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Old 03-22-10, 03:43 PM   #226
SabreHawk
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Hmmmm, well Home & End keys work for me on this, and rotates it fast. Then with the mousewheel you get a slow and fine movement, which is good for fine tuning it to the exact bearing.

And no I didn't have no mods except for the depth under keel key binding I did maually in the cfg.
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Old 03-23-10, 07:15 AM   #227
THE_MASK
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How do i get the deck gun crew off the deck gun once i have finished with it . I am using mighty finecrew 1.2.1 if thatmake a diffrence .
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Old 03-23-10, 07:24 AM   #228
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You could talk to your WO, he should have a dialog option for unman the deck gun.
Bit buggy though, doesn't always work.

An option that does always work (in my experience) is to hit the 'surface the boat' command.
It will kick the crew off the deck gun.
Dunno why.
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Old 03-23-10, 07:27 AM   #229
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Quote:
Originally Posted by sergei View Post
You could talk to your WO, he should have a dialog option for unman the deck gun.
Bit buggy though, doesn't always work.


Have used this, but not experienced any bugs.....yet
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Old 03-23-10, 07:29 AM   #230
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I think it's tied into morale.
I have a feeling that un manning the deck gun 'costs' you 1 morale point.
And if the game has zeroed out your morale, as it does from time to time, the command won't work.

EDIT: Of course, if you are using one of the morale fix mods that can change. A few of them reduce the cost of manning and unmanning the guns to zero, so you will not encounter this problem.
At least that's how I read it.
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Old 03-23-10, 04:51 PM   #231
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When i talk to the WO it justhas theoption to man the deck or flak gun but nothing to unman them . I will try surface the boat . Thanks .
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Old 03-23-10, 05:03 PM   #232
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Quote:
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When i talk to the WO it justhas theoption to man the deck or flak gun but nothing to unman them . I will try surface the boat . Thanks .
Strange about the unmanning thing , woprks fine on this end
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Old 03-23-10, 09:46 PM   #233
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Just got the game,doing the campaign,how do you get the watch officer and the other men with you on the conning tower when the boat is surfaced?
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Old 03-23-10, 10:35 PM   #234
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Just a few questions..

How to send range ping with sonar? is it only certain models? (still in early 1940)

how to apply twin 20mm upgrade to 2nd aa deck?

Does setting torps 1-2m under keel really work? In my experience from sh4 that never really works and u have to set it right at keel depth
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Old 03-24-10, 12:03 AM   #235
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Quote:
Originally Posted by Krauter View Post
Just a few questions..

How to send range pong with sonar? is it only certain models? (still in early 1940)

You won't get actual sonar till later in the game I don't think.

how to apply twin 20mm upgrade to 2nd aa deck?

You'll get an option for "Wintergarden" Flak Cannon, select it from there when you have the expanded VIIC conning tower.

Does setting torps 1-2m under keel really work? In my experience from sh4 that never really works and u have to set it right at keel depth

Sure does, I got two great keel shots tonight using 1m below.
Answers in orange.
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Old 03-24-10, 05:44 AM   #236
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Thanks for answers, do we get an upgrade to cannons as well?

I D/L'd the "all upgrades" mod thingy just to see what new things they have, but it's not working

Also, I was unable to apply the twin 20mm AA gun to the Wintergarten slot, just single is available i believe
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Old 03-25-10, 03:35 AM   #237
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I have a question. How many torpedo's do you need (on average) to sink a queen Elisabeth battleship? I hit one yesterday with 3 torpedo's but it was still not sinking... (is this realistic??)
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Old 03-25-10, 04:08 AM   #238
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You need exactly four torps, no matter head on hull or below keel. Also the torps impact with a much duller sound then on merchants. Don't know whether this is intended due to the armour or a bug.

The Wintergarten double flak comes available after a period. I got it end june 1940.

Marc
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Old 03-25-10, 05:32 AM   #239
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For taking down the Queen, it depends on if you're using torpedo mods at all.

With improved Torpedos, you can get away with two (one if your lucky) usually under the keel shots directly below a stern and bow turret.

Stock you can get away with three but it may take a bit to sink
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Old 03-25-10, 10:25 AM   #240
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Quote:
Originally Posted by mainexpress View Post
Just got the game,doing the campaign,how do you get the watch officer and the other men with you on the conning tower when the boat is surfaced?
Are you on the training mission in the Baltic sea? If so you wont have anyone on deck with you. That doesnt happen till that mission is complete, and you take command of the boat & crew after returning to base at Kiel and then start the next mission/patrol as captain.
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