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Old 04-04-10, 11:16 PM   #1
vonTorpitz
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[REQ] Old Style SH3 & SH4 Crew Management

One of my favorite aspects of SH3 and SH4 was the crew management screen. The entire crew of the boat was accurately depicted. Different crew members had different skills and ratings. They all had unique names and historically accurate ranks which was a very immersive element as far as subsims go.
One of my favorite parts of returning to port after a patrol was the ability to hand out medals to my crew based on the success of that patrol. There were even mods out that showed the medals on the actual crew members in game. (unrealistic but cool nonetheless) All crew members gained experience based on their performance at sea and they were replaceable through a hiring pool of new personnel.
With the current SH5 it seems as if all of these cool and engaging features have gone by the wayside in favor of a much leaner and less interactive crew management element. Im not sure if its even possible but I would love to see the old "entire crew" element merged with the new officer interaction element. And someone please!! Bring back crew medals. I miss rewarding my crew upon successful completion of a patrol. And my crew members do a better job during patrol knowing they will have some tin on their chests to brag about when they get back home to the Reich.

Danke und Sieg!

vonTorpitz
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Old 04-05-10, 01:17 AM   #2
trotter
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I suppose I'm in the opposite camp, I always felt weird in SH3 giving out medals to non-descript basic crewmen. For instance, I kept getting hung up on: what did that one particular dude do to earn it? My imagination just can't make up that leap, perhaps other imaginations can.

So for me I like the current system with officers only, but hey if it can be modded to get the old crew system I'm all for it.

Do agree though that whatever system is used there should be more of an opportunity to award medals rather than XP only.
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Old 04-05-10, 01:57 AM   #3
vonTorpitz
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Point taken. Although, from what I remember in SH4, for example, if you had to choose two crewmen to man the AA gun, you would be able to choose two crewmwn with gunnery skill 85/100, over less able crewmen with a score of say, 25/100 in gunnery. Moreover, if you kept using the same two excellent gunners and they shot down numerous aircraft on patrol, their experience would shoot up, more than if they had remained idle during the attack. These men obviously deserve medals. Same with torpedo room crew and the rest of the crew throughout the boat.
As an added note, with the accumulation of experience for specific crewmembers tied to their direct action in combat on patrol, the u-boat commander is given the ability to improve his mediocre crewmembers through "on the job training".
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Old 04-05-10, 02:55 AM   #4
Sgtmonkeynads
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Just a rant, sorry but....

For wanting this game to be more RPG like, they left out the crew part.
They should gain experience for being gunners and such, but this new way of doing things is crap. They would have been better off useing a mix of 3 and 4, but noooooooo.

EDIT :
{ I deleted about 6 paragraghs of pure rant to save you guys from reading it. It was a list of good and bad points from 3,4 and 5's management. 5's is a joke to me.}

END EDIT:

AAAAHHHHHHHH!!!!! this is one of the most screwed up parts of the game.
The more I think about it the more angry I get.
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Old 04-05-10, 03:09 AM   #5
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im all for issuing medals to my crew at the end of each mission, infact if there was a particular 'stuff up' i reckon a court-marshal or lugar option should be in there too! i think thats what an actual sub commander would do [well, not the lugar bit].

what is a truly bad joke is the notion that performing a task is linked to morale.
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Old 04-05-10, 03:20 AM   #6
Sgtmonkeynads
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If there were the " Luger Option " half those son's a b....'s would have been shot a LONG time ago. Or atleast name them all Bernard, so we know what to expect them to do.
I guess my main gripe is that I care even less about my crew now than I did before. Eventhough the chit-chat with officers is supposed to make you have an interest in them, I could care less to findout whow the kids are when we are being depthcharged and I'm trying to get you to stop the leaking, only to have them tell me NO.

X 10 + = SH5 on the point of crew management.
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Old 04-05-10, 04:27 AM   #7
vonTorpitz
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I'm in favor the Luger option for Ubisoft's team, and Knights Cross with Oak Leaves, Swords and Diamonds for the SH modding community. But really I must stay on topic. The crew management thing would really improve this game on a fundamental level. The nuts and bolts AI, GUI,and mathematical/ technical issues are already well on their way to being worked out, along with several excellent graphics improvements. The real glaring issues in this game, however (crew management, ridiculous campaign style, unbelievably bug ridden damage model) are still untrodden ground, both in forum threads and actual mod fixes.
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