SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-14-22, 07:56 AM   #1
Tigershark
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Why does it take so many torpedo's

Why does it usually take so many torpedos to sink one ship?
I have set the torpedos depth to 6.2 meters for large tankers,5.8 meters for merchants and 2.5-3 meteres for small tankers.

It's not very often that I can sink a ship with just one torpedo.
On most sinkings for a large merchant I have to use 2 or 3 torpedos and for a large tanker it has taken 4 torpedoes.

I have tried to line up with the stern of any ship & take out their props,do this for as many ships as I can,then surface at a distance of 1-3 miles then shell the ships,but this is not always possible when the convoys hang around or the escorts hover around or the distance stretches over many miles.

Is it possible to set the torpedos to have a more realistic effect or even better one shot = one kill?

Thanks in advance
  Reply With Quote
Old 09-14-22, 08:12 AM   #2
Rob Jacobsen
Mate
 
Join Date: Apr 2022
Location: Irvington, NY, USA
Posts: 54
Downloads: 8
Uploads: 0
Default

I usually set my torpedo depth to match the ship's listed draft and use magnetic exploders. That does much more damage than hitting the side of the hull.
Rob Jacobsen is offline   Reply With Quote
Old 09-14-22, 09:34 AM   #3
Tigershark
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Rob Jacobsen View Post
I usually set my torpedo depth to match the ship's listed draft and use magnetic exploders. That does much more damage than hitting the side of the hull.
Thank you for replying. I have been told that there is a book(somewhere in the SH5 sim) that shows the draft of each type of ship,but for the life of me I could never find it.

I had set my torpedos as magnetic exploders & varying depths.
  Reply With Quote
Old 09-14-22, 10:56 AM   #4
Rosco74
Torpedoman
 
Join Date: Jun 2017
Posts: 117
Downloads: 45
Uploads: 0
Default

I just use the must have Mod that add critical hits to torpedoes..
You should try.
Rosco74 is offline   Reply With Quote
Old 09-15-22, 11:00 AM   #5
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by Tigershark View Post
Why does it usually take so many torpedos to sink one ship?
I have set the torpedos depth to 6.2 meters for large tankers,5.8 meters for merchants and 2.5-3 meteres for small tankers.

It's not very often that I can sink a ship with just one torpedo.
On most sinkings for a large merchant I have to use 2 or 3 torpedos and for a large tanker it has taken 4 torpedoes.

I have tried to line up with the stern of any ship & take out their props,do this for as many ships as I can,then surface at a distance of 1-3 miles then shell the ships,but this is not always possible when the convoys hang around or the escorts hover around or the distance stretches over many miles.

Is it possible to set the torpedos to have a more realistic effect or even better one shot = one kill?

Thanks in advance
Do you use any mods? Damage model is very different depending on whether we're talking about unmodded or modded game. I didn't play unmodded game much but from what I recall flooding is way too nerfed there requiring you to drain ships hitpoints to zero to kill it.
kapuhy is offline   Reply With Quote
Old 09-15-22, 01:48 PM   #6
Tigershark
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Rosco74 View Post
I just use the must have Mod that add critical hits to torpedoes..
You should try.
Thanks Rosco. I have never added any mods,but I will now.
  Reply With Quote
Old 09-15-22, 01:49 PM   #7
Tigershark
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by kapuhy View Post
Do you use any mods? Damage model is very different depending on whether we're talking about unmodded or modded game. I didn't play unmodded game much but from what I recall flooding is way too nerfed there requiring you to drain ships hitpoints to zero to kill it.
Thanks apuhy. I will be adding some mods now.when I find the right ones to add to make SH5 better.
  Reply With Quote
Old 09-15-22, 03:35 PM   #8
Rosco74
Torpedoman
 
