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05-20-22, 08:25 AM | #1 | |
Admiral
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Yeahhhhh.... not sure if that ever got finished. I seem to recall there was some mention of doing an interior for the IX, but.. after that... nada. Any how... moving on... Yeah, you were not alone in that... about the F9 key. Search light, no idea if there is a control switch for that... think that, was added into the subs damage screen menu... for flava flave, nothing more... though, I could be wrong. If there is indeed a means to operate a search light, would be cool to do so... hwever, considering the nature of the beast... it is war time, so yeah... maybe not so good a time to be using it... As for rescue the pilot operating button... go through there... in the bridge menu bar, & should be the icon that looks like... a life preserver aka life ring. To be able to use it, means you 1st have to be within range of the downed pilot, (think like... 40-60 meters away... maybe a bit further back, not sure...) & have eyes on them, by... use of the Bino's... that's binoculars to the rest of ye gents & all. Once that is achieved, that ring, should light up & be clickable. On the overall graphics side, glad ya got that all... dare I say it... ahhh what the heck... ship shape. But in all seriousness... am glad it worked out for ya. If that sound file, is set up the same... the naming of it is the same... then by all rights, it should work... I do believe... but... don't hang Me if it don't. Make a back up copy of the /sound folder in game... before pasting that sound byte from GWX in to the KSD II: Ace, so that way.. if things go... pear shaped... at least you'll have the back up copy to fall back to. Yeah, after dark flight op's... NOT real sure that is modeled into the sim, as well as it should have been. Back then air op's were grounded after dark... though, not sure when the advent of them making it to where they could go round the clock, per say... though. Will have to dig into that some... never really thought about it before now, to do so. Think that when Carriers were thought of, it was probably for a safety factor that flights didn't happen after dark.. I think, anther thing I'll have to see of doing some digging about on... (sticks a pin into that idea along with the other one, as well) Any way, glad to have provided assistance, where I was able to... Gute jagd, ihr Himmelhunde.! M. M.
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05-20-22, 01:49 PM | #2 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Yes, found the Life Vest icon ... only thing missing are the A/C: Went to the designated area in the Training Academy twice, second time at daylight ... nothing ... weird ... Yes, will try to swap the sound file at a later time ... thanks for the tips! Will move on to the deck gun training now ... UPDATE: Did the gun training and torpedo firing range ... actually found a target ... an old Wheel Steamer: For the gun training, it seemed that I had to use all my ammo to have any effect (and yes, I used the high explosive rounds) ... but didn't get as far as to sink her, because of a CTD, when the steamer started to catch fire ... The same happened with the torpedo firing: The first eel I set for magnetic fuse and 1.3m under the keel, but passed right underneath ... does the "back-breaker"-technique not work in KSDII? The second eel I set to contact fuse and exploded and again I got a CTD, when the srteamer caught fire. I hope the CTD's are because it's the Training Academy and not a "feature" of the game ... FYI: For the Game Graphic settings, I ticked every box, except for the "Windowed Mode" ... are there any settings that would cause CTD's and one could do without?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 05-20-22 at 03:24 PM. |
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05-20-22, 04:04 PM | #3 | |
Admiral
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Am playing the career side, using LAA assigned to the SH4.exe &... running like a champ. When KSD II: Ace, is loading... you are (in the bottom right corner) seeing it reading v1.4.1, yes...?? On the torp training issue you noted... depends on the year date, that is... not recalling that right off... but, know that the Uboat fleet, did run into (just as the U. S. fleet boats did... ) had issues with torp malfunctions & this is.. modeled into KSD II: Ace, as well. The upside is... the U-boat HQ officers/admiralty... did listen a lot more than the U.S. side of it did... & as an end result, solved it, for the most part. If, I am recalling it rightly... magnetic exploders, got pulled from use & they went back to using impact only with the torps... I think. Think the main part that got resolved was with the depth keeping when torps were launched. The Mag Det triggers... NOT so much. On the query on graphic settings: This snap shot, is the setting in that section, that I roll with... Can't recall all the particulars on why... but, is best to avoid having the volumetric fog one, checked... & since I don't deal with a lot of ripping/tearing when moving the cam view about... don't really need to use the vsync one, either.... that & the windowed one... as I prefer to have My view, be full screen. M. M.
