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Old 08-16-22, 08:31 AM   #16
propbeanie
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Don't forget fellers, that there are the SubName and UnitPartsXSubName upc files that hold the actual crew members on board. Duty by shift and Battle Stations positions are actually placed from there. That screen drawing can mess with the best-laid plans in the upc files. They should match. It might also be why your 3rd Repair man doesn't show. Either that, or he is a Maytag Specialist, and decided to take the day to go fishing, instead of hanging around the shop...
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Old 08-16-22, 09:01 AM   #17
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Don't forget fellers, that there are the SubName and UnitPartsXSubName upc files that hold the actual crew members on board. Duty by shift and Battle Stations positions are actually placed from there. That screen drawing can mess with the best-laid plans in the upc files. They should match. It might also be why your 3rd Repair man doesn't show. Either that, or he is a Maytag Specialist, and decided to take the day to go fishing, instead of hanging around the shop...
I don't get your point. I got those positions in the screenshot by editing exactly those files you named: NSS_Uboat7b.upcge and UnitParts12VIIB.upc.
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Old 08-16-22, 10:09 AM   #18
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he is a Maytag Specialist,
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Old 08-16-22, 11:10 AM   #19
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Here's a first attempt for the VIIb:

https://mega.nz/file/8gAVxaSb#JqCfjQ...jmXo-z_QjVgcGQ

3 Officers, 4 Senior NCOs, 11 Junior NCOs and 29 seamen for a total crew of 47.

Unfortunately, the extra Damage Control Party member is missing, despite I added it. There must be something else that controls crews (or more specifically the DC team), and right now I can't find what it is.



Any feedback is welcome.


See that the positions that were dropped, in the other compartment areas, were edited out, along with the crew... was the slot for the 3rd damage control team crewman, added in...


Another point, to contemplate... on the berthing section... would it not make sense, to add 3 more slots, to the original 6, to have space to stuff the watch crew, outta harms way...


As I recall, their being there at station, is more prone to them, being hurt/killed... iirc...

If, am wrong on that last bit.. I'll... stand corrected.... but, think I'm right on what I recall... I think.









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Old 08-16-22, 01:43 PM   #20
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See that the positions that were dropped, in the other compartment areas, were edited out, along with the crew... was the slot for the 3rd damage control team crewman, added in...
Yes, it's been added (1 leader, 2 crewmen), but it just won't show. No idea why.

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Another point, to contemplate... on the berthing section... would it not make sense, to add 3 more slots, to the original 6, to have space to stuff the watch crew, outta harms way...


As I recall, their being there at station, is more prone to them, being hurt/killed... iirc...

If, am wrong on that last bit.. I'll... stand corrected.... but, think I'm right on what I recall... I think.
Correct. There are 9 slots in the Watch, when submerged 6 move to the Conning tower, the 3 left move to the Crew berthing.


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Old 08-16-22, 02:21 PM   #21
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Quote:
Originally Posted by JapLance View Post
Here's a first attempt for the VIIb:


3 Officers, 4 Senior NCOs, 11 Junior NCOs and 29 seamen for a total crew of 47.

Unfortunately, the extra Damage Control Party member is missing, despite I added it. There must be something else that controls crews (or more specifically the DC team), and right now I can't find what it is.



Any feedback is welcome.
yes, there is another section near the end of the Active User file that further defines the crew and their stations. it works hand-in-hand with the Crewmember Slots.

go check it out and see if you can pick up on the pattern. i say that because now that you are aware, and you understand the Crewmember Slots, you should be able to decipher the section assignments.

i am not at my SH4 computer otherwise i would paste-in an example.

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Old 08-16-22, 02:47 PM   #22
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Originally Posted by KaleunMarco View Post
yes, there is another section near the end of the Active User file that further defines the crew and their stations. it works hand-in-hand with the Crewmember Slots.

go check it out and see if you can pick up on the pattern. i say that because now that you are aware, and you understand the Crewmember Slots, you should be able to decipher the section assignments.

i am not at my SH4 computer otherwise i would paste-in an example.

