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Old 11-15-09, 06:42 PM   #1
637 Class
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Join Date: Nov 2009
Location: Санкт-Петербург
Posts: 2
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Default 637 Class

Greetings all.

I would like to unofficially announce my group's project we have begun work on. There will be an official announcement when our website is ready, which we hope to be in the next two weeks, but at this point we are focusing on the research aspect of material.

The project is tentatively entitled <<637 Class>> and will be a study simulation of that class, the Sturgeon Class of boat. We are focusing on 1 vessel with an emphasis on realism that is not to the point that it is not playable.

We are a group of 4 Russian programmers, one of which worked in the ASW filed for the Russian Navy for six years, the rest of us only like the Navy. We have generous budget (for an independent project) and a lot of time to work with, so we are very dedicated.

We have thought about publishers, but we want to self publish at this time, so we don't forced to put outrageous copy protection on our project that could degrade the enjoyment for players. We envision a download-able program with an unlock key as our only protection measure. We hope being a niche market with many honest and supportive of other simulations players we will not need anything else, like the American company <<Thirdwire>>

Enough of that boring stuff. Here is what simulation is envisioned to contain:

A time frame in 1975-1977 with the entire world as the location. Player controls 637 Class as part of fleet operations in either of the four campaigns. Campaigns we have envisioned are Cold War cruises in the Atlantic and Pacific Oceans as they were, tense missions where you are gathering intelligence on opposition fleets while avoiding detection finding SSBNs ect. The other two campaigns will be war time cruises against the Soviet Union one in the Atlantic Ocean, and one in the Pacific Ocean.

We have debated whether campaigns should be <<dynamic>> or <<scripted>> but we think dynamic campaigns run into problems and can be less challenging and include more bugs. However we are exploring a hybrid of the two. Scripted linked scenarios, however if you kill a certain enemy vessel, it will not reappear in future scenarios. We have to explore this more.

There will of course be single scenarios involving all types of missions for quick play, as well as the same scenario and campaign editor we use will be included.

As for the vessels included, we have extensive data of the Soviet side's cruises, tactics and constitution and will make them as correct as possible, and are currently researching NATO and other nations navies in this time frame as well, we want to get it correct.

If this project goes well we already are thinking of an expansion to add the <<USS Narwhal>> and intelligence gathering missions, and a Soviet side squeal that will be stand alone.

We intend to hire American voice actors so you don't have to worry of Russian accented speech files.

I am probably forgetting a lot of info, but I would like to add this:

I know this rarely works, but as we want to make this for dedicated naval simulation community members, we are open to suggestions, although I must emphasis that we have a lot of ideas we are set on, but we want to also emphasis that we want to know what is wanted in a simulation like this.

Also any questions you might have please make them and I will answer.

Thank you for reading.

Peter
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