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05-20-22, 05:14 PM | #4 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Yes, on bottom right corner it shows 1.4.1 ... and I also applied LAA. All the Training Missions are in 1939. Okay, I adjusted the Game Graphic Settings as suggested. What is "Volumetric Fog", anyway? Coming back to the Game Saves: - What is the Option "Replay" all about? - Is there any way to delete Game Saves?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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05-20-22, 06:06 PM | #5 | |
Admiral
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Ok, some info I pulled up, concerning just what is ''volumetric fog'', though note... the article covers both aspects of volumetrics... fog, as well as light. https://culturedvultures.com/volumet...%20your%20game. Basically, it is a game system or.. for better want of a more proper word, to do with creating the impression of fog... in game/sim environment... which, if it worked, as it is 'supposed to', would be grand. But... (& a very BIG but, here... mind you... ) this optional graphics setting, as I know of it & understand it, works fine... For newer games/sims... SH4 (& I think, in 5, as well... I think... )... NOT so much, or well, for that matter. Have seen times, when I've... tried... attempted to, more like... using that, in the settings, of having crew pull a... Casper the friendly ghost routine. Meaning, you could see right throuh them... & it wasn't just relegated to crew only. Ohhhh no... uhh uhh. It also affected ships, well... some of them, as well. NOT a good look... not, at all. So... only thing that can be done... is to just avoid using that, in the graphics settings, at all. And... that's not including the probability, of taking a huge fps hit, either... which can occur, as you'll note in that page I pulled up &... can attest to, as well. if you have a grand, newer game as well as a grand gaming computer rig that would excel at using those settings, then it's fine to use. Thing is... SH4 (as well as 3 & in a short time here soon, 5 as well) are seriously going to start showing their age. In the mean time, enjoy it for as long as you can... hopefully, that will be for quite a long time, at that. Replay, I believe is a save of a patrol/mission (either solo, a rerun f 1 that occurred in real life... or a in-game career one... I think here... was hoping someone else could step up & answer that, as well as about the game saves...) that makes it able to be watched... sort of like a recorded... event, like say... as an example here.. only... football/baseball/basketball... take your pick here... but, that's just a WAG, at that. Saves, am not going to reply much on that but to say, that saves were radically redone from 3 to 4, & in doing so... did make deleting them, a bit... less risky than 3's were... but... even then, there still is some risk in messing them up... the newest save files, are not near as hard wired dependent on older ones, as was the case with saves in SH3. 4, after a fashion, will do its own house keeping & start dropping older saves, starting with the oldest one's 1st... & work its way toward the newer ones, after a time, stopping when there is a set # of saves left. Wanna say I think is around maybe... 20 saves, before the house keeper starts doing the sweeping out... but, can't confirm that for definite, as I haven't really did a hard case study on that exact #, to be frank about it. M. M.
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05-21-22, 06:01 AM | #6 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Okay, thanks for explaining! I might tinker around with the V-Fog from time to time ... let's see ... Okay, so, Sh4 does it's own Game Save-"Clean-up" ... okay, good to know ... I'll watch for that ... I guess, it's better to use a "Short Mission" instead of the "Training Academy", for getting to know the game ... Thanks again!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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05-21-22, 10:54 AM | #7 | |
Admiral
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That's 1 of the better things about 4, over 3... (not to be taken for dissing 3... it stil has a place in My & always will... warts & all ) is the save folder clean up aka house keeping it does. I'll give Ubi credit for that... but... shhhh.... I wouldn't want them to hear that, & get a swelled head over it... Yeah, short replay historicals or short missions, would probably be easier on the set up than the training missions... though, you could use just the very 1st 3... alone &... avoid the rest. As is, have ran those 3, without issues... but the remaining ones... yeah.... nothing but head aches... in My experience. As always, glad to have... & hope that what I have imparted, was helpful & useful... not to forget... as accurate, as possible. Gute jagd, ihr Himmelhunde.! M. M.
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