SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-29-11, 11:00 PM | #1 |
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I think to begin with, we need to understand what we're going to add to. The current patched OM, or OM with OMEGU ? It makes a BIG difference when trying to integrate items into the existing campaign files.
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03-30-11, 01:28 AM | #2 | |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
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Quote:
Also Drakkhen, assuming you guys have a list of specific things that you intend to change you should consider posting it. This way people could easily see if there's something specific they could do to contribute. Just my two cents.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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03-30-11, 02:10 AM | #3 |
Eternal Patrol
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There you will immediately run into a problem for those of us who don't like the KIUB mod.
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03-30-11, 04:28 AM | #4 | |
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Location: Montreal, QC
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Honestly I don't even remember playing without it cause it's been so long. The only thing that bugs me a little with it is that the locked target ship's name isn't displayed anywhere except on the attack scope. Out of curiosity what don't you like about KIUB?
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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03-30-11, 05:39 AM | #5 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
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ok this would seem to be a good idea to post what we are offering...so...
being that i have no one that has any experience in gampeplay files such as scripts and campaigns at the moment i cant say anything about that, but this is basicly a mod thats going to be a bunch of little mods put together and made sure they are compatible with om to addon. some are adding new stuff. i have to make a list but off the top of my head theres going to be the sound mod which incorperates the GWX speech files and a mix of sh5 and 3 wav files. hitman is offering his improved background for scopes. um maddogk is working on some improvements and fixes to the subs them selves. now as far as ideas that i would like to see in here that have been discussed in other posts is wet suits for bad weather, bigger compasses, more radio traffic, and a big one everyone is wanting is wolfpacks in the sense of either your given these mission orders to join a wolfpack in a designated area or you are on patrol and get a radio message directing you to a certain area, also more frequantly bad weather. being that i'm the one stirring all this up it becomes overwhelming at times as i cant do jack except texturing and some file swappage here and there. therefore i posted this as a cry for help based on a thread that was posted here and i feel that this could be a great thing, a single grain of rice can tip the scale kinda thing. im not doing this for myself. i'm doing this to get modders in this community to band back together and do something awsome for sh4 ato. if you have a v8 in your garage that never ran right because of some bad heads you don't scrap the whole engine, you take it apart and find out what you can do to make it better. please modders come and give your support. geeze i got all worked up. seriously though. we are not organized because i feel that we don't have enough modders and i havent sat down yet to make a list of everything. but its coming..... Regards, drakkhen20 |
03-30-11, 10:33 AM | #6 |
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Join Date: Jun 2010
Location: Mississippi
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ok peoples. i got the regular internet. its on. let the modding begin. mmuuuhahahahahaha.
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03-30-11, 12:38 PM | #7 |
Eternal Patrol
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Nothing about the mod itself. I'm just a fan of having as little on the screen as possible, and I'm awful at manual targetting even with all possible help. It's really just a question of taste. Nobody's fault I don't have any.
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03-30-11, 06:11 PM | #8 |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
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Haha, I see. I suck at manual targeting too (just use fast 90 most of the time) BUT I like having the extra dials on screen for the eye candy, even if I'm not 100% sure what a third of them do
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
03-30-11, 07:37 PM | #9 | |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Quote:
I'm working on adding radio chatter based on the BdU KTBs (available here: http://www.uboatarchive.net/BDUKTB.htm) but it's time consuming and I'm only up to December 1939. I'm picking and choosing stuff from the logs that makes sense game wise to add more ambiance and make it so you don't feel so alone at sea anymore. However all the messages are just fluff, they don't relate to anything in game. For ex if BdU is sending boats to investigate a specific area because it thinks it's full of ships, if you the user actually goes there it will of course be empty. I you want to see the type of messages I have so far: http://www.box.net/shared/qvcvttifse In the file my stuff begins after ############################ BEGIN ADDITIONS BY ETHEBERGE ############################ I was also toying with the idea of associating these new text messages with a new radio station (Combat Frequency?) that would contain either a) actual morse code versions of the message that would be received at the same time as the text message, perhaps even encrypted with the Enigma cipher. That would be cool to listen too I think. or b) to save time just reuse a few dozens generic radio messages that would play randomly whenever a text transmission is received. Razark did something very similar for the Pacific side http://www.subsim.com/radioroom/down...o=file&id=3078 and I think it's a great idea. This radio station could be integrated easily in other stations that the user already has or just used on its own. Anyway this is the sort of stuff that could easily be delegated to a couple different people, it's basically just assigning each other different years/months and following the same format.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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04-02-11, 10:55 PM | #10 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
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well i'm not saying anytime soon, but hopefully we could get some screen shots of our new models of the uboats that moaddogK is working on. i know i cant wait.
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04-05-11, 10:34 PM | #11 |
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here is another update on our model done by maddogK. excellant work.
http://img863.imageshack.us/img863/4717/viia2.png |
03-30-11, 12:13 PM | #12 | |
XO
Join Date: Oct 2010
Location: Chicago, Ill.
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Quote:
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