SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
01-08-13, 06:34 AM | #1 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
|
What people want is quality and variety at an affordable level.
Ubisofts business model is to find and recycle a winning formula with minimal investment/risk. ...and so the deadlock between publisher and consumer continues. So what you need is a developer prepared to demonstrate quality and thus generate a market prepared to pay for continued development. This model has proven to work with DCS which btw isn't without its faults, but they are tolerated due to the immense quality in other areas. I personally think SH5 had (still has) the potential for this had development continued for another 2yrs, which obviously required consumer backing. The key to getting that backing is communication and trust, again a succesful trait of the DCS series. que elanaiba's kickstarter campaign.... |
01-08-13, 01:56 PM | #2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Maybe Ubi is out of the WWII SubSim market. Maybe not.
So SHO might be a way to increase interest in and draw more people to a future project? No source nor SDK has ever been released. No objections to what Modders do with files but alot of inclusions based on past mods and modders work and suggestions. No major objections from modders about those inclusions or suggestions. There is a base for co-operation between Ubi and Modders. There's even been rumors/past examples of such a co-op. Now, since Ubi wants/needs to make money? And We want more Units that look as good as the base Units. (as a start) The 3d modelers build them, send them to Ubi for conversion to GR2 format, then have the modders do the sim and other work. The modders send them back and Ubi can make a few bucks selling an expansion pack. Say this works out and We all stand behind it and fork out a few bucks to buy this expansion. (I know I would) A trust may be built that could lead to some access to source that would allow the Modder programers to correct problems that Ubi is not going to correct otherwise. Again, Ubi needs a way to make money so We buy the fixes from them. I see it like this....... It's that way or no way. As someone that owns his own business? If I don't make money? I don't do any work for you. My Modding work is my hobby and I never make money off of it. I'd gladly do free work for Ubi on an SH5 expansion/bug fix given a chance. It's time to quit complaining and start makeing offers to get what We want. All I want is a chance to help Ubi make money while I get the results that so many here want. |
01-08-13, 09:12 PM | #3 |
Eternal Patrol
|
That is a brilliant plan. If it can be made to work, I'll buy it.
Promise.
__________________
“Never do anything you can't take back.” —Rocky Russo |
01-09-13, 06:25 AM | #4 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
|
It would be interesting if Blue Byte ran this as a project for Ubisoft, then they would have 2 revenue streams from the franchise with minimal effort on their part.
They would also split the risk between a browser based game and a proper PC sim. Then if the market grows to a sufficient size you have a business case for developing a more modern subsim. I suspect though Ubisoft HQ is wrapped up in assessing purchasing assets and IP from the demise of THQ atm. ...but yes in principle sim players should accept the true cost of continued development, and sim developers need to accept community participation if they want success. |
01-09-13, 06:10 PM | #5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
It would be 'a brilliant plan' IF someone from Ubi responded. (Which I will not be holding my breath on) This Community has all the skills, talent, knowledge, and will power any Game Company should be fighting to embrace. I won't even mention how professional everyone here is. (Oh Crap! I did anyway ) |
|
01-09-13, 06:13 PM | #6 |
Eternal Patrol
|
How very unprofessional of you.
__________________
“Never do anything you can't take back.” —Rocky Russo |
01-09-13, 07:44 PM | #7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Yea. That will cost me in the long run.
(I'm only useing the laffy face cause that's what people @ Ubi are probably doing in the short run) Say TDW gets his program working perfectly? Ubi woud not make a dime and a whole mass of Cool stuff is free for the downloading. Sure it may help sales of the base product but the real money woud be in the Modder created stuff. That's free stuff. Unless Ubi gets smart right now. Set something up with Modders that don't cost Ubi any big amount of cash out? But they get a bigger income from the final results? Call me stupid! But I always take free labor when I can get it! SH5 would probably not even be around if not for past work by Modders? I'm pretty sure somethings wouldn't be what they are if not for them. |
01-11-13, 07:56 AM | #8 | |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
Quote:
100% Agreement to yours ! Regards Maddy
__________________
AOTD is gone, iam the last survivor ........ |
|
01-11-13, 05:24 PM | #9 | |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
Quote:
While I'm with you, perhaps you weren't around for the wall of anger raised when it was announced that SH5 would only have the type VII in and just the '39 - 43 part of the campaign? The plan was to have the rest added in addons, of course... but people didn't like that. If SH3 came with everything (well, SH5 added some stuff like the VIIA), the other games had to have it, no matter if there was any extra detail level involved!
__________________
With strength I burn... |
|
01-11-13, 08:10 PM | #10 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
|
That probably had a lot to do with sub sims traditionally being of the survey variety. Flightsimmers have been used to single-platform sims since the 80's.
|
01-12-13, 08:15 AM | #11 | |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
|
Quote:
yes, but those days are over. The economic model where you would pay $50-70 upfront and get a complete game no longer makes business sense. Costs have gone up and the number of potential customers are limited. All the succesful recent sims, ROF, DCS, Third Wire, Combat Mission have moved to a building block approach. Even IL-2 would force you to rebuy the game every few years if you wanted to get the latest updates/new content. I had suspected UBI had similar plans with SH5, since it contains code for Type II and IX U-boats. I would say one of the biggest obstacle was the lack of communication from UBI to explain their goals. If you look at Combat Mission, their first generation games were all survey types. For their second generation games, they moved to a building block approach, but the Devs went to great length to explain the business reality and how a more focused approach would actualy produce better content for the consumer. If UBI had a dedicated spokesman to explain their approach and that they actually care about sub simulations as more than just numbers on a balance sheet, they would get a lot more slack and support from the sim community. ROF, DCS and Combat Mission had all their share of misteps, bugs, missing features, but we forgive those because we know the Devs are committed to producing a quality sim.
__________________
|
|
01-12-13, 10:52 AM | #12 | |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
Quote:
In fact we even had the type II modeled to great extent, had the chief modeler go to Finland to visit and document the Vesikko, and so on. On another note we also had the "Gorch F ock" modeled to great extent as a visitable unit, but that's another plan we didn't manage to put on screen.
__________________
With strength I burn... Last edited by elanaiba; 01-12-13 at 04:14 PM. |
|
01-11-13, 08:35 PM | #13 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
Quote:
This would be a perfectly acceptable solution to me. I do want a well modeled and highly detailed subsim, and I understand that takes more time and will cost more. I would much rather pay more and get something good, than have a bargain basement game riddled with flaws. |
|
01-12-13, 03:40 AM | #14 |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
Yeah, but the plans were not very definite and waited for the success of SH5, of course, to see if its worth doing it.
__________________
With strength I burn... |
01-12-13, 03:58 AM | #15 |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
The problem for me is very simple.
Ubisoft simply misjudged the strength of the modders. How Privateer wrote before, it would have been very useful to leave the 3D modell-work in the hands of the modders. This would mean that the programmers got more time for the code. A good boss has to coordinate the task workflows reasonable. Using the example of SH5 you can see that this principle was not observed at all. In this case, only the refuse of the head of the hydra provide change. Regards Maddy
__________________
AOTD is gone, iam the last survivor ........ |
|
|