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Old 12-22-08, 03:59 AM   #241
Admiral Von Gerlach
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checking in....sorry to have been away...life got busy. more data to you soon Mr P.
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Old 12-25-08, 03:30 AM   #242
keltos01
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Merry Xmas to everyone !

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Old 01-04-09, 02:49 PM   #243
Atlantis
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Wow, this mod looks great! What playable boats are going to be available?
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Old 01-05-09, 02:37 PM   #244
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I just want to say this interests me much more than a US fleet boat. Not that I'm down on US boats, cuz I'm not. (For the record I'm not interested in playing uboats in SH4, either, that's what I have SH3 for.) But this is so new with such an interesting twist. I can't wait to try this mod!
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Old 01-06-09, 05:31 PM   #245
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Quote:
Originally Posted by Atlantis
Wow, this mod looks great! What playable boats are going to be available?
Keltos is the shipbuilder, but he seems to think maybe these:

Jyunsen B (my all time favorite)

Type AM (but according to real dates ? 1944 onwards ?)

Jyunsen 1M (only one but took part in almost all the battles, sunk in 1944)

Kaidai 4

But maybe others, final decision is not made yet. Jyunsen B for sure. And he has some other projects in the works so we may see others.

Quote:
Originally Posted by Iron Budokan
I just want to say this interests me much more than a US fleet boat. Not that I'm down on US boats, cuz I'm not. (For the record I'm not interested in playing uboats in SH4, either, that's what I have SH3 for.) But this is so new with such an interesting twist. I can't wait to try this mod!

Well, better get your stealth mode working. You will definately be attacking warships, you will get some missions to attack anything, but the Japanese felt the way to win was to attack our warships and they will be escorted!!! Even though they were not successful, you may have better luck.

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Old 01-06-09, 11:09 PM   #246
salac_78
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Im looking forward to this mod especialy cuz i dont know much about japanese subs and i think that this mod will have great educational value for me.
Im wondering what are u guys going to do abt enteriors of nipon subs,is it going to be variation of us subs enteriors or...
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Old 01-07-09, 04:07 AM   #247
keltos01
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Quote:
Originally Posted by salac_78
Im looking forward to this mod especialy cuz i dont know much about japanese subs and i think that this mod will have great educational value for me.
Im wondering what are u guys going to do abt enteriors of nipon subs,is it going to be variation of us subs enteriors or...
It is the german interior, german crew, english spoken for now.

All the captured japanese subs were scuttled off Sasebo in 1946 by the americans
I know from looking at some files from the fisher-tropp archive of the Navy mission to Japan in 1946 (http://www.fischer-tropsch.org/prima...USNTMJ_toc.htm) that submarines were disected thouroughly before that, but I don't have access to the relevant material, although it must be public domain by now.

So I would welcome it, being overseas as I am, if any of you americans could take the time to contact the department of the Navy or the Library of Congress, to get copies of intel (notes, pictures, drawings, blueprints ...) from the US study of japanese submarines so we could improve the mod.

short of that, german interiors will have to suffice as there are no online pictures of japanese sub interiors, but for a midget sub(http://www.history.navy.mil/photos/s...ss/mdg-d-5.htm). I got mine from the movie Gochin again, but the images aren't that sharp (video available on my FF page, see signature), same from the microfilms (http://www.fischer-tropsch.org/prima...t%20S-01-7.pdf) :



(http://www.fischer-tropsch.org/prima...t%20S-01-7.pdf)




Interior of HA 201

As for a sound mod : just look at the list of sound files both in .wav and . ogg format : it's huge ! I made a smallish sound mod using RL japanese submarine sounds from the movie Gochin (filmed during I-10's 5th war patrol) but voices are hard, and I don't speak the language...

So we're doing the best we can to mod both the campaign and the subs, as accurately as possible, even modifying the 3D model as new information comes along.

btw found new intel on the web :

http://warshipsww2.eu/lode.php?langu...=2&idtrida=552



Submarines in mind for the campaign "Climb Mount Niitaka" :

Jyunsen B - IJN workhorse - 6 tubes forward - 0 aft - 17 torpedoes - 330 feet max depth

Type AM - IJN late war - 6 tubes forward - 0 aft - 12 torpedoes - 330 feet max depth

Kaidai 4 - IJN workhorse - 4 tubes forward - 2 aft - 14 torpedoes - 200 feet max depth

Jyunsen 1M - IJN workhorse - 4 tubes forward - 2 aft - 20 torpedoes - 260 feet max depth

and maybe others...

