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Old 02-15-07, 09:09 AM   #91
Alex
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Thanks ! :p

You're right : even if it's not possible to assign this texture to a impact under the hull of ships, I can at least try to make it, that's true.... Just have to reinstall the game, and I'll see what I can do. In case it looks good, I'll post pictures on this thread !
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Old 02-15-07, 09:28 AM   #92
Jimbuna
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Quote:
Originally Posted by Cheapskate
Quote:
Originally Posted by Indy676
Hy Kaleuns

To me these Holes are amasing. But how do they look if you use magnetic pistols, and the Torp hit under the schip????????:hmm:

Greetings
A large hole underneath!.......as long as you have set the correct depth

Give it a try!!

Prost/Cheers!

PS

Maybe someone will be kind enough to put up a screen-shot for you. Unfortunately I don't know how to do that
Ctrl + F11
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Old 02-15-07, 10:55 AM   #93
11Bravo
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Default Interesting...

I just downloaded this mod and compared the two textures with those of my GWX installation. I made an interesting observation.

It seems there might have been an error in the original GWX install. The filenames of Expl_mask01.tga and Damage_metal_a.tga in GWX seemed to be switched. This becomes obvious when you compare the Mod files to the original GWX files.

I don't have time to test this observation any further.

I will try the mod and I am very impressed with the pictures posted and the work that Ocean Blue has done.

I just wanted to point out that GWX might have had an error that kept some good damage textures from appearing in the game.
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Old 02-15-07, 10:58 AM   #94
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Quote:
Originally Posted by 11Bravo
I just downloaded this mod and compared the two textures with those of my GWX installation. I made an interesting observation.

It seems there might have been an error in the original GWX install. The filenames of Expl_mask01.tga and Damage_metal_a.tga in GWX seemed to be switched. This becomes obvious when you compare the Mod files to the original GWX files.

I don't have time to test this observation any further.

I will try the mod and I am very impressed with the pictures posted and the work that Ocean Blue has done.

I just wanted to point out that GWX might have had an error that kept some good damage textures from appearing in the game.


Hmmmmmmm:hmm:
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Old 02-15-07, 11:15 AM   #95
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Quote:
Originally Posted by Alex
Quote:
Originally Posted by privateer
I must also mention it is possible to assign different damage images to each ship.
Really.... Did not know this.
Please, can you tell me how I can do that, and how can I assign a torpedo damage texture to a ship ?
This is going to be ********** amazing.
Here are the specs as to what does what:

MinDamage...The minimum number of hit points that generate a damage decal...
MaxDamage...The number of hit points that cause the maximum damage..
MinDamageRange..The radius of the damage decal for minimum damage...
MaxDamageRange..The radius of the damage decal for maximum damage...
MinDamageAlpha..The transparency of the decal for minimum damage....
MaskTextureName.The texture used for decal shape....
DirtTextureName.The tilable texture with explosion traces...
DirtTileFactor..The number of tiles per 10 meters of ship surface...


These settings are in the .val file
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Old 02-15-07, 12:44 PM   #96
Alex
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Quote:
Originally Posted by Cheapskate
@ Alex
Yep, I see what you mean
I think it is called the " stempost "..... the one at the other end is the " sternpost"
Well ,mate, have a try....see what you can come up with!
Bonne chance!
Here it is. That's a WIP (= I'll try to add more elements and rusty colors, if I release it some day) where the goal is to see if it's possible to draw the broken "stempost" and structure, (thanks for giving me the translation, Cheapskate) when the torpedo hits the ship under the hull. I must say it would work.... The only problem is that texture is not static, sometimes it's not "in the axis with the probable place of the REAL stempost" (= can appear as perpendicular with the real stempost of the ship), I hope you understand what I mean....


On a C2 :











Here, on a small tanker :






And here is the problem, second impact on the C2 :





second try : Stempost intact.

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Old 02-15-07, 05:07 PM   #97
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@ Alex

You have PM (Personal Message)

@ Jimbuna

for the screenshot tip!!
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Old 02-15-07, 06:20 PM   #98
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That Last Pic Looks Sweet.

So is it possible to texture the Open Halfs of a broken Ship?
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Old 02-15-07, 07:58 PM   #99
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Looks good Alex. Maybe you and OC should colaborate your knowledge on these:hmm:
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Old 02-15-07, 07:59 PM   #100
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Quote:
Originally Posted by Oilsmoke
That Last Pic Looks Sweet.

So is it possible to texture the Open Halfs of a broken Ship?
UV map them!
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Old 02-16-07, 02:59 AM   #101
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All (Each person) are Great.

All (Each person) are improved I like such a thing.

Mind of GNU/Linux.

Thanks.
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Old 02-16-07, 07:11 AM   #102
Alex
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Quote:
Originally Posted by AVGWarhawk
Looks good Alex. Maybe you and OC should colaborate your knowledge on these:hmm:
hehe, thanks for your words, mate.... Well, first, please excuse me for posting pictures in your thread, OB, I didn't want to highjack it.
But there is a problem, I think OB knows it very well, and I want to share it with you guys. The torpedo damage texture have an influence on the deck gun damage one.... It means that if you use the deck gun with that torpedo damage texture, the deck gun damage on a ship will look like this :





Now you see the problem : this ********** skeleton does NOT have to be here.... OB made a good work, and I think we all have to model this texture just like he did : with details like broken hull and shadows, no more....
My work doesn't look good, and cannot be used because of the influence of the torpedo damage texture on the deck gun damage one.... Until somebody come and find how to remove this influence.
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Old 02-16-07, 08:01 AM   #103
mr chris
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Hi there Ocean Blue,
I have just loaded up your Torpedo damage mod. The torpedo damage is very good indeed i was just wondering if you could look at the shell damage textures. Here is a pic after a ship has been blasted by a BB and DD escorts.
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Old 02-16-07, 08:28 AM   #104
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Quote:
Originally Posted by Cheapskate
@ Alex

You have PM (Personal Message)

@ Jimbuna

for the screenshot tip!!
Your welcome...anytime
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Old 02-16-07, 08:38 AM   #105
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@ Alex

Please wait a little Probably.

@ mr chris

I perform damage of a shell thinks about adjustment now.

I understand a cause.

And I want more each person of damage case (ship type is different) pic Because it becomes adjustment reference.

postscript : I want to change an avatar of this uncle. Is contribution necessary ?

Thanks
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