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Old 12-14-21, 10:18 PM   #1186
KaleunMarco
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Originally Posted by Mad Mardigan View Post
I totally forgot about the splash screen... there is, however... another subsimmer, that worked a correction splash screen, for Dark Waters...
i did not know that...missed it. still can't find it.
so, making a long story shorter, if one d/l the file now will it yield a V6 splash screen or do we need to d/l a separate file and mod it into DW?
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Old 12-14-21, 11:46 PM   #1187
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Quote:
Originally Posted by KaleunMarco View Post
i did not know that...missed it. still can't find it.
so, making a long story shorter, if one d/l the file now will it yield a V6 splash screen or do we need to d/l a separate file and mod it into DW?
Grabbing a download, you can take & follow in OM: DW folder... to the exact 1 that the reworked splash screen path follows in it (after unzip of the zipped file, of course) then just copy paste in the right folder path in OM: DW's... thereby, getting the splash screen, set to rights in displaying v6, rather than v5.

Hopefully, i didn't make the explanation... too convoluted.

Requires finding the exact post they have the link to it. I know it is in this thread... just don't recall the exact post #... dang this ol' rusty, duty, beat up ol' hd of a brain...

If not able to find it... lemme know & I'll zip & drop it into a file share & share the link for it.... as I still have that included in My OM: DW's mod set up. Just hit Me up in a DM... & I'll post the link to the file share on it.



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Old 12-15-21, 01:49 AM   #1188
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Originally Posted by Mad Mardigan View Post
Ahoy, Well Hammer...

The Op. Monsun: Dark Waters v6 part, if memory serves Me correctly.... auto installs... blend/merging with your Silent Hunter IV: Wolves of the Pacific: Uboat Missions v1.5 files & folders.

Is no separate folder... to activate of OM: DW v6...

The installer, sets up jsgme & the subsequent "optional" mods in the main SH4 folder, as well... I believe, as well...

Then, is just a matter of deciding what optional's to add into the mix, leave out... making sure to get them in a proper activated order.

That, again... if I'm recalling that info correctly. It has been some time since I had to run the install of the mod set. I shall, admit.

Hope(fully) this info (is correct 100%) & helps...



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Thank you for your reply. I figured it out in practice. Everything works great.
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Old 12-15-21, 01:53 AM   #1189
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Originally Posted by KaleunMarco View Post
MM is correct.
the D/L file OM_DarkWaters_V6 contains the \Data, main folder of the mod, as well as a \Mods folder for use with JSGME. The Mods folder contains approx a dozen or so special options' mods that a kaleun may apply to DW Ver 6 at their discretion.

one more item, when you run DW V6 you will see the beautiful splash screen which will have Dark Waters Version 5. the main guy for this mega-mod forgot to update the splash screen. Rest assured you are playing Version 6.

Good Luck, Herr Kaleun.

Thanks for the quick explanation. You have confirmed my guess.
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Old 12-16-21, 04:21 PM   #1190
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Old 12-16-21, 05:31 PM   #1191
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Quote:
Originally Posted by KaleunMarco View Post
i did not know that...missed it. still can't find it.
so, making a long story shorter, if one d/l the file now will it yield a V6 splash screen or do we need to d/l a separate file and mod it into DW?
If by that, you were asking for clarity in that corrected splash screen is now residing in the main downloadable beast that is... DW v6...

Nary a clue... dunno if... Fifi, ever hauled it out of the d/l link repository long enough to pigeonhole that splash screen in or not... *shrugs* As I have everything (that I am aware of, right now... outside of that work you're doing with corrections... which I may add, wouldn't mind a peek at them, Myself... )

What I can... tell you... with 100% certainty, is upon locating that link, (provided it hasn't disappeared faster than light... that is. )
will be the reworked DW's splash screen that reads v6, rather than v5... & well... instructions that make it so easy, even a cave man could install it to its rightful spot in the main folder.



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Old 12-16-21, 08:04 PM   #1192
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Originally Posted by Mad Mardigan View Post
... & well... instructions that make it so easy, even a cave man could install it to its rightful spot in the main folder.
did he just call me a ........
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Old 12-16-21, 09:37 PM   #1193
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did he just call me a ........


KaleunMarco...

Who... Moi... nawww... I'd never do that...



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Old 12-16-21, 09:51 PM   #1194
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Ok, success... found the post, by "themrwho", who took the v5 splash screen & reworked it.

Post is found here:

https://www.subsim.com/radioroom/sho...&postcount=920

Note: The link, for the reworked v6 splash screen replacement, is the "1st" link... NOT the 2nd one...

Hope this helps... & might help, if it was able to be rehosted here on subsim... with a hard coded link, directing its location in the downloads section here on subsim... in the 1st post.

Just a suggestion...

That is... if themrwho, has no objections to that, being done,.. that is...

I'd hope they wouldn't object...



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Old 12-17-21, 05:44 PM   #1195
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Originally Posted by Mad Mardigan View Post
Ok, success... found the post, by "themrwho", who took the v5 splash screen & reworked it.
good job, mister.
you can have a weekend pass for liberty.

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Old 12-17-21, 08:09 PM   #1196
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Old 12-25-21, 11:19 AM   #1197
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Merry Christmas and Happy New Year to all!

Quote:
Originally Posted by Mad Mardigan View Post
Ok, success... found the post, by "themrwho", who took the v5 splash screen & reworked it.
Post is found here:
https://www.subsim.com/radioroom/sho...&postcount=920

if it was able to be rehosted here on subsim... with a hard coded link, directing its location in the downloads section here on subsim... in the 1st post. Just a suggestion... That is... if themrwho, has no objections to that, being done,.. that is... I'd hope they wouldn't object...
Sure, happy to re-host as you see fit. As stated in the post, I take no credit for my tiny modification. It belongs to fifi & DW Team.

Thanks for this great mod!
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Old 02-09-22, 01:01 PM   #1198
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Hi,

I tried to launch a campaign with the Dark Waters Mod without success.

Already, when I launch it I have a message that tells me that a file is missing:
data/menu/ksd_main_interface/chronometer/chronometer.tga

Despite this message, the game starts.

I create my captain, prepare my uboat.
And it is only when I validate the place of my spawn, after the loading that I crash.
I hear the beginning of the uboat starting sounds, then crash.

No error message...

Any idea?
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Old 02-09-22, 01:12 PM   #1199
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Quote:
Originally Posted by nazaka View Post
Hi,

I tried to launch a campaign with the Dark Waters Mod without success.

Already, when I launch it I have a message that tells me that a file is missing:
data/menu/ksd_main_interface/chronometer/chronometer.tga

Despite this message, the game starts.

I create my captain, prepare my uboat.
And it is only when I validate the place of my spawn, after the loading that I crash.
I hear the beginning of the uboat starting sounds, then crash.

No error message...

Any idea?
I suspect you have conflicting mod installs. Don't mix KSD II game with modpacks.
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Old 02-09-22, 01:18 PM   #1200
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I have two different versions of SH4: one for KSD 2 and the other for Dark Waters


For Dark Waters, I went through the Steam version... if that helps
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