SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-19-16, 07:17 AM   #6556
Bidartarra
Swabbie
 
Join Date: Dec 2016
Posts: 6
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
no, not at all...
Alright then, I'll disable it
Bidartarra is offline   Reply With Quote
Old 12-19-16, 07:29 AM   #6557
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,131
Downloads: 3217
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Why don't you disable optional real nav addon then and play with stock GPS navigation?
Also you can use the special optional mod for deck gun with high waves.
Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.

Last edited by fitzcarraldo; 12-19-16 at 12:15 PM.
fitzcarraldo is offline   Reply With Quote
Old 12-19-16, 12:21 PM   #6558
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,131
Downloads: 3217
Uploads: 0


Default

Quote:
Originally Posted by Bidartarra View Post
Alright then, I'll disable it
Not needed. TDC and torpedoes works as must be with/without the Real navigation mod.

The german torpedoes in early WW2 have many failures, mainly with magnetic pistols. Try only with contact pistols and obtain a good solution. Autotargeting works fine but you need to fix the target with the bar key and have autotargeting enabled. You will have missed fishes, of course. That´s realistic.

Try with the "new ships mission" and you see how works.

Also, see the tutorials videos. You wil see no need to ram merchants to sink them....

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 12-19-16, 02:27 PM   #6559
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by pzrshrek View Post
I tried now for 3 days getting this to work, all is good exept:

1. despite all help in forum torps cant be shot AT targets, only hvy misses all around. i managed to hit a freighter from 600 metres point blank straight ahead but the other 3 torps missed by some metres. autotargeting with XO off, modded WoS as per instrouction so i can turn it off but it doesnt matter really, torps never go even close to where i want them to

2. deck gun is destroyed with this mod, it cant shoot automatic, so i have to man it and fire it point blank. Since it is impossible to aim due to waves along the gunsight is removed (seriously?!), i must be within 100 metres and even then i must wait for the right wave nanosecond to shoot.

Only way to sink a merchant with this mod is to ram it

No offence but this mod acually does the game even more unplayable than stock.

So my tip for anybody who wants to install this, be forewarned! You need atleast advanced knowledge of computer modding, atleast 5-10 hrs to get it work, and most recommended an exam in submarine navigation and calculation

I know what you are talking about, i spent a months to learn how to target torpedoes, but i managed to be able to hit unalerted medium merchant +- 5meters from point where i am looking at with manual TDC targetting without any asistance

Its just some real hard work kaleun, but this mod actually made SH5 worth to play for me simply because if this hard learning curve.
palmic is offline   Reply With Quote
Old 12-21-16, 09:48 AM   #6560
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by pzrshrek View Post

Only way to sink a merchant with this mod is to ram it

No offence but this mod acually does the game even more unplayable than stock.
It pretty much depends on what you actually assume by "playable" game...
In any case , you are free to play stock anytime you like .

P.S.
(good luck with that)...
vdr1981 is offline   Reply With Quote
Old 12-21-16, 02:14 PM   #6561
Txema
中国水兵
 
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
Default

Quote:
Originally Posted by pzrshrek View Post

Only way to sink a merchant with this mod is to ram it

No offence but this mod actually does the game even more unplayable than stock.
Yes, that is the general consensus here. There is no interest in this mod and almost nobody plays it. It is apparent from the very low number of posts in this thread



Or perhaps you are not understanding properly how to play with the mod...
Txema is offline   Reply With Quote
Old 12-22-16, 01:48 AM   #6562
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Quote:
Originally Posted by kevinsue View Post
You should be able to send both reports using the Radio guy or the Watch Officer dialogue boxes. You should hear the Radio guy saying "Report sent" after a short while. It will also state the above in the Ships Journal.
Quote:
Originally Posted by THEBERBSTER View Post
Hi Kevin
There is no message confirmation in the message box or vocal response when a weather report is sent or IIRC from other commands from the radio operator's icon.
The responses seem to happen when the order to the radio operator comes from the WO on the bridge.
Peter
I tried both, no response.

