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Old 12-20-06, 08:53 AM   #16
oRGy
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The idea that night has to be pitch black is quite wrong, at sea anyway.

If the moon is out, capital ships could be spotted up to 10k away. With only stars out, it's around half that distance, and obviously if it's cloudy it's more difficult to see things. Black silhouttes are easy to see against a very dark blue sky, or stars, or the moon.

There is a quote by a former WW2 Japanese sub captain to that effect somewhere on the SHIV forums, and it also accords with my own experience.
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Old 12-20-06, 09:02 AM   #17
Ole
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its dark at night, i like it. its makes the game much better when you can´t spot a destroyer because of the darkness. enjoy the mod, but don´t start to blame the weatherman :rotfl: i wan´t a sunset everyday,no waves and it should never rain
on my last patrol it was the first time i attacked at about 0.30 o´clock, it was great fun and i realy had to keep attention
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Old 12-20-06, 01:18 PM   #18
Kpt. Lehmann
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Quote:
Originally Posted by Notewire
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Bungo_Pete
so when does the sun go down in those screen shot's?.
Progressive myopia is one thing blindness is another.I live on the west coast and often walk along the seawall around 10pm and with no moon you can't see dick beyond 100 yards.It's just that simple.
I hesitate to articulate for fear my answer may deviate from the natural course of physical scientific evidence regarding the fresnel coeficiencies of light through various media.

but seriously...

Exactly... I spent several years in the Army... and recall the inky pitch blackness of night quite well. No moon = flat blindness unless NVG gear is available.
Kpt L, another Army guy here, I used the old "Square Moon" mod with GW 1.1, can't remember the name. As I recall, the mod changed the night visibility based on moon phase, and cloud cover, at least, that's what I believed. Not to count rivets on you, does GWX alter night visibility based on actual moonlight (IE, no moon equals pitch, full moon equals 30% vis), or have we not gotten to that level of advanced programming. Please, keep in mind, it is a respectfully submitted question - fully taking into account the 1000s of hours donated to the cause and the probably hundreds more that it would take to do such a thing. All's I was wondering is, does GWX already do that, or is it just my imagination?

Tchuss,
Notewire.
Quite honestly, I don't recall. It has been over a year since we worked on those matters... and Marhkimov was the head-man on the original atmospherics. I remember long conversations on what we were "stuck" with relative to the coding... but no details in that sense.

I remember we did even try to make objects below the surface visible from above... but kept breaking things in the process.

I do remember that it is a minefield... and that we released the best compromises we could make.

That being said... individual monitors vary so greatly... I don't think it can ever be perfect.
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Old 12-20-06, 05:23 PM   #19
Sailor Steve
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My problem is exactly the opposite: Tuddley's pictures are what my nightimes look like all the time; even on an overcast, cloudy "dark" night. There was a mod that made it more to my likeing, but it was before the 16km mod and only worked with the original 8km settings. I'm still hoping for a "black" night someday (or night).
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Old 11-26-22, 06:41 AM   #20
johnboy1958
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OK discussed the ins and outs of this mod, personally 16k makes it darkert on my game. Therefore Where is Marhkimov's Download ??????
I can't find it anywhere
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Old 11-26-22, 08:36 AM   #21
Plissken_04
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Quote:
Originally Posted by johnboy1958 View Post
OK discussed the ins and outs of this mod, personally 16k makes it darkert on my game. Therefore Where is Marhkimov's Download ??????
I can't find it anywhere

https://maikhaas.synology.me:5001/fs...usCc/MARHKIMOV
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