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Old 11-23-08, 04:12 PM   #271
Task Force
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So how is it coming Tomi?
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Old 11-24-08, 01:40 AM   #272
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Wow, I just found this thread and I have to say this mod looks absolutely amazing.

When it is released will it be an individual file that we add or will it come in a package with Mikhayl's Type II?

I ask because I can't seem to find Mikhayl's Type II for SHIV these days

EDIT: Found it on another HD. Definitely my favorite sub, nice & cozy. Second would probably be the S-boats. I love WWI-Interwar subs.

Last edited by Turbografx; 11-24-08 at 03:37 AM.
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Old 11-26-08, 03:44 PM   #273
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<pokes head up> Anything happening here? Looking fine! I sure hope we see this as a separate mod. Tomi!
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Old 11-29-08, 11:19 PM   #274
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<lowers from ceiling via cable>

any news??
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Old 11-30-08, 12:32 AM   #275
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<walks in the door and wipes off feet> not that I'm aware of, ill bet he's hard at work finishing his VIIC
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Old 11-30-08, 10:53 PM   #276
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<slides down conning tower ladder followed by a splash of water and falls>
shoot that's too bad it's looking awesome
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Old 12-01-08, 02:20 AM   #277
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Hi Tomi!

Awesome work. Realy hope to see it soon!

Last edited by Hunter; 12-01-08 at 02:21 AM.
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Old 12-02-08, 05:57 AM   #278
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Also freunde, es ist nicht so wie es aussieht,
Ich war nicht untätig ich war nur erfolglos.
Das Problem ist die Animation, Sie in 3D-Max zu machen ist kein Problem.
Sie aber umkonvertieren und in DAT zu bringen stellt noch einige Herausforderungen dar.

Ich danke euch für das große Interesse im diesen Forum für den Torpedoraum.
Es gibt noch bestimmt einiges zu ergänzen im Raum, aber der Start ist gemacht.
Mir läuft die zeit davon.
Es fragen so viele wann der Torpedoraum erscheinen soll.
Nun es wurde beschlosse dass der Torpedoraum mit den GWX4 veröffentlicht wird,
ich würde mich freuen wenn ich euch noch ein Weihnachtsgeschenk machen könnte,
und einen Maschinenraum anhängen könnte mit animierten maschinenkolben.
Deshalb ist es sehr wichtig dass wir ( ich ) die Animation beherrschen.

Das währe auch mein Wehnachtswunsch!!






So friends, it is not as it looks
I was not idle, I was just unsuccessful.
The problem is the animation; in 3D-Max to make is no problem.
But converting in the DAT to provide some challenge

I thank you for the great interest in this forum for the torpedo room.
There are certainly a lot to complement the room, but the start is made.
I time is run like this.
We ask so much when the torpedo room to appear.
Now it was decided that the torpedo room with the GWX4 is published
I would be glad if I have a Christmas gift could make
and an engine room could attach pistons with animated machines.
It is therefore very important that we (I) dominate the animation.

Das ist noch ein Wehnachtswunsch!
:hmm:
That is still a Christmas gift suggestion!
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Last edited by Tomi_099; 12-02-08 at 07:02 AM.
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Old 12-02-08, 11:37 AM   #279
Munchausen
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Quote:
Originally Posted by Tomi_099
Now it was decided that the torpedo room with the GWX4 is published
:hmm: What does that mean, exactly? Please explain.
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Old 12-02-08, 03:57 PM   #280
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Quote:
Originally Posted by Munchausen
:hmm: What does that mean, exactly? Please explain.
It means that GWX has taken over the rights to the mod.
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Old 12-02-08, 06:11 PM   #281
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Today the torpedo room...tomorrow the WORLD! Muah-ha-ha-ha!
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Old 12-02-08, 07:09 PM   #282
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Tomi,

Can we please just release this without the animation? I really don't think its going to hurt your chances of being worshipped like a god if there is no swinging boot or a guy flicking pages. If anybody critisises you for that they are really being unfair for all the effort you've put into it.

I say just release a beta version, hell, I've been playing with Vlad's mock up of the Type II torpedo room (the one that you started with) forever now and to have your textures is just fine with me, I don't care if GWX never finish it, I love your work.

Can the detail-junkies please lay off now and lets get something out there ? IMO it is these guys that have delayed the mod and put pressure on Tomi to have something perfect on his own and not him.
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Old 12-02-08, 07:59 PM   #283
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Quote:
Originally Posted by bratwurstdimsum
Tomi,

Can we please just release this without the animation? I really don't think its going to hurt your chances of being worshipped like a god if there is no swinging boot or a guy flicking pages. If anybody critisises you for that they are really being unfair for all the effort you've put into it.

I say just release a beta version, hell, I've been playing with Vlad's mock up of the Type II torpedo room (the one that you started with) forever now and to have your textures is just fine with me, I don't care if GWX never finish it, I love your work.

Can the detail-junkies please lay off now and lets get something out there ? IMO it is these guys that have delayed the mod and put pressure on Tomi to have something perfect on his own and not him.
Unfortunately I don't think that going to happen. Please note LukeFF post above.
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Old 12-02-08, 08:15 PM   #284
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Quote:
Originally Posted by lurker_hlb3

Unfortunately I don't think that going to happen. Please note LukeFF post above.
I can't imagine GWX has bought the rights to anything. This is all opensource stuff Tomi has done this out of his kind heart, the GWX team, similiarly are all enthusiasts providing free software.

If the heart of the matter is that animation is going to be difficult and not the compilation / release of the files that will allow the add on to work then I don't see the need to wait for an indeterminate amount of time for this? If Tomi is not able to compile the code then surely others have the experience to do it?

Please someone tell me if I am being silly and disrespectful and I will keep quiet. However I work in software development and we would never delay a release of software for "nice to haves" if they would jepoardise the timing of the release.

I sure that I am speaking for others when I say that I would pay the equivalent money that I paid for "Wolves of the pacific" (US$20) to anyone who can release the torpedo room "as is" as an add-on enhancement to the game
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden

Last edited by bratwurstdimsum; 12-02-08 at 08:19 PM.
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Old 12-02-08, 08:51 PM   #285
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The Grey Wolves bought nothing.
To suggest so is really going pretty low.

Tomi wants to release a vision he has of this mod.
He asked for help from those who can assist to produce it.
Not just dream about it,
BUT can actually teach him how to produce it!

In the end?
It's Tomi's choice what he does with it.

No one can go shoot him!

Let's not start downing his FANTASTIC work,
or slamming where he goes for help.

Many think that animation work is easy.
Or doing all the lighting required.
That's simply not true!

Many things HAVE to be done by Hex editing alone!
S3D, as good as it is?
Just will not accept somethings.
That's just the way it works.

Now can we PLEASE just try to get along together?
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