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Old 02-25-16, 11:29 AM   #31
vdr1981
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Join Date: May 2010
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Quote:
Originally Posted by gap View Post

I don't think so. To the best of my knowledge gun slots have nothing to do with camera.cam. It seems to me that valid slot settings in GunStationControllerPoperties are hardcoded values
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Hmm, If there aren't any files which defines them, then it's probably hardcodded. Still, I cant understand why something like this would be hardcodded.
For now , the best I can do is to "teleport" a player to the stern flak , when he "cliks" front one...This can be somewhat confusing though...
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