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Old 01-13-13, 04:57 PM   #451
Fifi
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Quote:
Originally Posted by Obelix View Post
Hey guys, I see that I have to make a fix for mod, which will include scaling tools.
Hi Obelix!
Wow, THAT would be cool and kind from you
It could save some of my eyes health
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Old 01-13-13, 07:07 PM   #452
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Originally Posted by Trevally. View Post
...
Thank you Trevaly!
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Originally Posted by gap View Post
...
It is available on gamefron (link), but if you want, I can upload it elsewhere.
gamefront not work for me Upload it elsewhere, please
thank you
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 01-14-13, 04:05 AM   #453
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Originally Posted by Obelix View Post
gamefront not work for me Upload it elsewhere, please
thank you
Hi Obelix

I've just sent a PM to seeadler, author of the mod, asking him for permission to upload it to subsim. Since, for what I can see, he is still an active member, I hope I won't take long before I get an answer from him.

By the way, I've found this useful tutorial by him on editing SH5 shp files

shp files are to be selected in ME2, the way suggested by Trevally (see below.
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Old 01-14-13, 07:57 PM   #454
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Really beautiful stuff, i was sick of the default " Looney tunes " map, thank you for this
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Old 01-15-13, 08:09 AM   #455
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Quote:
Originally Posted by gap View Post
Hi Obelix

I've just sent a PM to seeadler, author of the mod, asking him for permission to upload it to subsim. Since, for what I can see, he is still an active member, I hope I won't take long before I get an answer from him.

By the way, I've found this useful tutorial by him on editing SH5 shp files

shp files are to be selected in ME2, the way suggested by Trevally (see below.
You do not have to use .shp files, .DDS files also work for new objects
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Old 01-23-13, 06:34 PM   #456
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You're talking about the Graphics or something else?
Schedule, I think, is not particularly affected. Look here, there are a lot of cards Kriegsmarine, maybe find something new for our mod. I think about drawing names and something else which patches. The game is constantly adding new cards (mine fields, etc.) and tables. I'll have to organize it as that.
If there is something there for graphics - you will work.
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Old 01-23-13, 06:46 PM   #457
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Alexander, if you want to display only the strategic map. We must completely change the layer pixels Raw.file. I thought about it. It is as large volume of work. But, perhaps, it is real.
I hope, I can put tags Minefields and Iceberg, green MQK and dark shape of the coastline.
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Old 01-23-13, 07:00 PM   #458
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Originally Posted by Illyustrator View Post
Alexander, if you want to display only the strategic map. We must completely change the layer pixels Raw.file. I thought about it. It is as large volume of work. But, perhaps, it is real.
I hope, I can put tags Minefields and Iceberg, green MQK and dark shape of the coastline.
No, not a strategic one. We are talking about additional maps and tables, the type of card convoys. For equal enough MQK. I'm talking about what was said in the sukhoi. Generally it is best to discuss it there, in our native language.
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Old 01-23-13, 07:15 PM   #459
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Quote:
Originally Posted by Obelix View Post
No, not a strategic one. We are talking about additional maps and tables, the type of card convoys. For equal enough MQK. I'm talking about what was said in the sukhoi. Generally it is best to discuss it there, in our native language.
Ok. I decide the issue with MQK and tell me about your plans.
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Old 06-04-13, 07:43 PM   #460
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Seems this mod is not longer compatible with latest NewUIs
Tried to activate it at the end of my sig mod list, and everything is mixed up on screen.
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Old 06-24-13, 05:23 PM   #461
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Any plan to update this mod for latest NewUIs compatibility?
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Old 06-24-13, 09:51 PM   #462
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I'd love it if this would be updated for the latest TDW NewUI as well. I only played one patrol after installing it, and then updated to the NewUI (7_4_2), which it no longer works with.
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Old 06-30-13, 11:06 PM   #463
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I can't wait to enable this.
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Old 07-07-13, 05:51 PM   #464
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Originally Posted by Fifi View Post
Any plan to update this mod for latest NewUIs compatibility?
Quote:
Originally Posted by clausewitz View Post
I can't wait to enable this.
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Originally Posted by Katze View Post
I'd love it if this would be updated for the latest TDW NewUI as well. I only played one patrol after installing it, and then updated to the NewUI (7_4_2), which it no longer works with.
Hello everyone! Please forgive me for such a long silence. The reality is requiring more of my participation, making the virtual world to push into the background.
Now, while there was a bit of free time I will be able to continue to support our fashion. After two or three days will be a new version.
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Old 07-07-13, 05:55 PM   #465
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Yeahhhh! That's a good new Obelix
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