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Old 10-03-21, 07:24 PM   #1051
Kal_Maximus_U669
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Quote:
Originally Posted by Stormfly View Post
sh3 style is only my taste, you may use sh5 style without a problem.
Thank"s for this
do you plan any new work ... I find that the ambient ventilation sound is a little too loud in the command room ..
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Old 10-04-21, 03:26 PM   #1052
Lugermann
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Someone have the file for louder engine sounds of the first post? Thanks.
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Old 10-07-21, 03:22 PM   #1053
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Thank"s for this
do you plan any new work ... I find that the ambient ventilation sound is a little too loud in the command room ..
youre the first one moaning about that, it took a lot of my time and energy creating it as close as possible to Das Boot movie...
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Old 10-07-21, 03:28 PM   #1054
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Quote:
Originally Posted by Lugermann View Post
Someone have the file for louder engine sounds of the first post? Thanks.
thanks to THEBERBSTER we have it here: http://www.mediafire.com/file/zu449c...ounds.rar/file
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Old 10-08-21, 03:45 PM   #1055
Lugermann
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Quote:
Originally Posted by Stormfly View Post
thanks to THEBERBSTER we have it here: http://www.mediafire.com/file/zu449c...ounds.rar/file

Great! Thank you!
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Old 10-09-21, 10:34 PM   #1056
les green01
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wouldnt mind testing
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Old 10-11-21, 08:22 AM   #1057
Kal_Maximus_U669
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Quote:
Originally Posted by Stormfly View Post
youre the first one moaning about that, it took a lot of my time and energy creating it as close as possible to Das Boot movie...
I am aware of the work you have done but I find that this sound will be better less loud .. now it only commits me and thank you for your work which I have used for a long time so much it brings a plus ..
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Old 10-12-21, 03:56 AM   #1058
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Old 12-25-21, 03:50 AM   #1059
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Is the download updated yet? Has anyone got it working with TwoS or a working order?

Last edited by 880-5; 12-28-21 at 03:40 PM.
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Old 02-24-22, 08:18 AM   #1060
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Good question... Today, i got at least 1 answer from Fitzcarraldo that it would work well with TWOS and some ppl would request it. He ask sending it to Neal so it can be added to the DL-section.

One answer is a bit sparse but I give permission for that now.
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Old 02-24-22, 11:18 AM   #1061
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Old 03-01-22, 09:02 AM   #1062
Stormfly
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Neal put it into the dl section, so i updated the new`s ticker (1.st post)

missing new readme:

commands so far: (US keyb layout, should work for all)

G Send bridge crew below deck and prepare for diving
shift+G Send bridge crew back on bridge if you dont want to dive
U Snorkel dept (diff callout used (good regarding diving to deep))
shiftHOME Toggle OBS scope (for 3d scope sound)
shiftEND Toggle attack scope (for 3d scope sound)
shiftF1 Flood tube 1 (sound only)
shiftF4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shiftP Sonar, normal sweep


Would highly recommend editing TDW options file regarding diesel startup sequence timing after surfacing and so on.

Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.


Changes on menu.txt:
-Make these changes if you like:

;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.


As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).

...am shure i forgot something
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Old 03-01-22, 10:56 AM   #1063
fitzcarraldo
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Quote:
Originally Posted by Stormfly View Post
Neal put it into the dl section, so i updated the new`s ticker (1.st post)

missing new readme:

commands so far: (US keyb layout, should work for all)

G Send bridge crew below deck and prepare for diving
shift+G Send bridge crew back on bridge if you dont want to dive
U Snorkel dept (diff callout used (good regarding diving to deep))
shiftHOME Toggle OBS scope (for 3d scope sound)
shiftEND Toggle attack scope (for 3d scope sound)
shiftF1 Flood tube 1 (sound only)
shiftF4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shiftP Sonar, normal sweep


Would highly recommend editing TDW options file regarding diesel startup sequence timing after surfacing and so on.

Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.


Changes on menu.txt:
-Make these changes if you like:

;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.


As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).

...am shure i forgot something
Many thanks Stormy. All these commands work fine in my TWoS.

Best regards.

Fitzcarraldo
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Old 03-10-22, 06:22 PM   #1064
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Installed easy and sounds great. It did slow my frame rates down big time when I had all the optional bits installed but I backed a couple of them out and it works like a champ. GOOD JOB!

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Old 03-11-22, 01:17 AM   #1065
GrenSo
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Quote:
Originally Posted by Stormfly View Post
Neal put it into the dl section, so i updated the new`s ticker (1.st post)

missing new readme:

commands so far: (US keyb layout, should work for all)

G Send bridge crew below deck and prepare for diving
shift+G Send bridge crew back on bridge if you dont want to dive
U Snorkel dept (diff callout used (good regarding diving to deep))
shiftHOME Toggle OBS scope (for 3d scope sound)
shiftEND Toggle attack scope (for 3d scope sound)
shiftF1 Flood tube 1 (sound only)
shiftF4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shiftP Sonar, normal sweep


Would highly recommend editing TDW options file regarding diesel startup sequence timing after surfacing and so on.

Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.


Changes on menu.txt:
-Make these changes if you like:

;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.


As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).

...am shure i forgot something

Everything works fine, but I have to change, if I have the time, the complete key settings to my own and German one.
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