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Old 05-02-19, 01:06 AM   #16
DonH58
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At Aktungbby
It was a very long fence
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Old 05-02-19, 02:35 AM   #17
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@ GoldenRivet: thank you for this great summary! I totally agree with your positive conclusion. Of course not everything is finished and some game mechanics are unusual compared to silent hunter, but this is definitely outweighed by the positive aspects.

Great potential for the future!

Best regards.

Gesendet von meinem ANE-LX1 mit Tapatalk
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Old 05-02-19, 02:37 AM   #18
Sailor Steve
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I'm with some of the others. John, you've convinced me to get a copy. I was already inclined, as I've stated elsewhere. When I'll have time to play is another story.

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Where does the time go. Just checked, and I joined Subsim back in 2005!
Newbie!

Seriously, though? Happy Anniversary.
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Old 05-02-19, 06:17 AM   #19
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I was thinking about checking that box. Is it too dark at night? I'm not sure if unchecked is dark enough.
It's a problem I have with all games. I use my TV with my computer and it's a Panasonic plasma that is super dark (rivaled the Kuros back in the day). So I'm always having to jack up the gamma when I play stuff.

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Old 05-02-19, 09:22 AM   #20
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Great post and review

I am loving it so far and it will only get better when the modders get at it..roll on Summer.
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Old 05-02-19, 10:10 AM   #21
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Originally Posted by GoldenRivet View Post
my specs

Windows 10 home edition 64
Intel Core i7-6700K CPU
16 Gb RAM
Hard drive 1.5 Tb total
Dual Radeon RX480

now the meat...
Love your J-3!

Flown the front seat many times with my father. 300+ hours.

I'm trying to get thru the tutorial but experiencing bugs, overall I really like it. I'm coming from SH4.
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Old 05-02-19, 11:15 AM   #22
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Just finished the tutorial on my third attempt (the first 2 times were bugged...) and i'm still on the fence about refunding it. Yes, somewhere in there is a fun game, but bug reporting without a clear ticketing system is very frustrating, so there is no way for me to help debugging the game. And I don't expect the game to be in actual beta stage until at least the end of the year. However, I did get the game at -20% off, although I expect the game to be even more heavily discounted during black friday, and having it in my library, while i'm not even going to be playing it for at least the next half year is a bit silly.


I also recommend to include an option to edit mouse sensitivity and key bindings, but a clear bug reporting and ticketing system is priority no. 1 IMHO.



If you should buy it or not is really depending of how much frustration you can handle. I sincerely believe that the concept of the game is good, but that Unity is inherently unsuited for a game like this and that there still is A LOT of work to be done before you can play 10 minutes without the game bugging out.


@the devs: What I'm really impressed by is the depth of the details on the Typ VII. I thought I knew everything there was out there on the VII, but this game showed me differently. What were the sources that you guys used?
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Old 05-02-19, 11:36 AM   #23
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Quote:
Originally Posted by Sub187 View Post
Just finished the tutorial on my third attempt (the first 2 times were bugged...) and i'm still on the fence about refunding it. Yes, somewhere in there is a fun game, but bug reporting without a clear ticketing system is very frustrating, so there is no way for me to help debugging the game. And I don't expect the game to be in actual beta stage until at least the end of the year. However, I did get the game at -20% off, although I expect the game to be even more heavily discounted during black friday, and having it in my library, while i'm not even going to be playing it for at least the next half year is a bit silly.


I also recommend to include an option to edit mouse sensitivity and key bindings, but a clear bug reporting and ticketing system is priority no. 1 IMHO.



If you should buy it or not is really depending of how much frustration you can handle. I sincerely believe that the concept of the game is good, but that Unity is inherently unsuited for a game like this and that there still is A LOT of work to be done before you can play 10 minutes without the game bugging out.


@the devs: What I'm really impressed by is the depth of the details on the Typ VII. I thought I knew everything there was out there on the VII, but this game showed me differently. What were the sources that you guys used?
What kind of bugs were you seeing? The only problem I had with the tutorial was that things had to be completed in a certain manner and if you deviated, it threw things off. For instance the instruction for setting the speed, if you had the telegraph open and the game expected it to be closed the instructions would not display correctly.
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Old 05-02-19, 12:56 PM   #24
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Originally Posted by fullmetaledges View Post
What kind of bugs were you seeing? The only problem I had with the tutorial was that things had to be completed in a certain manner and if you deviated, it threw things off. For instance the instruction for setting the speed, if you had the telegraph open and the game expected it to be closed the instructions would not display correctly.
This is what happened to me. Said to put it in 2nd gear and the game would not continue on.
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Old 05-02-19, 02:50 PM   #25
Mav360
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Been a while, but Picked up Uboat after reading comments here while lurking one day. Must say that am impressed so far. Completed the tutorial with no issues and really looking forward to playing some more.

