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04-01-24, 11:27 AM | #2866 |
Chief of the Boat
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Coming alongnicely
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Wise men speak because they have something to say; Fools because they have to say something.
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04-01-24, 02:00 PM | #2867 |
Silent Hunter
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Uploaded my interior to the folder so you can look now .....thank you vickers03 !!
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04-01-24, 02:55 PM | #2868 |
Silent Hunter
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Prize warfare pop-up screen example; these will only be visible when you get close to neutral & unarmed merchants. Also, they will only appear when you are surfaced and using the bridge camera.
That way, no cheating by using free camera to see if a ship can be torpedoed. Also, there will always be a chance it's a Q-ship, so be careful. There will be lots of different cargoes depending on the ship - I may adjust the screen but this is the basic idea. WWI French magazine illustration of a Q-ship attacking a U-Boat - surprising the German crew!
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04-01-24, 10:58 PM | #2869 |
Silent Hunter
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vickers03, you are a genius!
Got your file and tweaked my existing file based on it. I feel like Capt. Miller after they blew up the German bunker on D-Day: "we're in business!" This takes care of a major hold up; the remaining interior can now get worked on. Beds and torpedo room have already been made - just need texturing, so I really like the position I'm in right now. The one last issue is realistic small pipes and wiring to add '"clutter" - because good looking pipes are deceptively simple, taking more work than more complex parts. But i have some ideas I will probably implement this week once I get back from work. Alongside this is final tweaking of new damage effects for ships and ship weapons systems, which isn't too hard. The mod as a whole needs more merchant vessels but these take very little time to produce, so - again - things are going quite well.
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04-02-24, 08:52 AM | #2870 | |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,486
Downloads: 109
Uploads: 0
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Quote:
Beautiful! |
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04-02-24, 12:44 PM | #2871 |
Silent Hunter
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Thanks Rhodes! I also will have some interaction icons - visible in Bridge mode only - so you can recover people or items for renown. I will modify one of the guns as a life ring/lifeline to "sink" items you can get rewarded for. A few possible examples:
-Taking a British captain prisoner for renown -Getting a code book or secret documents from a body in a lifeboat -Saving a crashed pilot in the water -Rescuing a German officer who was held prisoner on board an allied ship Each U-Boat will only have about 4 life rings, so only 4 chances to rescue prisoners/items - just to keep it realistic because space on a submarine was limited. The most prisoners I have heard of a WWI submarine taking was about 12, and that was (I think) on one of the large, U-Cruiser submarines.
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04-04-24, 01:50 AM | #2872 |
中国水兵
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 285
Downloads: 164
Uploads: 0
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I don't know if you still want to add this thing, but knowing that you wanted to add names to the merchant ships, it would be an intresting small detail adding in this chart the ship's home port and/or the Shipping Line.
If you want, it's not a problem to me searching the main home ports and lines (I can find them on my copy of "1912, Lloyds' book of house flags and funnels" or send directly the pdf to you)
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04-08-24, 01:55 PM | #2873 | |
Silent Hunter
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Quote:
Also, any watchers who have decent writing/storytelling abilities, feel free to PM me too. By way of weekly update: Started work on the final version of several merchantmen. Detailed 3d damage for cargo ships is being implemented. Spent time adjusting average tonnage for merchantmen ... in WWI, ships were more numerous but lighter tonnage than WWII. In fact, freighters of 5000 - 8000 GRT were not too common - so you will need to make tonnage by sinking larger numbers of smaller ships, on average. There will, however, be many types of liners from 10,000 tons to 30,000 ton giants like RMS Lusitania, Mauretania, Justicia, and so on...
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