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Old 10-11-22, 07:01 AM   #496
Gilbou
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I'm getting a navigation map with a book on the right
And map is not full screen and rather small on the left


Is 3.1 the proper version to have a full map version ?


Ok someone told me to check inside my mod folders
The ARB mod is now active


But my navigation map is split in two and totally wrong.


No idea how to fix that.


In the cfg file I have this :


Resolution=1920,1057


Screen is 1920 x 1080
So the width seems OK



But I get a navigation map split in half on screen.

Last edited by Gilbou; 10-11-22 at 07:47 AM.
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Old 10-11-22, 07:51 AM   #497
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[Map0]
MapID=Navigation_map
Position=0,0
;Resolution=1024,656
Resolution=1920,1057
;MajorSqrs=4,2.4
MajorSqrs=4,3.3
MinorSqrs=9.5,5.8
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000 ;meters per pixel
InitialZoom=500
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=100;units are drawn in groups from this zoom up
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up

[Map1]
MapID=Attack_map
Position=0,0
;Resolution=1024,656
Resolution=1920,1057
;MajorSqrs=4,3
MajorSqrs=4,3.3
MinorSqrs=9.5,5.8
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000 ;meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up


I'm getting the slip screen navigation map with this.


I have the proper d3d9 dll + ini file installed.


Problem happens both in navigation map :
https://ibb.co/mzpw8tF


And the attack map :
https://ibb.co/qRHb5Fh

Last edited by Gilbou; 10-11-22 at 08:05 AM.
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Old 10-14-22, 01:25 AM   #498
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Quote:
Originally Posted by Gilbou View Post
Problem happens both in navigation map :
And the attack map :
So you didn't install tychoSh3path correctly, and I already forgot how to install it exactly.

If you are using tychoSh3path version 4 which one tychoSh3path.html:
open or run it tychoSh3path.html in the browser,
you choose sh3.exe which you want to change - click on the top green button,
you choose what you need - "Expand Nav and Attack maps render limit",
next, click on the lower green button, search for the result in в "C:\Users\Gilbou\Downloads" Gilbou - your Windows account.
Here is the file C:\Users\Gilbou\Downloads\sh3.exe copy it to your game.

Something like this, but it's not accurate.
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Old 12-01-22, 12:18 PM   #499
Brodaga222
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Default Release version 0.4

=================================================
Release version 0.4 (01.12.2022)
=================================================



=================================================

What's new:
Reworked all optics (historical), improved screens and fixed bugs

1. New screen Attack Periscope
2. New screen OBS Periscope
3. New screen UZO
4. New Scope Reticule on the Attack Periscope
5. New Scope Reticule on the OBS Periscope
6. New Scope Reticule on the UZO
7. Reworked some screens
8. Bug fixes

Optics, dials and some other resources were used from the DGUI 1920x1080. Many thanks to diego_gut for his great work!
https://www.subsim.com/radioroom/sho...d.php?t=247186


================================================








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Old 12-01-22, 12:46 PM   #500
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Old 12-01-22, 08:24 PM   #501
Doolar
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Default quick questions

1. Is this for GWX3 ?
2. if I already have the SH3.exe patched, do I need to repatch with Tycho's Patch ?
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Last edited by Doolar; 12-01-22 at 08:52 PM.
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Old 12-01-22, 09:33 PM   #502
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Quote:
Originally Posted by Doolar View Post
1. Is this for GWX3 ?
2. if I already have the SH3.exe patched, do I need to repatch with Tycho's Patch ?
Jerry you can use this through jsgme with onealex mod, i'm using it right now and everything looks fine and its an improvement. There's so much more space to do fine torpedo depth adjustments and also both sides of AOB attack disk plus black bearing tool and the raobf is all able to fit and be selected. Last one in onealex mod had only one side of AOB attack disk as onealex couldn't fit them all in.



Using with Onealex compilation loaded through jsgme as I didn't want to overwrite anything already in Onealex install.
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Old 12-01-22, 10:41 PM   #503
Doolar
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Default Re

All right, looks good. I'll give it a go ... thanx
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Old 12-02-22, 02:22 AM   #504
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Default great

great
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Old 12-02-22, 03:56 PM   #505
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Default quick question

I seem to have lost functionality of my chrono, it's there but doesn't work, using ARB v.04 with OneAlex 1.52
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Last edited by Doolar; 12-02-22 at 04:18 PM.
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Old 12-02-22, 04:55 PM   #506
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Quote:
Originally Posted by Doolar View Post
I seem to have lost functionality of my chrono, it's there but doesn't work, using ARB v.04 with OneAlex 1.52
Hey Jerry, yeah after fooling around and testing we noticed that as well as the attack periscope vertical scale line been drawn over by another set which we know is a onealx file interfering with it, we just don't know which one. CapZap is working on one tailored made for onealex compilation where it removes unnecessary menus/charts/tools that Onealex mod already had and only adds the essential stuff which is the Uzo/periscope views/lens and the bug fixes. He also reached out to Brodaga to see if he may know which file or can install onealex mod and find it for us, I'll send it to you via discord once he has it complete (it will be a lot smaller Mb wise), I'll post it on the Onealex discord as well in announcements channel
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https://www.youtube.com/watch?v=tSpRvfqFYp0&t

Last edited by kyle9154; 12-03-22 at 07:31 AM.
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Old 12-03-22, 07:23 AM   #507
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@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
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https://www.youtube.com/watch?v=tSpRvfqFYp0&t

Last edited by kyle9154; 12-03-22 at 07:38 AM.
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Old 12-03-22, 10:00 AM   #508
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[QUOTE=kyle9154;2840718]@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
[/QUOTE

Along with the chrono and the reticle on the attack scope are you guys also experiencing a double view in the binocular view ?
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Old 12-03-22, 11:01 AM   #509
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[QUOTE=Dieselglock;2840743]
Quote:
Originally Posted by kyle9154 View Post
@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
[/QUOTE

Along with the chrono and the reticle on the attack scope are you guys also experiencing a double view in the binocular view ?
No issues here on my end but then again i'm using CapZap's modified version for onealex which is a WIP so it very well could be another issue with the original UI available on the first post. Its because onealex uses an older version of this mod and if you load it over top using jsgme it frigs some things up, Cap Zap is almost there with this WIP version. As I said if we can get the author to find the onealex file/value interfering with the attack scope reticle then we'll be golden, Alex himself is too busy and rarely available due to power loss from Russian missile strikes on his country's power grid.
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Old 12-03-22, 02:34 PM   #510
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Hi! The reticle appeared because the TychoSh3Patch_v3 mod was not activated. It removes the original reticle and enlarges the map. The patch comes with the mod.




1. Install TychoSh3Patch_v3:
- Copy files in the folder TychoSh3Patch_v3 into the game folder.
- Run the TychoSh3Patch.bat







Quote:
Originally Posted by kyle9154 View Post
@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
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