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Old 03-14-13, 09:43 AM   #1
Targor Avelany
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Quote:
Originally Posted by gap View Post
I think adjusting sim file properties could be enough, but finding the right settings could demonstrate a bit tricky. Probably the best way to do it, is by moving model coordinates so to make boats waterline closer to the horizontal plane (y=0), and then to fine tune the draft through sim file
that is pretty much how it is already. Will have to play with the sim file.
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Old 03-14-13, 09:46 AM   #2
gap
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Quote:
Originally Posted by Targor Avelany View Post
that is pretty much how it is already. Will have to play with the sim file.
If you used gunboat's sim file settings as base for your wooden boats, the "problem" is likely that

P.S: try using the same settings as iambecomelife's wooden boats mod. I hope he won't mind if you steal his numbers
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Old 03-14-13, 09:54 AM   #3
Targor Avelany
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Quote:
Originally Posted by gap View Post
If you used gunboat's sim file settings as base for your wooden boats, the "problem" is likely that

P.S: try using the same settings as iambecomelife's wooden boats mod. I hope he won't mind if you steal his numbers
I'll see what is the difference.

I have adjusted the original numbers, so it's not exactly a rubber-boat, believe me :P
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Old 03-14-13, 10:33 AM   #4
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I'll see what is the difference.

I have adjusted the original numbers, so it's not exactly a rubber-boat, believe me :P
In Targor We Trust
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Old 03-14-13, 10:57 AM   #5
volodya61
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In Targor We Trust

Keep up your great research, especially IX U-boat
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Old 03-14-13, 10:59 AM   #6
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Keep up your great research, especially IX U-boat
with the IX uboat - I will need some help eventually. For right now - just testing waters with AI version

Need to see if animation will work properly, hehehe
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Old 03-14-13, 11:04 AM   #7
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with the IX uboat - I will need some help eventually. For right now - just testing waters with AI version
great news
need help? just ask
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Old 01-23-14, 10:00 PM   #8
Raven_2012
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Is there a lag or freeze when boat is destroyed and the lifeboats are ejected? This goes for the other lifeboat mod, I am using both. I get a hick-up when a boat gets destroyed.
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Old 01-23-14, 11:08 PM   #9
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Is there a lag or freeze when boat is destroyed and the lifeboats are ejected? This goes for the other lifeboat mod, I am using both. I get a hick-up when a boat gets destroyed.
Yes, yes there is a lag hitch.
Before the starshell fix I used to cross my fingers there would be no CTD with the old starshell lag and the boats popping out at once. Never did crash but playing SH5 you get used to clenching your teeth at every hitch expecting it to.
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Old 01-24-14, 12:29 AM   #10
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Is this the Star Shell patch you are talking about or some other mod that has fix or in the generic patcher?

The star shells are what are causing the main stutter, every time one goes of and stutters, my heart stops in perpetration for a CTD.

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Yes, yes there is a lag hitch.
Before the starshell fix I used to cross my fingers there would be no CTD with the old starshell lag and the boats popping out at once. Never did crash but playing SH5 you get used to clenching your teeth at every hitch expecting it to.
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Old 01-24-14, 01:20 PM   #11
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Originally Posted by Raven_2012 View Post
Is this the Star Shell patch you are talking about or some other mod that has fix or in the generic patcher?

The star shells are what are causing the main stutter, every time one goes of and stutters, my heart stops in perpetration for a CTD.

I see you found it, but for anyone else looking for it here is the link to the thread: SH 5 Starshells patch v1.0
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Old 05-27-20, 03:07 AM   #12
Demon777
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Hi guys!

I've just checked whether this mod is fully compatible with TWOS 2.2.18. Unfortunately, it isn't...
There's a bug with torpedo tubes opening. No tube doors movement is engaged when order to open is given.

The firing capability itself is OK, but in terms of graphics it's a sad thing.

Last edited by Demon777; 05-27-20 at 02:28 PM.
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