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05-24-22, 10:07 AM | #1 |
Grey Wolf
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GrenSo's Submarine Environment
After thinking for a while, just because I was already called as someone who doesn't know what he's talking about, I still decided to show first pictures of my GSE (GrenSo's Submarine Environment).
On the pictures you can see only a very small part of the changes, because besides the optical stuff I also worked on many other things, like the lighting, sound ambience, water, weather events, harbors, strength of the torpedoes and the cannon. I was inspired by some modifications like TWoS (english and russian version) and modders like gap, vdr1981, boogieman335, Bstanko6, SteelViking, TheBeast, TheDarkWraith and many others, which were partly used 1:1 and partly as a template for my own changes*. *all files created and edited by me have a hidden signature Download can be found here: https://www.subsim.com/radioroom/dow...o=file&id=6342 Changelog:
v1.0 - first public release v1.1 - small bugfix v1.2 - new textures for TRA room of VIIA, B, C and C41 - alternative periscope and OBS view as add-on v1.2.1 - bug fix in scale of periscope and OBS view v1.2.2 - alternative clock with black face as add-on v1.2.3 - change the subfolder structure for bug fixes v1.2.4 - changed some textures in all submarines - historical correct floor - Radion R3 as alternative radio as add-on - alternative gyro compass as add-on - alternative torpedos (optic of G7e) in TRF room as add-on v1.2.4a - reworked texture of the alternative torpedoes from version 1.2.4 - delete alternative gyro compass as add-on for non TWoS v1.2.5 - small texture change in TRA room - some new but not animated dails in DER room - small color correction at alternative gyro compass add-on - new relistic torpedo texture/color in UZO, periscope and OBS view when a torpedo is fired - small adjustment of the chimney smoke at the merchant ships - change submarine texture on sub system page with blueprint/construction plan v1.2.5a - revision of the coloring of both compass variants - switched dark version of the gyro compass to default one and the light version as alternative add-on v1.2.5b - compass is now draggable on the top in heading view v1.2.5c - fixed a bug with "out of sector" in external view - fixed the bug with brocken texture of the ladder in CR v1.2.5d - retracted v1.2.6 - fix the bug of flickering ladder in QR2 - change position of the toilet in QR2 to historical correct position - added additional boxes of food in QR1 - reworked texture of the ship flags to make them look more used - folder structure of the add-on mods revised and the documentation refined - reworked some textures in CR room - a few minor tweaks and fixes v2.0 - no public release, because this one was just for testing for better compatibility with other mods v2.0.1 - deleted the some add-on (gyro compass, Radione R3 and Stopwatch)** to have better compatibility with other mods - deleted additional boxes of food in QR1 - deleted boxes of food and ladder in QR2 - folder structure of the add-on revised - deleted reworked ship flag textures, because graphic errors can occur - changed interior and exterior light have been undone - a few minor tweaks and fixes v2.0.2 - toned down night filter for the navigation map - changed colors for axis (blue) and allies (red) terrain on navigation map v2.0.3 - color correction from harbors on map - a few minor tweaks and fixes v2.0.4 - new textures for oxygen bottles in TRA room of VIIA, B, C and C41 - small texture changes in CT and QR1 room v2.0.5 - exchanged some tower emblems from Gunfighter (gf1.dds, gf6.dds, gf7.dds, gf11.dds, gf13.dds, gf16.dds, gf17.dds and gf20.dds) for using in campaign - reduced binding of metal parts on the floor in QR1 - a few minor texture fixes v2.0.6 - added curtains for the bunks in QR1 (two of them are closed to simulate sleeping crew members) - changed position of the toilet in QR1 and QR2 to historical correct position - toilet paper and pipes in the toilet in QR1 re-placed, because they were partially in the wall - two pictures re-placed in the seating area, because they were partially covered before v2.0.7 - closed toilet lid in QR2 - fixed a graphic glitch of a pipe in toilet in QR2 - added the add-on "GSE - QR1 + QR2 Fix" to get GSE version of QR1 and QR2 if you use mods that overwrite the files Room_QR1.GR2 and QRoom_QR2.GR2 v2.0.8 - added curtains for the bunks in QR2 - reworked curtains in QR1 - new texture for all curtains in QR1 and QR2 - added pictures in QR2 - fixed the graphic bug of the red button of the hydrophone so it is visible again v2.0.9 - closed the toilet door in QR1 a little more so that the way to TRF is more clear - remodeled and enlarged toilet in QR1 slightly - added a sink and a towel in toilet in QR1 - books from the sitting area have moved to the captain's quarters and two private books (War and Peace band 1 & 2 by Tolstoi) have been added - placed a Radione R3 in the seating area - reworked mashes of the curtains for the bunks in QR1 and QR2 - minimal adjustment of the light in the submarine - a few minor fixes of the mashes in QR1 ** The deleted add-ons, some other files and also the additional boxes of food and ladder in QR1 and QR2 are avalaible as separat mods. This mods are: - GrenSo's Stopwatch - GrenSo's Compass - Radione R3 - silentmichal's interior mod 2.x.x by GrenSo - Conus' Das Boot Crew Faces
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 10-21-23 at 08:08 AM. |
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