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Old 04-09-17, 08:51 AM   #7591
palmic
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We cannot use celestial fix In bad weather at all now- great!!
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Old 04-09-17, 10:28 AM   #7592
wolfbaron
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Quote:
Originally Posted by Tonci87 View Post
I discovered that it is advantageous to shadow a convoy from in front when you ask for reinforcements.
If those actually spawn, they will do so in your vicinity. If you are behind the convoy, they will be unable to catch up.

In any case, the submarine AI is unfortunately very limited. don´t expect too much from them. You can be glad if they manage to draw away an escort or two....
when you say "when you ask for reinforcements. " you mean send contact report or something else ?

thank you
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Old 04-09-17, 10:32 AM   #7593
wolfbaron
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Quote:
Originally Posted by vdr1981 View Post
There is no bug... You're supposed to use Options File Editor in order to match your Ship's Journal captain name and U-boat number with those visible in your Cpt Log (Ship's Journal tab).
thank you . but last version 1.06 i received auto random uboat hull number for example u-28 i did not need to edit

anyway i did edit my captain name an hull number
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Old 04-09-17, 12:31 PM   #7594
vdr1981
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Quote:
Originally Posted by wolfbaron View Post
thank you . but last version 1.06 i received auto random uboat hull number for example u-28 i did not need to edit

anyway i did edit my captain name an hull number
You could also be assigned with designations U-27, U-29, U-30, U-33, U-34 ect (all type VIIA) ...Do you see now why it's better to edit Ship's Journal U-boat number for your self?
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Old 04-09-17, 12:52 PM   #7595
palmic
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I like my 494 as it was never number of any ubote at service, just one new kaleun extending history
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Old 04-09-17, 03:36 PM   #7596
palmic
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hmmm after some play of TWOS 2.0 i can tell i believe nobody will ever make as good ubote sim as this.
I was thinking about what if somebody would try to create a new one in some very new engine and so...
BUT - there is so much goodies in this which came up as modes fixed vanilla SH5...
The radio where you can hear so authentic speeches based on history in that date (i believe i heard even Goebels sometimes later???) The radio messages about sunken ships.. escorts AI which could obviously be better, but it had to be a lot of work to make the AI even so...

And now it even looks fantastic, sounds fantastic, it has all appearance and labels which couldn't be authentically released commercially...

I think this is it. The best sim of german WWII ubote
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Old 04-09-17, 04:00 PM   #7597
mikaelanderlund
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I agree . Does anyone know how to increase the chance of a wolf pack after reporting contact?

Mikael
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Old 04-09-17, 04:07 PM   #7598
palmic
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Quote:
Originally Posted by mikaelanderlund View Post
I agree . Does anyone know how to increase the chance of a wolf pack after reporting contact?

Mikael
I believe its just random subs spawn..
Its known you can use them just to sidetrack escorts and have a lot of time to attack...
Its just some simple mod, SH5 never had such feature..
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Old 04-09-17, 04:16 PM   #7599
wolfbaron
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Quote:
Originally Posted by palmic View Post
hmmm after some play of TWOS 2.0 i can tell i believe nobody will ever make as good ubote sim as this.
I was thinking about what if somebody would try to create a new one in some very new engine and so...
BUT - there is so much goodies in this which came up as modes fixed vanilla SH5...
The radio where you can hear so authentic speeches based on history in that date (i believe i heard even Goebels sometimes later???) The radio messages about sunken ships.. escorts AI which could obviously be better, but it had to be a lot of work to make the AI even so...

And now it even looks fantastic, sounds fantastic, it has all appearance and labels which couldn't be authentically released commercially...

I think this is it. The best sim of german WWII ubote
Well said ,, Love the mod !
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Old 04-09-17, 04:44 PM   #7600
renard60
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Hello
I do not find Wind & Smoke addon
In the The Wolves of Steel 2.0 SH5 Expansion Pack
thank you
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Old 04-09-17, 04:52 PM   #7601
palmic
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Extra download with new name, look for something like, firing solution finder
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Old 04-09-17, 05:07 PM   #7602
palmic
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Omg omg omg, vecko made battery recharging working in storm
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Old 04-10-17, 05:17 AM   #7603
gezahu
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I give up. I am confused.
Do you have to disable TWoS if you make changes in OptionFile EditorViewer?
How do you give snorkel? My OFEV when TWoS is disabled only shows "snorkel" but cant make changes.
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Old 04-10-17, 06:26 AM   #7604
vdr1981
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Quote:
Originally Posted by gezahu View Post
I give up. I am confused.
Do you have to disable TWoS if you make changes in OptionFile EditorViewer?
How do you give snorkel? My OFEV when TWoS is disabled only shows "snorkel" but cant make changes.
http://www.subsim.com/radioroom/show...postcount=2521
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Old 04-10-17, 07:29 AM   #7605
palmic
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Hi Vecko i found hydrophone works different now.
Sometimes i would say i can suddenly hear ships which spawn in the middle of my range in hydro (i cannot see if they wasn't there, but i haven't heard them)
Only thing i can say, that i was going from periscope depth to +-40m.

Does hydrophone now works different in different depths?
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