SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-08-23, 03:47 PM | #1 |
Watch Officer
|
Regarding v2, I discovered that the hydrophones do not work. The sensor does not rotate and there is no sound from the set. A check of the mod shows no hydrophone entries in the ...\Library\GESubParts\Senzori files or any other location that I could find.
-C |
03-20-23, 01:21 PM | #2 | |
Asso dei Siluratori
Join Date: Jan 2016
Location: Roma, Italia
Posts: 82
Downloads: 330
Uploads: 2
|
Quote:
Simply, in port, install the upgrade called "idrofono" in the hydrophone slot
__________________
"Da mesi e mesi non faccio che pensare ai miei marinai che sono onorevolmente in fondo al mare. Penso che il mio posto è con loro." -Carlo Fecia di Cossato |
|
04-15-23, 12:09 PM | #3 |
Swabbie
Join Date: Dec 2021
Location: Around
Posts: 11
Downloads: 90
Uploads: 0
|
Very great mod. It's about time we got an Italian career in this game. Thank you for the hard work!
|
04-15-23, 12:21 PM | #4 |
Gefallen Engel U-666
|
SONARMAN: "Captain! I'm picking up...'calvination' on the sonar!??
You'll be a-woppin' em shortly I 'spect!!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-30-23, 04:11 PM | #5 |
Commander
Join Date: Jul 2017
Posts: 456
Downloads: 95
Uploads: 0
|
Not bad, when I was playing with the sonar, got into a sound loop. Nor does the standard hydrophone when installed sweep automatically.
|
05-01-23, 04:48 AM | #6 | |
Asso dei Siluratori
Join Date: Jan 2016
Location: Roma, Italia
Posts: 82
Downloads: 330
Uploads: 2
|
Quote:
This problem occurs because the "diving sequence" sound I added is longer than the stock version. Other mods have this problem too, for example the "soviet waterway" mod. But I never got into the soundloop as long as I used the above mentioned workaround
__________________
"Da mesi e mesi non faccio che pensare ai miei marinai che sono onorevolmente in fondo al mare. Penso che il mio posto è con loro." -Carlo Fecia di Cossato |
|
05-02-23, 02:18 PM | #7 |
CTD - it's not just a job
|
How close to 15 seconds in length is your diving sequence SwissSubCommander? We did some judicious editing of the Crash_Dive sequence in FotRSU, which at the time of "The Sound" was 21 seconds long. We got rid of some "dead air" at either end of the file, and did some editing in the middle, which got us to 18 seconds, and then we used Reaper to alter the speed that the file plays at, and got it down to less that 15 seconds (14.92 if I remember correctly). We also had to edit the "Creaks" sounds similarly, since two of the four were too long. The "bell" sound in our old crash dive was the sound that got "stuck" in the que, and is what made the "ding" we would hear sound once every second. Strange stuff... We have since changed more of our sound files for quite a few bits, and are more closely in accordance with the "when in doubt, do it like Stock" missive from CapnScurvy... lol
|
|
|