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Old 09-23-22, 08:30 PM   #16
bstanko6
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@Rosco

First, always try to attack on the surface no matter what.

Second, when you fire your torpedoes, always assume that they know where they’re coming from.

Whether you’re on the surface, or you are some merged, you have to leave the area as soon as possible from where you fired or torpedoes from. I call it the crime scene. You gotta get away from the crime scene as soon as possible. Always assume that the moment you fire the torpedoes, destroyers are on their way.
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Old 09-23-22, 08:37 PM   #17
bstanko6
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Old 09-24-22, 10:37 AM   #18
Rosco74
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Yeah that is what I thought. Not exactly when I fire the torpedoes, wich is strange as the DDs should hear the noise or those 2 or 3 fishes running after the merchant. But actually they start to launch their hunt when the torps hit the merchants...

Something strange I noticed in my previous convoy attack... I was deck awash in a calm sea with light fog. The DD pass just in front of me at around 2000 meters maximum without even noticing my U-boat, I could even see the men walking on the bridge without my binoculars...
But as I was waiting for the merchants, really happy that the escort didn't notice me, I intercepted a message : sub sighted.... those merchants had spotted me at no less than 3000 meters...
Seems like the merchant have better eyes than the DDs.

And thanks for the last video. But I watched again your previous video and it seems like the game gave really good tools to detect you while submerged but those escorts lack visual spotting distance compared to the merchants.
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Old 09-24-22, 10:42 AM   #19
Rosco74
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I found how to evade those damn DDs :-)
I was hiding right below a merchant
Took me 1 hour before they abort their hunt, because the merchant slowed down to 2 knots I dunno why and soon the DDs ran away to catch up with the main convoy...
Was fun haha, but long... 1 hour in real time without time compression lol
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