SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-31-10, 04:42 PM   #76
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

This project looks exciting. However, I am not able to get it to run either, and I dled the 3235.26 svn. According to the blokes on their IRC channel (#dangerdeep at freenode) it's a problem with my graphics card (ATI x700, a little old I know, but not so bad really, runs SH III just fine). Hopefully, they'll make their game a bit more compatible. I couldn't even get the game to start, just got the standard windows "this program has caused an error and needs to close" window. I could provide, nor find, any log or error information to help. I've been considering doing a Linux boot for awhile now, for several reasons, and this adds one more, I guess. If I can get it to run under Linux, it's obviously not a gfx card problem, rather a win xp problem (xp sp3).
Still, this game looks very promising, and in depth. Hopes are high. I agree completely with the above post that the devs should focus more on gameplay than graphics, especially to the extent of making it more backward-compatible so one doesn't have to have a flashy-new machine to run it.
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 02-14-10, 09:07 PM   #77
CTarana
Bosun
 
Join Date: Jan 2009
Posts: 68
Downloads: 28
Uploads: 0
Default

I just installed Danger from the Deep the other day, and I'm having a bit of time getting it to stay running. I have a Intel Celeron D 356 3.3 ghz machine with 512 megs RAM. I'm running WinXP Pro SP3 and an ATI Radeon Express video card at 1024x768. I can enter the main menu just fine but when I try to launch a scenario it closes back to the desktop.
Here's the version of DFTD I installed: dangerdeep-setup-0.3.0.0.exe

Thanks!

ChristopherT
CTarana is offline   Reply With Quote
Old 02-16-10, 07:40 PM   #78
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

The devs have specifically told me to ignore the v0.3.0.0 version as it's at least 2 years old ... go to their IRC channel, #dangerdeep at freenode, and ask where to get the latest build ... or PM me, as I may still have the bookmark, I'll have to look ... and not certain if it's ok to post it publicly ...
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 02-16-10, 08:15 PM   #79
CTarana
Bosun
 
Join Date: Jan 2009
Posts: 68
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by artao View Post
The devs have specifically told me to ignore the v0.3.0.0 version as it's at least 2 years old ... go to their IRC channel, #dangerdeep at freenode, and ask where to get the latest build ... or PM me, as I may still have the bookmark, I'll have to look ... and not certain if it's ok to post it publicly ...
Thanks! That's okay if we have to wait a little, doing work that nice needs time.

ChristopherT
CTarana is offline   Reply With Quote
Old 02-18-10, 12:01 AM   #80
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

Does DFTD still require an absolute adherence to the OpenGL shaders? The video electronics in my laptop won't handle the really *SHINY* shaders, and even had trouble running DFTD on the Radeon 9700 in my desktop machine. If I can't load a mission how am I supposed to see the work they've done?
__________________
sent from my fingertips using a cheap keyboard
krashkart is offline   Reply With Quote
Old 02-18-10, 11:02 AM   #81
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by artao View Post
The devs have specifically told me to ignore the v0.3.0.0 version as it's at least 2 years old ... go to their IRC channel, #dangerdeep at freenode, and ask where to get the latest build ... or PM me, as I may still have the bookmark, I'll have to look ... and not certain if it's ok to post it publicly ...
I don't really understand this policy from the devs of an indie, open-source piece of software. At a moment when their latest stable version is 2 years old, when they are seeking help on the net, when they progress at snail's pace, to keep their work closed seems 100% counterproductive to me. On the contrary, if they opened their team/code/effrorts, if they did a little PR work here and in other groups of talented programmers and modders, I think they would receive the support they need, the fresh blood to their project.

But it's just my opinion and they may have their own reasons (which, I repeat, I don't understand).

Anyway, I wish them the best of luck and I really hope to see DFTD completed someday.
dcb is offline   Reply With Quote
Old 02-18-10, 01:12 PM   #82
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

I was just at their website last nite, and they appear to updating it more regularly, including links to the current builds, which appear to be coming out fairly regularly.
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 02-18-10, 02:18 PM   #83
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

I'll have a look over there again. Last time I checked in was maybe five months ago, didn't seem like there was much information that would help with my card issues and kinda gave up.
__________________
sent from my fingertips using a cheap keyboard
krashkart is offline   Reply With Quote
Old 02-19-10, 11:02 AM   #84
cherbert
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
Default

Latest builds are here.

http://kawaii.indexof.co.uk/dangerdeep-latest/
cherbert is offline   Reply With Quote
Old 02-20-10, 05:53 PM   #85
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