In the previous version, you could instruct the radio operator to send reports using the crew bar at the bottom of the screen, and that always worked. Any idea why it was removed?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 12-22-16, 06:12 AM   #6563
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

Quote:
Originally Posted by Txema View Post
Yes, that is the general consensus here. There is no interest in this mod and almost nobody plays it. It is apparent from the very low number of posts in this thread
Are you sure?.....with over 3000 downloads of TWoS v1.6, and around 6,500 posts and 800,000 views for this mod, I'm unsure how you arrived at your "general consensus"
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 12-22-16, 07:51 AM   #6564
MCM
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
Default

Don't listen to him. There are always people being negative, just small dogs barking. We have a wonderful positive community, don't get disturbed by this people.
MCM is offline   Reply With Quote
Old 12-22-16, 09:32 AM   #6565
vit90
Seaman
 
Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
Icon9 Auto TDC (TDC turn off)

Hi guys. Please, someone help me. How can i switch on an automatic targeting when shooting by torpedos (without long calculations). Or it's exists additional mod for it (if it not possible to do in this modpack)? And yet i had noticed, that in dialog of torpedo officer is absent a function "TDC turn off" when i locked an aim. Why is it?
vit90 is offline   Reply With Quote
Old 12-22-16, 09:43 AM   #6566
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by kevinsue View Post
Are you sure?.....with over 3000 downloads of TWoS v1.6, and around 6,500 posts and 800,000 views for this mod, I'm unsure how you arrived at your "general consensus"
Texma is just been sarcastic...

Actuallt , only v1.06 has 3000 downloads, with all previous versions the number of downloads is about 25.000...
vdr1981 is offline   Reply With Quote
Old 12-22-16, 09:46 AM   #6567
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by vit90 View Post
Hi guys. Please, someone help me. How can i switch on an automatic targeting when shooting by torpedos (without long calculations). Or it's exists additional mod for it (if it not possible to do in this modpack)? And yet i had noticed, that in dialog of torpedo officer is absent a function "TDC turn off" when i locked an aim. Why is it?
Just disable manual TDC option in game settings, jump into historical mission, point the periscope and shoot...In campaign, gameplay options can be changed only in bunker...
vdr1981 is offline   Reply With Quote
Old 12-22-16, 10:31 AM   #6568
vit90
Seaman
 
Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
Icon14

Quote:
Originally Posted by vdr1981 View Post
Just disable manual TDC option in game settings, jump into historical mission, point the periscope and shoot...In campaign, gameplay options can be changed only in bunker...
Thank you very much! It's unbelievable. I had checked half files of megamod, edited many files, install others mods to fix it. But the solution proved in top off all of that, 10 sec and it's done ))))) Thank you!
vit90 is offline   Reply With Quote
Old 12-22-16, 10:37 AM   #6569
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by vit90 View Post
Thank you very much! It's unbelievable. I had checked half files of megamod, edited many files, install others mods to fix it. But the solution proved in top off all of that, 10 sec and it's done ))))) Thank you!
What is unbelievable to me is that you are not the only one with this issue...
Happy "auto" hunting...
vdr1981 is offline   Reply With Quote
Old 12-22-16, 04:41 PM   #6570
Txema
中国水兵
 
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
Default

Quote:
Originally Posted by pzrshrek View Post

Only way to sink a merchant with this mod is to ram it

No offence but this mod actually does the game even more unplayable than stock.
Quote:
Originally Posted by Txema View Post
Yes, that is the general consensus here. There is no interest in this mod and almost nobody plays it. It is apparent from the very low number of posts in this thread



Or perhaps you are not understanding properly how to play with the mod...
Dear friends,

Of course I was just being sarcastic ! I found the comment by pzrshrek so unfair that I had to post my sarcastic comment...

I love this mod, it makes SH5 the best Silent Hunter game in my opinion !

And the love for this mod is the obvious general consensus in the SH5 community ! The numbers are great as it has been commented: 6,500 posts and 800,000 views for this thread, v1.06 with 3000 downloads, and with all previous versions the number of downloads is about 25.000. Wow !!!

I can only say excellent work, vdr1981, thank you very much !!!!


Txema
Txema is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.