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Old 05-05-24, 05:18 PM   #16
1Patriotofmany
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Default A little off topic

Does anyone know if the game models what the temporary fix was that was relayed to the skippers for the duds after testing? Specifically they were told to fire at different angles rather than 90 degrees straight on shot. They found in testing the firing pistol would go off at other angles than what would be optimum while a perfect shot the pistol wouldn't fire a goof part of the time.. Of course they then manufactured the pistol differently and all was good for the non magnetic shots.
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Old 05-05-24, 07:24 PM   #17
KaleunMarco
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Originally Posted by 1Patriotofmany View Post
Does anyone know if the game models what the temporary fix was that was relayed to the skippers for the duds after testing? Specifically they were told to fire at different angles rather than 90 degrees straight on shot. They found in testing the firing pistol would go off at other angles than what would be optimum while a perfect shot the pistol wouldn't fire a goof part of the time.. Of course they then manufactured the pistol differently and all was good for the non magnetic shots.
your post has me confused.

are you interested in the real life, WWII fix or the SH4 fix?

in real life, by the time the operations review team figured out that the detonator performed better at acute angles, the other operations team (Mk14 design) figured out the firing pin materials were the root cause of the duds. it all kind of came together in late 1943.
the results were dramatic.

there were, of course, multiple, concurrent issues with the Mk14 torpedo performance.
here is a overview of the issue(s) and resolution(s).
https://en.wikipedia.org/wiki/Mark_14_torpedo

for more in-depth review, read adm lockwood's Sink 'em All or Clay Blair's Silent Victory.
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