Thank you, cherbert. I'll have a look-see later this weekend. Do they have a forum up and running, by any chance?
__________________
sent from my fingertips using a cheap keyboard
krashkart is offline   Reply With Quote
Old 03-13-10, 06:19 AM   #86
tommyk
Watch Officer
 
Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
Default

ah, have to try. thanks cherbert!
__________________
Gute Jagd und fette Beute!
tommyk is offline   Reply With Quote
Old 03-14-10, 04:00 AM   #87
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

I think:

- they should open up a thread here

- exploit what is already available rather than doing everything from scratch themselves (eg Lurker has written excellent campaign files - they could use those)

-facilitate modders from the SH series to make conversions of their own work for dangerdeep, and this is another way for them to spread the workload as well as generate enthusiasm
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 03-15-10, 10:37 AM   #88
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Cool, the newest Win32 release works for me without CTD (all other versions lead to a CTD).

Looks very promising on the first glimpse. Maybe they can demonstrate UBI how to make a Subsim.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 03-16-10, 08:15 AM   #89
Paco
Captain
 
Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
Default

Ahoi,

has someone testet dangerdeep in 64bit ubuntu 9.10?
I only get the music an a brown screen with empty boxes?

command was:
Code:
test@jupiter:~$ dangerdeep --language de --res 1280x1024 --nofullscreen
Vendor: ATI Technologies Inc.
Render: ATI Radeon HD 5800 Series 
Version: 3.2.9252 Compatibility Profile Context
GLSL: 1.50
[Good] :-) OpenGL Version: 3.2.x 
[Good] :-) Found 8 Texture Units and 16 Image Texture Units 
[Good] :-) Support for vertex buffer objects
[Good] :-) Support for framebuffer objects
[Good] :-) Support for non power of two textures
[Good] :-) Support for fragment shaders
[Good] :-) Support for vertex shaders
[Good] :-) Support for shader objects
[Good] :-) Support for texture compression
[Warn] :-\ Support for 16bit floats
[__main__] <1729849824> ***** Log file started *****
[__main__] <474> ***** OpenGL Information *****


OpenGL vendor : ATI Technologies Inc.
GL renderer : ATI Radeon HD 5800 Series 
GL version : 3.2.9252 Compatibility Profile Context
GL max texture size : 16384
GL number of texture units : 16
GL number of lights : 8
GL number of clip planes : 8
GL maximum viewport dimensions : 16384x16384
GL depth bits (current) : 24
[.......]
[__main__] <508> shader compiled successfully, log:
[__main__] <508> Vertex shader was successfully compiled to run on hardware.
 
[__main__] <525> shader compiled successfully, log:
[__main__] <525> Fragment shader was successfully compiled to run on hardware. 
[__main__] <527> shader compiled successfully, log:
[__main__] <527> Vertex shader was successfully compiled to run on hardware.
 
[__main__] <528> shader compiled successfully, log:
[__main__] <528> Fragment shader was successfully compiled to run on hardware. 
[__main__] <530> shader compiled successfully, log:
[__main__] <530> Vertex shader was successfully compiled to run on hardware.
 
[__main__] <530> shader compiled successfully, log:
[__main__] <530> Fragment shader was successfully compiled to run on hardware. 
[__main__] <532> shader compiled successfully, log:
[__main__] <532> Vertex shader was successfully compiled to run on hardware.
 
[__main__] <532> shader compiled successfully, log:
[__main__] <532> Fragment shader was successfully compiled to run on hardware. 
[__main__] <534> Loading...
[__main__] <535> Textures with non-power-two sizes are supported and used.
[__main__] <545> 
[__main__] <624> Danger from the Deep
[__main__] <624> Copyright (C) 2003-2007  Thorsten Jordan, Luis Barrancos and others.
[__main__] <624> Version 0.3.0
[__main__] <624> ---------- < NEW > THREAD ----------
[__main__] <764> 
[__main__] <3104> ---------- immediate exit ----------
Paco is offline   Reply With Quote
Old 03-16-10, 10:51 AM   #90
tommyk
Watch Officer
 
Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
Default

030 did not work... I tried the dangerdeep-svn-3321.46.zip from HERE

Runs smooth on 1920x1200 even on my old 8800gtx... Would be nice if elements of the interface (and/or ships) could be customized outside the exe like in SH3...

Maybe some SH3-Modellers would even offer their work to be included (of course only self made models because its opensource).

Would love to see dangerdeep evolve!
__________________
Gute Jagd und fette Beute!
tommyk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.