Really impressed with the atmosphere and mechanics, yes it’s a little different than SH but in this case I think the difference is a good thing.
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Old 05-02-19, 04:08 PM   #26
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Just to manage expectations, this is a VERY big HOT mess... But it's got loads of potential. You'll realize once you learn its quoks that you probably have never been able to complete 1.5 missions without a game breaking bug and a faulty save file...

So just be prepared, this isn't an EA, it's WAY sooner than an EA should be but I'm rooting for the developer on this one. Takes some serious guts to execute on such an unique gameplay style is a niche genera. But the 2 steps forward, 3 steps back has been each patch since release.
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Old 05-02-19, 05:33 PM   #27
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Quote:
Originally Posted by Lawndart View Post
Just to manage expectations, this is a VERY big HOT mess... But it's got loads of potential. You'll realize once you learn its quoks that you probably have never been able to complete 1.5 missions without a game breaking bug and a faulty save file...

So just be prepared, this isn't an EA, it's WAY sooner than an EA should be but I'm rooting for the developer on this one. Takes some serious guts to execute on such an unique gameplay style is a niche genera. But the 2 steps forward, 3 steps back has been each patch since release.
What are you seeing? I've done 4 missions today and with the exception that the small helper crew portraits are missing, didn't see anything odd.
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Old 05-02-19, 06:13 PM   #28
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Quote:
Originally Posted by fullmetaledges View Post
What kind of bugs were you seeing? The only problem I had with the tutorial was that things had to be completed in a certain manner and if you deviated, it threw things off. For instance the instruction for setting the speed, if you had the telegraph open and the game expected it to be closed the instructions would not display correctly.
From the top of my head:


At the point where you must open/close the boyuency valves with the leader, the tutorial won’t update.

After you’ve sunk the carrier and are escaping the escort, the game goes into slow motion with a pop-up screen. Even if you perform all necessary actions with your crew members, the tutorial won’t update.

Also, at the start of the tutorial, when you learn how to set course, if you go fast forward too early the game will freeze up.

Often, actions won’t get accepted in 3rd person view, making switching to first person control necessary.

I’ve also had an issue where, if you go to map view at the wrong time, you cannot change back to the submarine view.

There also is an issue that if you focus on the carrier during the torpedoing, the view get frozen (it says you’re looking back to the U-boot, but you aren’t)

I also had an encounter where you cannot transfer inventory (like water and the requested food) from point A to B, although after trying multiple times it registers.

Also, but not a bug: in the anti-air tutorial, the manual aiming wasn’t sensitive enough and felt like I was aiming in notches, although I think a mouse sensitivity option would solve that. Same with walking around, and the lack of mouse sensitivity there.

I’ve also encountered in Map View, that the eraser refuses to clear the compass markings.

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Old 05-02-19, 06:25 PM   #29
fullmetaledges
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Quote:
Originally Posted by Sub187 View Post
From the top of my head:


At the point where you must open/close the boyuency valves with the leader, the tutorial won’t update.

After you’ve sunk the carrier and are escaping the escort, the game goes into slow motion with a pop-up screen. Even if you perform all necessary actions with your crew members, the tutorial won’t update.

Also, at the start of the tutorial, when you learn how to set course, if you go fast forward too early the game will freeze up.

Often, actions won’t get accepted in 3rd person view, making switching to first person control necessary.

I’ve also had an issue where, if you go to map view at the wrong time, you cannot change back to the submarine view.

There also is an issue that if you focus on the carrier during the torpedoing, the view get frozen (it says you’re looking back to the U-boot, but you aren’t)

I also had an encounter where you cannot transfer inventory (like water and the requested food) from point A to B, although after trying multiple times it registers.

Also, but not a bug: in the anti-air tutorial, the manual aiming wasn’t sensitive enough and felt like I was aiming in notches, although I think a mouse sensitivity option would solve that. Same with walking around, and the lack of mouse sensitivity there.

I’ve also encountered in Map View, that the eraser refuses to clear the compass markings.

With a list like that I can understand your frustration. Try playing sandbox. I’ve found the tutorial is really sensitive to the correct sequence of actions. The sandbox is stable by comparison.
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Old 05-02-19, 07:31 PM   #30
Ernstww
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An excellent overview of the game as it stands.

I have been playing and following the game since Kickstarter Beta and you will all be happy to know I donated more funds than the EA release price LOL.

One thing I learned during this time, and the importance of this can't be underestimated, is that the developer team is very dedicated. It's a small team with a vision of greatness. That was clear from the Kickstarter page and why I backed it.

The devs are fanatics and will sort out whatever bugs are reported on Steam. They have fixed many I reported. They even seem to have implemented one or two of my suggestions!

I gather some of the game style was influenced by 'This War of Mine' (a great game, IMHO)
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