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Old 02-27-12, 02:09 AM   #106
CVKolm
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Very nice guide! Thank you!
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Old 02-27-12, 12:54 PM   #107
Trevally.
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Quote:
Originally Posted by dwillo82 View Post
Thanks very much for this list~!
Quote:
Originally Posted by CVKolm View Post
Very nice guide! Thank you!
Thanks and welcome to subsim
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Old 02-28-12, 05:41 AM   #108
Magic1111
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Quote:
Originally Posted by dwillo82 View Post
Thanks very much for this list~!
Quote:
Originally Posted by CVKolm View Post
Very nice guide! Thank you!
Welcome aboard both!!!
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Old 03-02-12, 08:27 PM   #109
Navuhodonosor
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I like your current mod list,very balanced Only do I have to manually tveak some files to work correctly (like menu txt for real navigation)?
And thx for tut,great stuff!
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Old 03-03-12, 04:55 AM   #110
Trevally.
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Originally Posted by Navuhodonosor View Post
I like your current mod list,very balanced Only do I have to manually tveak some files to work correctly (like menu txt for real navigation)?
And thx for tut,great stuff!
Hi Navuhodonosor

No - no editing required - just install in that order and allow overwrite.
Some of those mods have a new version - so use the new ones.

I am deep into making OHII v1.8 (has many changes and fixes).
When I am finished - I will update my mod list
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Old 03-03-12, 06:36 AM   #111
misha1967
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Quote:
Originally Posted by Trevally. View Post
I am deep into making OHII v1.8 (has many changes and fixes).
When I am finished - I will update my mod list
Oh great, Trev, I can start all over AGAIN then!

Just kidding. You're the man!
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Old 03-03-12, 08:07 AM   #112
Navuhodonosor
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Great news,and thanks for quick answer,I am really glad to hear that ,It is already much,much better than stock campaign
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Old 03-08-12, 10:41 PM   #113
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Thank you, ecxelente ayuda..
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Old 03-09-12, 02:07 PM   #114
Trevally.
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Quote:
Originally Posted by Navuhodonosor View Post
It is already much,much better than stock campaign



Quote:
Originally Posted by Pucara View Post
Thank you, ecxelente ayuda..
Thanks Pucara
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Old 03-09-12, 07:36 PM   #115
lvl4F
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Thx Trevally, excelent job!!
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Old 03-10-12, 02:49 PM   #116
Ravenhold IV
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Hey i need a little help getting a mod list to work its basically the same as the one in the guide but some stuff has been replaced. That TDW UI is nigh impossible to get working. My Lamedar is about to short circuit from all the lameness of getting that UI working.
Here is my list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]

MightyFine Crew Mod 1.2.1 Alt faces
Dynamic Environment SH5-V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Lite Campaign LC 1.2

I also want to enable American Dials and SH4 HUD for the UI and i want to put in the following mods. I dont know where they should go though.

RAF Bomber Command Radio Frequency 77.00 MHz
RAF Fighter Command Radio Frequency 66.00 MHz
Luftwaffe Combat Radio Frequency 88.00 MHz

And if you know of any other command radio frequencies, please tell me what and how to enable them.
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Old 03-10-12, 03:14 PM   #117
TheDarkWraith
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Quote:
Originally Posted by Ravenhold IV View Post
Hey i need a little help getting a mod list to work its basically the same as the one in the guide but some stuff has been replaced. That TDW UI is nigh impossible to get working. My Lamedar is about to short circuit from all the lameness of getting that UI working.
In installs just like any other mod. You have to read the included documentation though (data\Documentation)

What troubles are you having?
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Old 03-10-12, 04:41 PM   #118
Ravenhold IV
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Did that. I cant see the SH5 enhanced HUD. The game HUD is just the same as stock.
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Old 03-10-12, 04:45 PM   #119
TheDarkWraith
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Quote:
Originally Posted by Ravenhold IV View Post
Did that. I cant see the SH5 enhanced HUD. The game HUD is just the same as stock.
in \data\Applications there is a folder named JSGME mod validator. Run the app contained in that folder. That will tell you whether you installed the mod correctly or not.
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Old 03-10-12, 05:40 PM   #120
Ravenhold IV
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Didnt work. The mod is installed correctly according to your program but It's still stock HUD. BTW I have SH4 HUD and American metric dials enabled. Is that the problem?

Last edited by Ravenhold IV; 03-10-12 at 06:02 PM.
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