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Old 06-03-11, 01:06 PM   #241
reaper7
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Quote:
Originally Posted by Xrundel View Post
Hello guys!
I need a little help - spent hrs trying to find info but failed.
Working with .dds files I am using Photoshop with nVidia plug-in installed
I also have DXTBMPX just in case.
I am puzzled by .dds files that after opening looks like this:



I am trying to make a dial more readable by photoshoping it - but how I can get into it with all those dials and gauges being in pile like this and everything is black/white?
There are bunch of other .dds files that opened just fine - so I am able to edit actual image in color.
Can someone kick me in the right direction on how to work properly with those files. I've noticed that most of them have "AO" in their file names.
Hi that is actual a Shadow map texture for all the Dials etc ingame - you need to find the texture file for the dials you wish to change.
If its for the 3D views steelviking will be better to help you locate the relevant textures.
For the UI you will find them in data/menu/Gui/TDC or layout
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Old 06-03-11, 01:37 PM   #242
Xrundel
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Thanks.
I am looking for radar_dial - it's an object behind radar wheel and it's very dark, especially bottom part from 90 degrees to 270 degrees - very hard to see bearing reading.
I've look everywhere, I even pulled up with search every .dds file that game have and went through them for like 2 hrs - still no luck.
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Old 09-21-11, 02:44 PM   #243
rickyves
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Ok....
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Old 12-28-11, 08:33 PM   #244
mwebbo
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Default Help please

After following the step by step instructions on mod instaltions i have failed. Despite the generic mod enabler saying they are active and double checking main.cfg selected to modding=yes. ive tried reading through as many threads as i can.
All my script is in word pad and i am using yes, you guessed it Windows 7
I know i am missing something simple but fundermentle!! can anyone help!!

Many thanks
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Old 02-03-12, 08:45 AM   #245
Vanilla
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Please disregard... solved the issue myself.
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Old 03-01-12, 08:13 PM   #246
Dignan
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Default Modding water clarity

Does anyone know what parameters in the hdr_underwater file I need to mess with to DECREASE water clarity? I think the environmental mods for this game are great but the water is far too clear. I want to make it more murky.
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Old 03-02-12, 04:20 PM   #247
quink99
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Default A MOD list for review

For the last week or so I've been sitting in the bunker rearranging my MOD list prior to starting a new career and setting sail. Before posting that list in another thread I ran the JSGME Mod Validator and while it said that all MODS were installed correctly there were several conflicts. I've attached a small portion of the conflict section here;


Quote:
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal


Dynamic Environment SH5 BrighterNights V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Env\EnvColors_Polar.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W +S
\data\Env\EnvColors_Temperate.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W +S
\data\Env\EnvColors_Tropical.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_A.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W +S

Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\scene.dat -D -A -W +S

Dynamic Environmental SH5 Realistic Colors V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
My question, then, based on the above passage highlighted in yellow, is how can we use this information to try to eliminate MOD conflicts.

Any help in understanding this would be most appreciated.
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Old 03-03-12, 02:04 PM   #248
Silent Steel
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Quote:
Originally Posted by quink99 View Post
My question, then, based on the above passage highlighted in yellow, is how can we use this information to try to eliminate MOD conflicts.
Any help in understanding this would be most appreciated.
In this case - those optional mods for the Dynamic Environment Basemod are designed to run just fine with the Basemod.
If there weren't any conflicts it would mean no files are changed.
If no files are changed when you activate an optional mod - what's the point in running that optional mod?

But I see what you mean about that yellow text.
Like Arnold said - I'll be back.

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Old 03-04-12, 02:25 AM   #249
TheDarkWraith
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Default

The biggest one to look at is the +-S. If you have a -S then the sizes are different, which means the files are probably completely different (has changes).
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Old 03-06-12, 01:26 PM   #250
quink99
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BUMP. See post #247 in this thread.
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Old 03-07-12, 10:23 AM   #251
Silent Steel
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Quote:
Originally Posted by reaper7 View Post
Hi that is actual a Shadow map texture for all the Dials etc ingame - you need to find the texture file for the dials you wish to change.
If its for the 3D views steelviking will be better to help you locate the relevant textures.
For the UI you will find them in data/menu/Gui/TDC or layout

As for dials -

For ages (it seems) I've been wondering about these dials by Brinklebritt;



Metres or KMs...
I don't think you should dive that deep, or?
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Old 03-07-12, 10:24 AM   #252
Silent Steel
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Quote:
Originally Posted by quink99 View Post
BUMP. See post #247 in this thread.

Check your PM
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Old 03-07-12, 02:27 PM   #253
BIGREG
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Hi

Silent Steel KM = KriegsMarine

XRundel [quote] : I am looking for radar_dial - it's an object behind radar wheel and it's very dark
- You can try the GR2 editor from TheDarkWraith to have exactly the texture location
- We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....)
- Other you can cheating with the .sim -> Render
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 03-08-12, 01:20 AM   #254
Silent Steel
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[QUOTE=BIGREG;1851302] Hi

Silent Steel KM = KriegsMarine

XRundel
Quote:
: I am looking for radar_dial - it's an object behind radar wheel and it's very dark
- You can try the GR2 editor from TheDarkWraith to have exactly the texture location
- We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....)
- Other you can cheating with the .sim -> Render

Salut,

PrintScreen s'il vous plait.
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Old 03-08-12, 07:10 AM   #255
DM
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