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Old 01-09-09, 03:52 PM   #248
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Default 8 tubes on german side

We can now implement other classes of Japanese submarines with 8 torpedo tubes

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Old 01-11-09, 08:58 AM   #249
keltos01
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Default Seaplane tender Chitose





is carrying a midget sub !!! anyone notice that before ??

cool for a base no ?
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Old 01-11-09, 12:02 PM   #250
Red Heat
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Incrible...looking a couple of hours from Japanese interior pics, camouflage drawings, and tecnical info but the only thing about interiors its from the Japanese midget submarines only...

http://www.history.navy.mil/photos/s...ss/mdg-d-5.htm

Any away in this website there a lot of info about Australian forces and Japanese forces:

http://www.awm.gov.au/

Another interesting link:

http://ww2db.com/country.php?cid=1

About submarines with large pics and diferent kinds of subs:

http://ww2db.com/ship.php?list=S

Documents, latters and maps:

http://ww2db.com/photo.php?list=sp&sp=d

Imperial Japanese Navy Signals and Instructions:

http://david.ijn.googlepages.com/home
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Old 01-11-09, 12:08 PM   #251
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Yeah, noticed it right at the start. Unfortunately, they made the @!$#@ thing part of the base ship model, instead of what it should have been, a stand-alone object like a plane, placed like a plane on the ship.

BTW, I never bothered to look at this, but must you use the german campaign, or is it possible to add player countries?
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Old 01-11-09, 03:14 PM   #252
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Quote:
Originally Posted by tater
Yeah, noticed it right at the start. Unfortunately, they made the @!$#@ thing part of the base ship model, instead of what it should have been, a stand-alone object like a plane, placed like a plane on the ship.

BTW, I never bothered to look at this, but must you use the german campaign, or is it possible to add player countries?
I am not sure what you are asking. We are only using the German Campaign because Keltos built the subs using Uboats. Any country is available for non-playable ships and bases, but the catch is the playable subs. The files are all different. The locations of the files are all different. In campaign even the folder structure is different.
I actually started this Campaign using my Playable Sen Toku built on a Gato but it was Japanese and was attacked by Allied ships. I had Japanese bases set up and started the Campaign using the Pacific campaign.
But Keltos (along with all the others I have seen) used the German subs to make playable subs and ships and since the files and locations are all different, they don't work on the Pacific Campaign side. With enough file changes I suppose it could be possible not to use the german side but I have not tried it.

As for countries, any country is available for non-playable ships and bases.

The only thing that would have been much easier is adding additional tubes. Keltos built a Truant which was built on a US sub and it had 8 forward tubes and 2 rear tubes and I made a launch panel with smaller lights to fit the 8 lights. In the uboat is doesn't seem to add lights even though the tubes are added, since there are only 6 to work with.
I don't know if all that babbling answered what you wanted to know.

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Old 01-11-09, 03:21 PM   #253
tater
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I meant playable ships (subs).

Meaning replicate all the GE_XXXXXX folders as JP_XXXXXX, and have the game present us with THREE campaign options, USN, IJN, and KM.

I was just wondering if this was possible with 1.5. Seems like the best way would have been for them to define "playable" via some mechanism in the UPC files.

Again, I haven't looked, but that would be ideal. Note that you can always remap (clone) all the IJN subs so they do not take the place of the german ones.
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Old 01-11-09, 04:31 PM   #254
keltos01
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Quote:
Originally Posted by tater
I meant playable ships (subs).

Meaning replicate all the GE_XXXXXX folders as JP_XXXXXX, and have the game present us with THREE campaign options, USN, IJN, and KM.

I was just wondering if this was possible with 1.5. Seems like the best way would have been for them to define "playable" via some mechanism in the UPC files.

Again, I haven't looked, but that would be ideal. Note that you can always remap (clone) all the IJN subs so they do not take the place of the german ones.

As for the subs they are already cloned.

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Old 01-11-09, 05:03 PM   #255
tater
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Have you tried creating a folder like UPCDataGE, called UPCDataJP, then lesse, add stuff in menu.txt...

Quote:
6000=GERMAN CAMPAIGN
6001=SWITCH SIDE
6050=Bulkhead

6060=Press F1 for help
6061=HELP (F1)

6065=NAVAL SUBMARINE SCHOOL
6066=NAVAL ACADEMY MÜRWIK

6070=AMERICAN SINGLE MISSIONS
6071=GERMAN SINGLE MISSIONS

6075=AMERICAN WAR PATROLS
6076=GERMAN WAR PATROLS

6080=Next ship type

6085=American
6086=German
See the gaps?

Add:
6002=JAPANESE CAMPAIGN
6067=NAVAL ACADEMY KURE
6071=JAPANESE SINGLE MISSIONS

etc.

Copy the German UPC stuff, and change all the names.

Dunno about the menu____.ini glop, that's greek to me.
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