Excellent! 48th and last member of the crew on board!




Silly me was looking for hints in other files, not in the same one I had already edited.

Thanks for the tip.
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Old 08-16-22, 02:58 PM   #23
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Originally Posted by JapLance View Post
Yes, it's been added (1 leader, 2 crewmen), but it just won't show. No idea why.



Quote:
Originally Posted by Mad Mardigan View Post
Another point, to contemplate... on the berthing section... would it not make sense, to add 3 more slots, to the original 6, to have space to stuff the watch crew, outta harms way...


As I recall, their being there at station, is more prone to them, being hurt/killed... iirc...

If, am wrong on that last bit.. I'll... stand corrected.... but, think I'm right on what I recall... I think.


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Originally Posted by JapLance View Post
Correct. There are 9 slots in the Watch, when submerged 6 move to the Conning tower, the 3 left move to the Crew berthing.

Ok, then on the point of having 9 there, instead of the 6... or in this case now... 3, I concur...


Much thanks to KaleunMarco... on that timely bit to the war effort there...











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Old 08-16-22, 03:27 PM   #24
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Excellent! 48th and last member of the crew on board!

Silly me was looking for hints in other files, not in the same one I had already edited.

Thanks for the tip.
i knew you would "get" it.
well done.

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Old 08-17-22, 10:55 AM   #25
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Here is the new version, with the complete crew also for the second tower:

https://mega.nz/file/8hBGiJhI#GiEt52...hlDGB6aXIRP7GE
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Old 08-17-22, 11:15 AM   #26
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Originally Posted by JapLance View Post
Here is the new version, with the complete crew also for the second tower:

https://mega.nz/file/8hBGiJhI#GiEt52...hlDGB6aXIRP7GE

Downloaded & testing...









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Old 08-18-22, 11:50 AM   #27
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Nice... started a fresh career in a VII-B, and was nice to start off, without having to weed out the overage of crew on board... leaving only to check the torp load out & shove off on patrol.


1 thing I did note... & NOT related to your work @JapLance... is with U-boat emblems... iirc I got the U-52... & is supposed to be an emblem for it... which, I did select to be added to the sub. On starting the patrol, I did take a moment, to check where it should be.... & NO sight of it... at all.


Per chance, if someone can take a look into that... would be appreciated... no rush...


Have to say, am looking forward to the other U-boats, having the starting crew, thus corrected.









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Old 08-18-22, 05:36 PM   #28
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Quote:
Originally Posted by Mad Mardigan View Post
Nice... started a fresh career in a VII-B, and was nice to start off, without having to weed out the overage of crew on board... leaving only to check the torp load out & shove off on patrol.


1 thing I did note... & NOT related to your work @JapLance... is with U-boat emblems... iirc I got the U-52... & is supposed to be an emblem for it... which, I did select to be added to the sub. On starting the patrol, I did take a moment, to check where it should be.... & NO sight of it... at all.


Per chance, if someone can take a look into that... would be appreciated... no rush...


Have to say, am looking forward to the other U-boats, having the starting crew, thus corrected.









M. M.
can you hop on discord for a few moments?
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Old 08-19-22, 05:53 AM   #29
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OK, next will be VIIc.

Starting from the VIIb template, I guess I'll add 1 man to the lookout section in each shift. This will make a crew of 51, close to the 52 I see usually credited in the VIIc.

Any suggestions?
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Old 08-19-22, 08:04 AM   #30
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Originally Posted by JapLance View Post
OK, next will be VIIc.

Starting from the VIIb template, I guess I'll add 1 man to the lookout section in each shift. This will make a crew of 51, close to the 52 I see usually credited in the VIIc.

Any suggestions?
yeah, add guys with good eyesight.
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