Join Date: Jun 2017
Posts: 117
Downloads: 45
Uploads: 0
Default

Ah if it's stock game then I understand. You should try The Wolves of Steel Mod, it's simple to install and include most must have mods. The problem is that you will have to start a new career probably.
Rosco74 is offline   Reply With Quote
Old 09-16-22, 02:16 AM   #9
Tigershark
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Rosco74 View Post
Ah if it's stock game then I understand. You should try The Wolves of Steel Mod, it's simple to install and include most must have mods. The problem is that you will have to start a new career probably.
Thanks Rosco I will try the wolves of steel. I dont mind starting a new career, it will be fun trying something new.
  Reply With Quote
Old 09-16-22, 01:12 PM   #10
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by Tigershark View Post
Why does it usually take so many torpedos to sink one ship?
I have set the torpedos depth to 6.2 meters for large tankers,5.8 meters for merchants and 2.5-3 meteres for small tankers.

It's not very often that I can sink a ship with just one torpedo.
On most sinkings for a large merchant I have to use 2 or 3 torpedos and for a large tanker it has taken 4 torpedoes.

I have tried to line up with the stern of any ship & take out their props,do this for as many ships as I can,then surface at a distance of 1-3 miles then shell the ships,but this is not always possible when the convoys hang around or the escorts hover around or the distance stretches over many miles.

Is it possible to set the torpedos to have a more realistic effect or even better one shot = one kill?

Thanks in advance


Another thing to remember & bear in mind... that historically, they did suffer from some real bad issues with certain torps, heck... even the U.S. fleetboats, dealt with their own issues on the Mk XIV torps... & one other one, will have to Redig back through research... but... suffice it to say, that was modeled into the sim... I believe.



Though not greatly, as modders have had to iron & hammer those aspects out, to the best of their ability & quite well... I might add.



To the point that I've felt a great deal of frustration, watching a planned out attack, go to hades in a hurry, watching torps premature explode, not go off, run deeper than set... all those nice... loverly pains in the aft torp tube issues...



Main point is here... to keep that in mind, on why & how come it often takes more torps, than what you think should be used to down a target.



I will admit, when you sink a target, with 1 shot... or just the right # of them, that you figure it should take to do the job... it is a sweeeeetttt feeling.





Any who... hope this helps...











M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 09-17-22, 09:46 AM   #11
Tigershark
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Mad Mardigan View Post
Another thing to remember & bear in mind... that historically, they did suffer from some real bad issues with certain torps, heck... even the U.S. fleetboats, dealt with their own issues on the Mk XIV torps... & one other one, will have to Redig back through research... but... suffice it to say, that was modeled into the sim... I believe.



Though not greatly, as modders have had to iron & hammer those aspects out, to the best of their ability & quite well... I might add.



To the point that I've felt a great deal of frustration, watching a planned out attack, go to hades in a hurry, watching torps premature explode, not go off, run deeper than set... all those nice... loverly pains in the aft torp tube issues...



Main point is here... to keep that in mind, on why & how come it often takes more torps, than what you think should be used to down a target.



I will admit, when you sink a target, with 1 shot... or just the right # of them, that you figure it should take to do the job... it is a sweeeeetttt feeling.





Any who... hope this helps...











M. M.
I used to have a fair few WW2 autobiographies,some signed,until my wife decided to have a clearout & threw them away while I was at work,the books were by both British & German air & naval crews of many ranks.,they would have been worth a packet now.

I had one by Otto Kretschmer(u-99) telling about his combat patrols and U99's sinking by Captain Walker(RN).
I remember reading about the dud torpedos & how the crews were frustrated by this after stalking a convoy or single ship only for the torpedo to hit the ship and just banged against it.
  Reply With Quote
Old 09-17-22, 05:03 PM   #12
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by Tigershark View Post
until my wife decided to have a clearout & threw them away while I was at work
...wait what? Sorry for going off topic but throwing away someone's personal things without their permission... ouch.
kapuhy is offline   Reply With Quote
Old 09-18-22, 10:38 AM   #13
Tigershark
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by kapuhy View Post
...wait what? Sorry for going off topic but throwing away someone's personal things without their permission... ouch.
I wasnt bothered by the value of the books( I had been offered £300 for them) What bothered me was that I loved to read them time & time again & the history that they contained.
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.