SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-19-19, 05:22 PM | #1 |
Swabbie
Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
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You says : "you will take command of NATO and Soviet battlegroups, airbases, submarines and land installations"
NATO, all nations ? All naval/air units ? |
03-26-19, 07:01 AM | #2 |
Watch
Join Date: Jan 2002
Location: Australia
Posts: 27
Downloads: 38
Uploads: 0
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COOP Multiplayer would be good against AI or against other Humies.
Also hope the Australian Navy is there along with New Zealand, since we operated the same class of ships for the most part. Terminus
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regards Terminus |
05-23-19, 12:12 AM | #3 | |
Blue Water Dev
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Quote:
Noted. Thanks for the feedback! |
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05-24-19, 01:40 AM | #4 |
Swabbie
Join Date: Jan 2017
Posts: 6
Downloads: 21
Uploads: 0
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Will this game feature some kind of mission editor, database editor like jane fleet command so player might later add more units, create custom scenario ?
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05-24-19, 03:52 AM | #5 |
Gefallen Engel U-666
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welcome aboard!
Tnih_n!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-05-19, 06:22 AM | #6 |
Swabbie
Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
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Little question, french navy is planned ? With Aéronavale ? Nice to see Crusader and Super Etendard in game.
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07-05-19, 06:03 PM | #7 | |
Blue Water Dev
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Quote:
An added advantage to making the data system moddable is it makes it easier to add new units, though it's more work upfront. Though there is effort being made to make things modular for this so it's easier to implement moddability later. I'll look into it. I can think of a place they could fit in with current plans. |
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