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Old 04-19-12, 10:29 AM   #3031
Zaphod
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Thanks for this. I haven't played SH4 in ages (and gave up on SH5)... time to dust it off and try this one.
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Old 04-21-12, 01:48 AM   #3032
vena720
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Thanks
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Old 06-09-12, 12:47 AM   #3033
johnhealon
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I don't know what I'm doing wrong, but I installed everything in the right order but the campaigns don't work, just the original U Boat add on ones. The only way I can select ATO is if I install one of Karle's ship mods, but then when I do that I have no crew and missing guns? What am I doing wrong?
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Old 06-12-12, 12:14 PM   #3034
Here@Large
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TYVM! gr8 patch
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Old 07-18-12, 08:15 AM   #3035
Herr_Pete
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The links to download don't seem to work for me. Is it possible for a new working link?

Cheers
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Old 07-18-12, 08:39 AM   #3036
Sailor Steve
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Right here at Subsim, as (almost) always.
http://www.subsim.com/radioroom/down...o=file&id=1097
http://www.subsim.com/radioroom/down...o=file&id=1154
http://www.subsim.com/radioroom/down...o=file&id=1403
http://www.subsim.com/radioroom/down...o=file&id=1336
http://www.subsim.com/radioroom/down...o=file&id=1449
http://www.subsim.com/radioroom/down...o=file&id=1477
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Old 07-31-12, 02:42 PM   #3037
Sepp von Ch.
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Gentlemen, I have this problem with my "transparent" crew. How can I solve this?

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Old 08-22-12, 05:31 PM   #3038
Mehring1917
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Default KiUB user guide.

Hi, I hope this is the right place for this. I'm not a mathematician by any means, but I've stumbled before even reaching a hurdle.

On page 3, the KiUB user guide says "As you can see the ship is about 11.2 degrees high. Let's calculate the range."

Sorry, I can't calculate the range because I can't see from the picture provided, that the ship is 11.2 degrees high. I haven't a clue why, apparently, the top of the highest MA turret is being taken as the hight of the ship. How is this guide defining the hight of ships?
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Old 08-25-12, 10:26 AM   #3039
Kreisläufer
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Thank you very much for this awesome mod SH4 turned into a complete ne game
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Old 08-27-12, 07:48 AM   #3040
BigWalleye
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Quote:
Originally Posted by Josef von Posorschitz View Post
Gentlemen, I have this problem with my "transparent" crew. How can I solve this?
Josef, I found the problem went away when I turned off "Volumetric Fog" on the Graphics Options page. See this thread on the main SH4 forum:

http://www.subsim.com/radioroom/showthread.php?t=197846

Good luck!

Last edited by BigWalleye; 08-29-12 at 09:12 AM.
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Old 08-27-12, 04:57 PM   #3041
Funkhauptgefreiter
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Default operation monsun crashed down

hi folks,
i have a problem: after a hard fight in the northwestern sea of ireland sh4 om crashed down.
ok, i took the saved file and started again, but ca. 1 hour (there was no difference if i used the time-acceleration) the game crashed again.
It's annoying because I sunk 36.000 tons and want to go back to St. Nazaire with my VIIB.
Is there anyone who can help me in analyzing this problem ?
FunkHG
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Old 08-29-12, 11:28 AM   #3042
Capt. Morgan
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Quote:
Originally Posted by Mehring1917 View Post
...As you can see the ship is about 11.2 degrees high. Let's calculate the range."

Sorry, I can't calculate the range because I can't see from the picture provided, that the ship is 11.2 degrees high. ...
If you look carefully at the picture (you may have to enlarge it to see it clearly) the image in the periscope of tallest mast on the target ship extends vertically for just over 11 of the hash-marks in the periscope (the author estimated the height as 11.2 hash marks).
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Old 08-29-12, 06:36 PM   #3043
Wilcke
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Quote:
Originally Posted by Funkhauptgefreiter View Post
hi folks,
i have a problem: after a hard fight in the northwestern sea of ireland sh4 om crashed down.
ok, i took the saved file and started again, but ca. 1 hour (there was no difference if i used the time-acceleration) the game crashed again.
It's annoying because I sunk 36.000 tons and want to go back to St. Nazaire with my VIIB.
Is there anyone who can help me in analyzing this problem ?
FunkHG
Is the game saved near a large convoy? If so that could be the culprit, you can start your saved game and strike course away from the known location and then head for home.

I had this same scenario and fixed it that way.

Happy Hunting!
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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Old 08-30-12, 08:20 AM   #3044
Funkhauptgefreiter
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Quote:
Originally Posted by Wilcke View Post
Is the game saved near a large convoy? If so that could be the culprit, you can start your saved game and strike course away from the known location and then head for home.

I had this same scenario and fixed it that way.

Happy Hunting!
Yes, it was near of a very large convoy.
After the hunt I only had 2 torpedoes outside of the boat and want to retreat home, so I saved the game (22:43 game time). After reloading next day, the game crashed at 22:55. I reloaded it again and it crashed down at 22:55.
After the second reload I saved the game at 22:54, return to main menu and load again. At 22:55 nothing happened but at 23:54...and at... and at...
Exactly 1 hour after saving, the game crashed down. I fixed my problem in the way, that I start a new career and copied file after file of the old career to the new folder.
I noticed, after I copied file "SaveFile.rep", that the game crashed down. Unfortunately I have no Editor to check that file.
Now I corrected my career by hand, but for myself it wasn't an elegant way !
Thank you very much for your help.

Gute Jagd und fette Beute

Funkhauptgefreiter

-----------------------------------------------------------------
War eindeutig eine Ju88 Funkhauptgefreiter. Jawoll, Herr Oberleutnant ! War nur etwas knapp.
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Old 11-03-12, 11:02 PM   #3045
ryanwigginton
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Default Missing Textures?

Hi, I found this on my first OM patrol.




At first, I thought it was a camo pattern. But then realised it's actually corrupt or missing textures.

I was using:
OpsMonsun_v705
OMv705_to_V720
OMv720_patch4
OMEGU_v300
OMEGU_v300_Patch6

Then I found OM patch 5 and OMEGU patch 7 (these are unofficial, right?). Thought they might help but I'm still seeing the same.

Fantastic mod otherwise.
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