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Old 06-19-11, 02:15 PM   #5971
Fish In The Water
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Wish command wouldn't have kept sending those "Congratulations!" messages from patrol reports.
Congratulations on blowing up things even though we're not at war!
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Old 06-19-11, 08:49 PM   #5972
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Excuse me for not reading all of the manual, it looks like GWX3 Gold has changed some zoom levels of periscopes etc....


Why?

Any way to change it back?


Not a huge issue, just messes with some of my calculations and charts.

Also it seems some mast height information is incorrect.
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Old 06-30-11, 07:44 AM   #5973
JeromeHeretic
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In GWX are inbound/outbound Kiel canal buttons. Is it somewhere as mod? I can't find it.

It replaces two search patterns, so if it doesn't exist as mod i want to take out files with this patterns and put it to my config, but i don't know in which files are this search patterns stored. Can anybody help please?
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Old 06-30-11, 11:42 AM   #5974
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Originally Posted by JeromeHeretic View Post
In GWX are inbound/outbound Kiel canal buttons. Is it somewhere as mod? I can't find it.

It replaces two search patterns, so if it doesn't exist as mod i want to take out files with this patterns and put it to my config, but i don't know in which files are this search patterns stored. Can anybody help please?
When you zoom in on your navigation map whilst in Kiel they should be viewable.
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Old 06-30-11, 12:46 PM   #5975
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Quote:
Originally Posted by vodkaphile View Post
Excuse me for not reading all of the manual, it looks like GWX3 Gold has changed some zoom levels of periscopes etc....


Why?

Any way to change it back?


Not a huge issue, just messes with some of my calculations and charts.

Also it seems some mast height information is incorrect.
Stock:
Attack Periscope: 1.5x, 6x
Observation Periscope: 1x, 4x

GWX:
Attack Periscope: 1.5x, 10x

This was done because in 6x you can't see as clearly as you can in real life. I don't use it myself, but it's a very good idea, especially for people who do everything manually.

Real Life:
All periscopes are 1.5x and 6x. This is true for pretty much every navy.

The mod you want to make them historically correct is this one:
http://www.subsim.com/radioroom/down...o=file&id=1519

Or with S3D you can change the parameters yourself, which is what I had to do to make it work with all the other mods I'm using.
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Old 07-06-11, 05:14 PM   #5976
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WOW GWX is EXCELLENTE!!Two thumbs up!!!

I have been trying to find a more realistic gamestyle of the dive and evade part of sub warfare.I just re-re-re-reinstalled GWX and was amazed at how real it all looked when watching from above.You do not notice the amount of work that goes into a mod if you start off with them.....its sad in a way.The escorts notice the submarine pretty quick and start firing away while you submerge,with a high chance of destroying your scope as you watch all calmly.They ping and follow you as you evade to then drop the depth charges as close to you.It looked so real as night fell and 3 ships with high beams searched like crazy depth charging and all.Such a major difference from stock SH3.Just a few things I noticed that are not good BUT this is from a godseye perspective and so I wouldn't have such an advantage evading them.

At one point I got hit on the stern crew quarters and started to flood.What happened next never happened to me before.The whole sub tilted on its end with the flooded stern dropping like a rock.Very kool and if its normal Sh3 it was still my first timeMy hats off to the devs of GWX,I bow to your mod and your kindness of making it for the community.

EDIT<<<<<just wanna link this excellent post by OP Ducimus.Its about the sensors in GWX and really explains it well.Its taken me a long time to finally know what I know about ASW and just got schooled some more in this excellent post.I think it should be stickied for good since many newcomers will be so lost as I was.

http://www.subsim.com/radioroom/show...51&postcount=1

Last edited by Wolfstriked; 07-06-11 at 07:10 PM.
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Old 07-06-11, 08:07 PM   #5977
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The escorts notice the submarine pretty quick and start firing away while you submerge,with a high chance of destroying your scope as you watch all calmly.
Welcome back to the chilling world of GWX!
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Old 07-07-11, 05:07 AM   #5978
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Pleased to see your enjoying your GWXperience Wolfstriked
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Old 07-07-11, 11:35 AM   #5979
Wolfstriked
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I am falling again for GWX.I even love the theme music,very atmospheric.About the sub tilting severely,is that a stock SH3 effect?
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Old 07-07-11, 11:42 AM   #5980
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I am falling again for GWX.I even love the theme music,very atmospheric.About the sub tilting severely,is that a stock SH3 effect?
Nope, that is something we added and actually meant a couple of the testers feeling a little seasick when first introduced
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Old 07-07-11, 12:35 PM   #5981
Wolfstriked
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Nope, that is something we added and actually meant a couple of the testers feeling a little seasick when first introduced

Then you guys rock!!!It actually forced the bow out of the water it was so severe.I decided to dive with flank speed and main pumps back on with DD right above me.No other choice.That added a great gameplay aspect!!

That was so kool and reminds me that alot can be done to further the underwater part of Sh3.I am dreaming of having access to the main ballast tank,the negative tank and the emergency tank.Would love to be more in tune with diving and the ballast tank control and the compressed air supply that from reading was very valuable.In Sh3 its kinda non existent.

Things like each torpedo fired will cause balance issues as you lose that mass.The ship compensates by flooding the tube with water.But to load a new torpedo you need CA to blow the tube dry.So each torpedo load will drop CA slightly.

The negative tank......when your being searched for and at PD with 1 to 2 kts the boat dives so freaking slow.Flood the negative tank dropping the bow and speeding up the dive with consequence of using more of the precious CA.Also would think that blowing and filling it would allow one to be slightly buoyant and slightly heavy so that you can hover with no speed.....wasting more CA.

Finally the emergency tank.....had enough water to fill a tank the size of the conning tower in case it flooded.Would love being able to blow this tank.We have all been there and having an emergency tank just in case would be sweet.Your reaching critical depth,the flooding has stopped but boat is holding a ton of water,you have blown ballast and your batteries are dying not giving enough juice to power the sub back up.What do we do Kaleun?!?!? Save us!!!

I have a dream and it would be sweet!
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Old 07-07-11, 03:40 PM   #5982
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SINK EM ALL!!
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Old 07-07-11, 11:07 PM   #5983
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Is it me or is the AI in GWX 3 more challenging than it was in 2.1? I can sneak into a convoy, but once I fire my torpedos off and try to sneak away from what's left, the escorts hound me (and let their convoy go ahead unescorted) like crazy. We're not talking 1943 up, we're talking March 1941.

I noticed that it seems like their depth charges seem score direct hits anddestroy the sub time and time again the instant I rig for silent. It's disappointing because I've nailed four and five ships out of a convoy only to be killed right away. Is there anything to tweak down the AI? I play for fun. Some realism is great, but hardcore isn't for me. Things have gone down this way three times with different convoys.
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Old 07-08-11, 12:05 AM   #5984
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Fire and go deep right away (200M usually works) as fast as you can, then go silent and drop your speed just a little bit more than silent running sets it.
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Old 07-08-11, 09:41 AM   #5985
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Default Install Finds Corrupt File

Installed a new copy of SH3v1.4 and ran to check it worked.
SH3 has not been installed on this pc before
Came to install GWX3 and all went well until I got alert messages that some source files were corrupt:
data\Terrain\Data\TerrainData.BFD
data\Terrain\Data\TerrainData.BFI
Alexandria.dat
Alexandria_city.dat
Bergen.dat
etc, etc

Is the fault with my SH3 files or one of the GWX3 files.
If it is a GWX file, any ides which to save me downloading all of them again.

Thanks in anticipation
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