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Old 11-04-23, 05:19 PM   #1
rik007
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Default Rik007: SH-3 Night surface attack project [REL]



I feel I'm not 20 anymore. So I'm a slow modder and for years SH-3 didnot have my attention anymore but everything came back a year ago when I upgraded my video card...
On an average I now worked a few hours per week on this project which delivers an enabler. Basically it could be a breakthrough or a failure: who knows?
For me it is a breakthrough and I hope it will be the same for you all. I create some movies this week to explain it and some demo's.

First I explain the project itself and my experiments into night surface attacks and what I think of it:



Then an example of a night surface attack in 'Otto Kretschmer-style', unprecedented I think:



Then a sample of the wheather transition bug which is in most environment mods. The wheather will suddenly switch around 00:26:



And the version with a correct - smooth wheather transition:



Then a demo with Northern Lights and detection:



I want to thank:
- Hsie for his exellent hardcode mod. If you read this: a few of your discoveries in your assembly files I re-used!
- hughesjr for his basic voice attack profile (unreachable on Steam)
- Jerry Mason and crew

Here you find the site with the u-boot journals:

https://www.uboatarchive.net/

Go to U-boat KTB for the logs.

Update 1-2-2024: Release 1.19 has arrived
This is what has changed compared to 1.18:

SH-5 Water for SH-3 20 Km Atlantic V1000:
Made all the cloud images the same size. There is no impact on the gameplay.

SH-5 Moon mod settings (SH-5.cfg) for OneAlex:
A small change to the overcast setting.

SH-5 Volumetric Clouds for Moon mod:
- Better clouds images have been added which more suits the popular Volumetric clouds mod.

Of course I like to thank Fubar295, Dieselglock & Mister_M again for their help during the testing!

Please find below the link to the project which contains instructions how to install or upgrade. Please read the installation instructions carefully.

https://www.mediafire.com/file/bnjdk...v1.19.zip/file

For people who switch from 1.18 to 1.19:
You do not need to patch and reinstall everything so my suggestion is to replace the mods that have been changed:
- SH-5 Water for SH-3 20 Km Atlantic V1000
- SH-5 Volumetric Clouds for Moon mod
- SH-5 Moon mod settings for OneAlex

So disable them in JSGME, replace them with the new 1.19 versions and enable them again.

Of course for the new installs: do not forget to patch your sh3.exe first and then enable the moon mod as per instructions that come with the mod.



Regards,

Rik007

Last edited by rik007; 02-03-24 at 01:46 AM.
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Old 11-04-23, 06:33 PM   #2
FUBAR295
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Wow, really something. All of them would make nice addition mods.




I really like the weather transition ... Nice !!
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Old 11-05-23, 07:32 AM   #3
stork100
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Well this looks extremely interesting. Thanks for the videos. Congratulations on the work achieved thus far. Potentially a phenomenal breakthrough - this could change the way we all play SH3. Best wishes towards your work and the project Sir.

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Old 11-05-23, 09:22 AM   #4
Mister_M
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Hello Rik007,

Environment and detection are indeed extremly important to create a good submarine simulation... And the moon light (and northern lights) was an extremly important factor. So definitely an excellent idea to get this factor work correctly...

I suppose all this works with a fix to the hardcode itself, especially to get the albedo effect? BTW, I'm really happy to have watched your video where you explain what it is, I've learnt something today!

"If people are willing to learn how=to-hard-code-fix I might organize an online workshop."

==> Oh, yes, learning how to hard-code fix would interest me a lot.

"As how to contine: I will ask some people to 'beta-test' and depending on the results further steps will follow."

==> I'm interested.
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Old 11-05-23, 11:17 AM   #5
Dieselglock
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This sounds awesome. Cant wait to try it out. It would really change everything.
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Old 11-05-23, 11:25 AM   #6
rik007
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Thank you all very much! At the moment I'm working on notifications so that you are informed when it is full moon, quarter moon etc or if northern lights are sighted.

These messages should not appear when the u-boot is submerged. Ideally also if there is no WO on the bridge. Though I do not think only the WO sights the moon...

Then I will do some testing and polishing in the config files

If that is working fine I will contact the beta's for testing ...

Mister_M: you have been added to the beta list as well as for the to be hardcode modding workshop...

Stay tuned!
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Old 11-05-23, 06:16 PM   #7
iambecomelife
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Was very impressed with the weather transition and Northern Lights ... they look very eerie as they should.

Eagerly await more!
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Old 11-05-23, 08:14 PM   #8
John Pancoast
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Quote:
Originally Posted by rik007 View Post
Thank you all very much! At the moment I'm working on notifications so that you are informed when it is full moon, quarter moon etc or if northern lights are sighted.

These messages should not appear when the u-boot is submerged. Ideally also if there is no WO on the bridge. Though I do not think only the WO sights the moon...

Then I will do some testing and polishing in the config files

If that is working fine I will contact the beta's for testing ...

Mister_M: you have been added to the beta list as well as for the to be hardcode modding workshop...

Stay tuned!
Nothing wrong with having notifications of moon status when submerged. Charts, timetables, etc. of it's phases and their dates and exact times every month were around long before WW2.
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Last edited by John Pancoast; 11-05-23 at 09:45 PM.
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