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Old 05-12-21, 04:04 PM   #886
Kaesemuffin
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Hey there.

Thank you for still supporting this Mod after all those years.
Hence, I am only a silent enjoyer - I would like to ask you about something that irritates me for quite some time.

This is ModVersion unrelated. (happened to me in older versions)

It's kind of cool that you chose English as main language and German as audio.
So, my guess is that the game thinks it's main "system language" is English, correct?
And you fiddled the German audio files into it, haven’t you?
Aren’t there any German guys helping you out? Can’t imagine none of you guys noticed.

To keep a long story short, are you interested in noticeable curiosities with the spoken language? Can you somehow fix / edit time for cut scenes like in mission briefings?
Can you somewhat change the logic for crew reports?

E.g. first mission dry dock, you get briefed and nearly at the end there is a really long sentence.
The audio files get’s cut before the speaker has finished his line.

E.g. crew reports – you know somewhat in the fith century a monk decides to count somehow in other ways than the anglo saxon guys. So … all counted number from 20 are the other way around.

To write English in a German matter. He tries to say twenty-six but ends up in saying six-twenty.
My guess is that the count logic is in English.

Thanks for looking into it and have a nice day.
Kaese
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Old 05-13-21, 09:38 AM   #887
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Old 05-28-21, 06:30 AM   #888
Ulrich Kröpke
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Default External Torpedo transfer does not work anymore

In the Basic game the external Torp.transfer works. After the TWoS full exe 2.2.24 loading the external Torp.transfer does not work anymore.
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Old 05-28-21, 08:23 AM   #889
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Quote:
Originally Posted by Ulrich Kröpke View Post
In the Basic game the external Torp.transfer works. After the TWoS full exe 2.2.24 loading the external Torp.transfer does not work anymore.

You have to to pull the external torpedoes from the outside in and then go to the torpedo officer and initiate the transfer.
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Old 05-28-21, 10:16 AM   #890
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Quote:
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You have to to pull the external torpedoes from the outside in and then go to the torpedo officer and initiate the transfer.
This is the procedure in TWoS and works with 2.2.24.

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Old 05-28-21, 03:46 PM   #891
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I never played vanilla, so I'm not sure if this is specifically a TWoS bug, but did any of you ever notice the wrong dials all over the place inside the boat?

Inner dial of compass is the speedometer:


Speedometer in diesel engine room is the inner compass dial:


Compass dial again in the conning tower TDC:


It's as if they ran out of parts when building the boat and used whatever dials they had lying around.

Please let me know if all of you are seeing these as well because I assume this is a stock bug that can't be fixed, but I've never seen any mention of it.
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Old 05-29-21, 05:13 PM   #892
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In the game, all the dials are drawn. I think that you installed some modification that changed the sensor image to the wrong one
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Old 05-30-21, 12:45 PM   #893
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Quote:
Originally Posted by U-190 View Post
In the game, all the dials are drawn. I think that you installed some modification that changed the sensor image to the wrong one
Just to make sure, I removed ALL mods and tested it. The incorrect dials are still there, even with only stock TWoS. Take a look next time you're in-game and let me know if it's the same in yours.

Last edited by Sirrvs; 05-30-21 at 09:49 PM.
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Old 06-20-21, 08:26 AM   #894
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Default Trigger doesn't work

Hi,


I am currently in Operation Drumbeat in March 1942 on Second Happy Time. I have orders to reach and patrol CA5255 but the trigger does not work.


I am already in CA5255, but I have this target in the status on-going and I do not get instructions, as I got it in Coastal Waters or Happy Times or Western Approaches, how long and in which radius radius I have to patrol there.


Or is this in Operation Drumbeat other like in past?


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Old 06-24-21, 11:57 AM   #895
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Quote:
Originally Posted by GrenSo View Post
Hi,


I am currently in Operation Drumbeat in March 1942 on Second Happy Time. I have orders to reach and patrol CA5255 but the trigger does not work.


I am already in CA5255, but I have this target in the status on-going and I do not get instructions, as I got it in Coastal Waters or Happy Times or Western Approaches, how long and in which radius radius I have to patrol there.


Or is this in Operation Drumbeat other like in past?



Have anyone an anwser for my question or can only Vecko say something about?
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Old 06-30-21, 03:55 AM   #896
les green01
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Quote:
Originally Posted by GrenSo View Post
Have anyone an anwser for my question or can only Vecko say something about?
i have no idea but what i usually do if it happens to me is sit there and hit tc if that don't work then i just go sink ships until my tonnage can cover the loss then head for base or reload a save before that see if it happens again
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Old 06-30-21, 09:49 PM   #897
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Default Issue receiving mission?

Hello.

I have installed the mod and I have been able to resolve every issue I have had so far, however after listening to the first voiceover about the situation in 1939, I am not given any orders, and when I exit the dialogue map scene and try to start my patrol, it says I have no orders. Was this addressed previously in this thread because I cannot find it? If not, is there a fix anyone here may know?

EDIT:

When talking about the orders screen this is what I mean

http://imgur.com/NVBJets

(cant get image formatting to work, apologies)
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Old 06-30-21, 10:50 PM   #898
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Default Welcome aboard!

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Old 07-01-21, 09:52 AM   #899
b00tyclapper
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Icon7 Thanks!

Thanks! I've only gotten into subsim recently and downloaded SH5 yesterday as all SH games were on sale.
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Old 07-01-21, 01:13 PM   #900
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Quote:
Originally Posted by b00tyclapper View Post
Thanks! I've only gotten into subsim recently and downloaded SH5 yesterday as all SH games were on sale.
are you clicking on the top left box that says baltic operations
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