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Old 03-02-10, 06:08 AM   #1
frinik
Grey Wolf
 
Join Date: Dec 2009
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Default Ich hatte ein Kamerad....

This is what ZW is promising:

This Kursk release will be very fierce and intensive. The artillery can
strike a single tank from over 10 miles away. The anti-tank population will
be high and well dug in. Just those to weapon systems alone make it harder
then any previous missions thus far. I want this to be hard for the first
few miles toward Dubrova. Then after that pure hell to Pokovka. But the
taste of victory will be sweet. In addition a 10 to 1 - T34 to Tiger ratio
with minefields, tank trenches and huge barbwire obstacles and you will
have to deal with the deadly Soviet 122mm Mortars and of course the dreaded
Kathuysa Rockets.
But you will have room to move and try a range of approaches to your
objectives. With artillery support the battlefield will be in constant
flux, giving a randomness that will further add to the simulation effect.
With the "Simulation" aspect a consistent goal and in which must include
historical accuracy I however can only attempt to mimic actual events.
Many details on such an enormous battle is just not possible for me to do.
Therefore, I will try to compensate by doing my best and work all I can by
including new tanks vehicles and weapons structures etc. all the while making
this simulation playable and enjoyable.

The Kursk mission will start about two kilometers east of Tomarovka
as a German Tiger commander in the 2nd SS Panzer corp. 1st SS Panzer division.
Your overall objective is to fight your way to the small village of Pokovka
(not to be confused with Prokhorovka) about a 13 Km.(8mi)drive north in the
middle of the Soviet held southern front sector.

Your first objective however will be to secure Village C located northwest a
few miles from your staging area. Over looking Village C is a strongly defended
high ground position that must be taken prior to your second objective which
is the drive on Dubrova. You can choose two ways for this assault:
1). A frontal attack where you take your chance on the minefields have been cleared
or 2). Fallow the lowlands along the road trough Village C until an attack on
Dubrova can be made coming out of the east. Elements from the 11th Panzer Div.
will put pressure on Dubrova from the west. They [11th Pz] will be holding a
strong position east of the GrossDeutchland Div. as they drive on Cherkasskoye.
Once Dubrova is taken you will be re-supplied for your drive on Pokrovka.

If you are as excited about this kind of mission as I am this may be the
tank simulation for you. You can be sure that there is no arcade type action
here. But I do have to say this will not be for everyone, nor can it be and
remain true to my vision for this incredible Tank Sim.

A few of the new Soviet models created for Kursk are the KV-1 1942,KV-1s 1943,
SU152-1943 with the ML20 Gun,SU122-1942 with the M30 Gun, the T34 with
the Chtz (the forged,rounded) Turret and the T34 with the Hard Edge Turret
with commanders copula. And the early T34 a version with the 1942 (cast) Turret.

The Soviet artillery units modeled are the Soviet 152mm ML20, 122mm A19 the
RK27-76mm Howitzer and RK27-76mm Fieldgun, 122mm Mortar as well as the
Studebaker mounted M13 Katyusha (aka Stalin's Organ) rocket launcher.

Kursk land mass is 1296 square Kilometers.That is equal to 484 square miles.
You can fit 16 default maps inside of it's boarders, they [default maps]
are 81 square Kilometers or 31 square miles in size.











- ZeeWolf.

A ratio of 10 to 1????How many Tigers will we have?12 perhaps against 120 Sov tanks not to mention the field artillery, AT guns, Katyushas, mines, entrenchments...

Nice knowing you Guys.There will be lots of empty spots on the forum after the first battle.













Contact me at this forum link by clicking here!.




ZeeWolf's Mission 6 update!







This site www.tanksimzw.com
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Old 03-02-10, 10:42 AM   #2
Wilcke
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Default

Its going to be ugly! The Russian Arty is what really scares me! The dug in ATG's will also have a devastating effect if you make a boo boo and don't use the terrain correctly. All in all its going to be a blood bath! What fun!

Thanks Zee!
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Old 03-02-10, 01:21 PM   #3
Chucky
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This is Tank Porn
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Old 03-03-10, 02:14 AM   #4
frinik
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Default 3 weeks and counting.

Three weeks before the release.At least I 'll have time to kiss my wife, kids and cat goodbye!And Lc will have time to get rid of his crutches.

Yeah the artillery strikes will add a touch of unpredictability compounded by the facts that we will have to seek out the AT guns emplacements, dodge mines, watch out for roaming T34s and KVs, make sure we don't get our driver killed or our caterpillar tracks broken and or we don't run out of ammo while the Hanomag got itself stuck on a burning wreck or stupidly killed by driving in sight of Soviet fire!!!!This is masochism incarnated
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