto missions and all the other SpecOps definitely needed to be refined in the game, but most importantly, the "Timer" thingie should have been a true date-based time, and not an elapsed time doomahickey... Hopefully, that's not too technical for others to follow...
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Old 11-25-23, 05:35 PM   #1497
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Default Upgrade on a Sargo

Career Start December 1941 in Manila driving a Sargo.

The Sargo has four conning towers available, the second tower (first upgrade) is available September 1942.
The third tower (second upgrade) is available March 1943.
The fourth one (third upgrade) is available March 1944 and i think this is just a paint job.

Just received the last upgrade in March 1944.

 


on the last two missions, we took damage, including a bit of hull damage, and attained a mission rating of two in the first and one in the second.

And so, it continues to play out in the US Pacific portion of SH4 that a conning tower upgrade requires at least two consecutive missions with damage incurred and a mission rating greater than 0. It seems, and I stress seems, that a mission rating of three disqualifies the upgrade. Twos and ones along with consecutive missions with some hull damage seem to cause the upgrade.

also....i should be mentioning this in each post on the update topic.
my apologies: in the V1.5 Pacific career, in order to get a conning tower upgrade, in addition to achieving the conditions stated above, the boat you are driving CANNOT be eligible for a boat replacement. For example, if you are driving a Porpoise and want to drive her with an upgraded conning tower at some point in the war, all of the better boats (Sarge,Gar,Gato,Balao,Tench) must have an Upgradeclass equal to or less than the Upgradeclass of the Porpoise. that value is in the NSS_Subname.upc file(s).

with the upgrade mentioned above, they reset all of the radar options so i had to re-select both the SJ and SD options. when i did a quick shove-off to check, the SJ was not working...again. they forgot to install the antenna like they did with the Porpoise and the earlier Sargo conning tower upgrades.

then, they also screwed up the Hogan's Alley and DC positions. previously i modified the UPC setup to include 15 billets in each, but it was ignored in the upgrade. i keep wondering from where are they pulling the ActiveUser definitions because they sure as heck are not pulling them from the Submarines\NSSSargo folder.



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Old 11-26-23, 07:12 PM   #1498
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Default Narwhal with RFB

Has anyone attempted to play a Narwhal under RFB and seen some missing equipment in your boat configurations? Like messed up deck guns as well as funky-looking radar?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_RFB_2.0_Patch_06June2019
4_RSRDC_RFB_V575
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Old 11-27-23, 09:07 AM   #1499
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Are you doing the separate Bonus Narwhal download there KM, or the Pseudo Narwhal from TMO? You might be missing Library files, and/or the boat is calling a different device than what is in RFB, but that has the same name... ??
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Old 11-27-23, 06:30 PM   #1500
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Are you doing the separate Bonus Narwhal download there KM, or the Pseudo Narwhal from TMO? You might be missing Library files, and/or the boat is calling a different device than what is in RFB, but that has the same name... ??
i am using what you see in my config.
i stripped everything else out just to be sure.
is there a separate modset for Narwhal under RFB/RSRD? (i did not look)
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