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Old 09-11-11, 06:17 PM   #31
Faamecanic
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Quote:
Originally Posted by privateer View Post
I've heard very few Bands in the U.S.A. that still drive this way.
Most seem to have lost the thing I want.

Agreed... I think there are a few out there (Disturbed, Korn, Five finger death Punch, Maryln Manson, and of course anything with Corey like Slipknot and Stone Sour). But most are going more and more commerical, all sounding like eachother. Do your own thing...if the big label producers dont like it, release on a private label on iTunes. If your good enough you will get there. But be true to the sound you want to create, not what gets airplay on the radio (...metallica...ahem....)

I do admire how Corey does hard core with Slipknot, but has the talent to do melodic Metal with Stone Sour, and now singing with Apocalyptica.

Ok ...Ill stop now...lol. Keep jamming with the mods (and music accompanyment...lol)!
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Old 09-11-11, 06:20 PM   #32
Madox58
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Future adjustments planned would only affect your saves if you saved in the Bunker.
And even I have not tested saves to the other areas open now!
That's why I ask for testers.
So they can lock up thier systems or CTD while I keep working.


Kind of cold hearted I admit, but it gets things done at a controlled pace!
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Old 09-11-11, 06:29 PM   #33
tonschk
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The ladder is a bit floating (apparently) on air but just a little , difficult to notice

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Old 09-11-11, 06:39 PM   #34
Madox58
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Apocalyptica has had me since that crazy Ferret, Dowly, turned me on to them!!


I also enjoy the Sound tracks from Cirque du Soleil

Saw them in Las Vegas a few years back.
And one of my favorite songs (Mostly because the Grand kid likes it)
By the Zoo Gang.
'I like to move it'


Crank that up on a 75 watt system and things get jumping!
I use to have a video of me working on things and that was the sound track.

Last edited by Madox58; 09-11-11 at 06:52 PM.
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Old 09-11-11, 07:06 PM   #35
Madox58
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Quote:
Originally Posted by tonschk View Post
The ladder is a bit floating (apparently) on air but just a little , difficult to notice

That's one of the things I noted also.

Easily fixed by lowering the Y setting of it's position.
We don't even need to adjust the normals or faces settings.
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Old 09-12-11, 12:32 AM   #36
Obelix
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WOW! Great work! SH5 continues to gain momentum! Keep it up!
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Old 09-12-11, 05:47 AM   #37
Magic1111
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Quote:
Originally Posted by privateer View Post
Magic,

The first song is "I'm not Jesus",
by Apocalyptica featureing Corey Taylor from SlipKnot.

The second song is "Veteran of Psychic Wars",
Originally by Blue Oyster Cult,
this version is performed by Tarot.

Both Bands are Finnish by the way.
To me it just seems they have the Old School Heavy Metal thing I love.
Many thx for reply Jeff!!!

Best regards,
Magic
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Old 09-12-11, 06:49 AM   #38
urfisch
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great work, private. havent found any probs in the open bunker, beside the blinkin sky.



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Old 09-12-11, 07:21 AM   #39
thfeu58
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Quote:
Originally Posted by privateer View Post
The start of opening the Bunker to walkabout in for one thing.
It is most important as a proving ground for a few Tools and techniques that will finally allow massive modifications to existing GR2 files.
Or the creation of NEW GR2 files.

It is the preview of nearly 1.5 years of messing about and learning and searching for Tools that work with SH5.

You are already very much and your work is very valuable and irreplaceable.
Maybe it's us, thanks to your work sometime possible to start in SH5 not only from the bunker, but also from the wharf.
Thanks, I'm happy!
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Old 09-12-11, 03:06 PM   #40
Madox58
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Quote:
Originally Posted by urfisch View Post
great work, private. havent found any probs in the open bunker, beside the blinkin sky.




I'll flip a few faces to close those flaws and post a link here ASAP.
It will also include the AO textures adjusted so the shadow of the Gate is removed.

I won't call it a release at this time but anyone can try it out as they wish.

All I ask is that everyone look for things that need fixed!
The floating ladder is an example, as was the Sky issue.

I will also start explaining how this Bunker was adjusted to allow Us to move around,
Some of the issues I found with moveing outside of the Bunker and possible solutions,
and how I started with no Bunker at all and how we can replace the Bunker and have docks instead.

Once I've completed helping Everyone learn a few things?
(And complete the first New Ship imported in GR2 format!)
I plan to sit back and relax and see what you all do.

I've only wanted to solve the GR2 issues from the start.
My Goal is nearing it's end at this point in time and that feels GREAT!
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Old 09-12-11, 11:09 PM   #41
THE_MASK
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Nice
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Old 09-13-11, 04:34 AM   #42
lesec74
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Hi privateer,

can you explain when you say "the first new ship" ? that is to say a new playable sub?

thanks for answer and sorry for my english
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Old 09-13-11, 04:53 AM   #43
Alex
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@ lesec74 : Hmm, non, je pense que non.
Mais bon, prends place, il devrait te plaire, ce nouveau navire.*

*Erm, I don't think so.
But still, take a seat, I think you'll not be disappointed.


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Old 09-13-11, 07:45 AM   #44
reaper7
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Default Nice Work

Just seen the Thread and video you posted, finally you can get a good workout running the full bunker great work will really add to the immersion factor.
Also look forward to seeing your new GR2 ship sailing the sea's
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Old 09-16-11, 06:28 PM   #45
Madox58
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Was a rough week and had no time to work on a public example.
Played Tunnel Rat for a few days,
Got stung by a Hornet while doing that and couldn't walk for 2 days,
and had to baby sit younger workers who think they know it all!

I'll get it done this weekend and post it here.

Again, this is not a release that I would call anywhere near it's potential.
You will not be able to walk the entire Bunker,
There are major 3D problems that need corrected,
stuff added or moved.
The list is nearly endless!
I hope that all that check it out keep a sharp eye for the details!
It can all be fixed and more over time.

In the interm?
If you wish to do the same things you will need a few programs and learn to use them.
A Hex Editor (I recommend SweetScape's 010)
A 3D modeling program that works with obj files for now.
EditPad Pro.
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