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Old 05-03-23, 01:07 PM   #5431
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One torp kill on even heavy cruiser is doable. Yesterday, I sank one Myoko with single torp right below the rear turret. I guess it triggered the magazine explosion. But that takes extreme luck. On another occasion, another Myoko ate 3 torp but still kept on going. So out of the 3 torp types available to US sub force: mk10, mk14 and mk18, mk14 is the most powerful one?
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Old 05-03-23, 03:29 PM   #5432
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Quote:
Originally Posted by Wolfcat View Post
One torp kill on even heavy cruiser is doable. Yesterday, I sank one Myoko with single torp right below the rear turret. I guess it triggered the magazine explosion. But that takes extreme luck. On another occasion, another Myoko ate 3 torp but still kept on going. So out of the 3 torp types available to US sub force: mk10, mk14 and mk18, mk14 is the most powerful one?
Mine.
Special mixture.
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Old 05-04-23, 06:33 AM   #5433
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Quote:
Originally Posted by Wolfcat View Post
One torp kill on even heavy cruiser is doable. Yesterday, I sank one Myoko with single torp right below the rear turret. I guess it triggered the magazine explosion. But that takes extreme luck. On another occasion, another Myoko ate 3 torp but still kept on going. So out of the 3 torp types available to US sub force: mk10, mk14 and mk18, mk14 is the most powerful one?
The Mark 10 according to wikipedia had a warhead that weighed 497 lbs., made of TNT
https://en.wikipedia.org/wiki/Mark_10_torpedo

The Mark 18 mod 1 weighed 595 lbs, but was torpex, a 'stronger' explosive, while the Mark 14 mod 3 had a 668 lb torpex warhead
http://www.navweaps.com/Weapons/WTUS_WWII.php

The Mark 14 initially was made with a 500lb tnt head, similar to the Mark 10, and the 18 was first made with a 600lb torpex head. The difference between the 14 & 18 for the warhead weight was probably due to the 18's use of an electric motor (slower) and the additional battery weight (lead-acid). The Mark 10 also had a depth-keeping problem, due to the Navy having tested (such as they supposedly did) their torpedoes with a dummy "practice" warhead that was filled with water, that at the end of their runs, expelled the water and then floated to the surface (in theory anyway). The real warheads weighed quite a bit more of course, hence the deep-running behavior.
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Old 05-04-23, 07:50 AM   #5434
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I finally got my 1st Gato, skipping over Tambor/Gar (albeit a bit late: Nov 1942). I guess it's like what @propbeanie said. You have to get good mission rating, not just total renown. Be aggressive. I sneaked into Truk again and this time, got shot at by a submarine. I saw the enemy torpedoes streaking by me and lucky I was deep enough to avoid it. I was running out of torps and heading home, but ran into two convoys with big escorts. I still attacked them with my remaining few weapons including one very long range shot on a fast moving merchant at 7000yrd (I am playing at 90% realism, only unchecked external view). Btw, a couple of more of observations:

1. last night I pulled into my base port at Brisbane and found many sinking ships and fires. Did it get attacked by Japanese? Most sinking ships have no visible damage (no holes on them), only one has a small fire on it. Brisbane is pretty far from the front, Japanese navy would venture that far? I hope it's not one of those anomalies caused by fragile installations and some file issues.

2. Sub skins: All American subs are painted in black. It's kinda dull since many classes look very similar. Would any later classes have different color paint?

3. How do you tell if some areas are protected by mines?

4. What do metals do now? I remember it used to increase experience, but I don't see anything happening.
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Old 05-04-23, 09:13 AM   #5435
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1. This is a problem with the game. While you are on patrol, the home port receives the same bad weather you encounter. "Docked" ships drift with the "wind", and smack into each other and the docks, plus, the moving patrol ships will sometimes have said drifting ships in their paths, and the collision avoidance does not do a good job... So the livelier a modder attempts to make a base, the more often that happens. But there was an air raid there... yeah, that's the ticket yeah... that's it... an air raid, yeah...




2. The MS9 scheme was on most subs until 1944, even though the MS32/33 was authorized in 1943. Paint was almost a luxury item at the time... yeah, that's the ticket...

3. Well, there were minefield maps made as the information came in from several sources, but we have not been able to find even somewhat accurate information. Also, we have tried to "draw" red boxes and lines where minefields might be found and have them show on the NavMap, but it reminds me too much of a kindergarten drawing I did in 1962... worse than stick figure people... sigh - If we can, we'll attempt to "draw" a maps that would be a pull-out drawing. In the meantime, if you want to "cheat", open the Mission Editor (Sh4MissionEditor.exe) and navigate into the data campaigns campaign folder, and open "Jap_Minefields.mis" file, and you can see where they are. As mentioned, the US commanders would have had close to that same information, though not always in a timely manner, since the Japanese did move the fields at times, and add to others, especially if they thought the US was going to make a move on a location, such as Okinawa seemed a logical place to protect after the Philippines, but especially after Iwo Jima.

4. Medals are nothing but decoration basically. It looks like the original intention was to have it improve boat morale, but it does not appear to be implemented. After each patrol when you dock and are back in the office, if you go to your crew page, you can click on the various little icons in the upper left, and award promotions and medals to your crew. Trying to remember who was on duty during any given attack can be problematic (for my brain), so I usually pepper them around throughout the boat.
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Old 05-05-23, 11:30 AM   #5436
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Default Avoid Using FOTRSU Keyboard Command <CTRL><N> "Follow Nearest Warship"

Avoid Using FOTRSU Keyboard Command <CTRL><N> "Follow Nearest Warship".
Apparently the "Easter Egg" for "RESET/CLEAR WEATHER" is also triggered by the same command <CNTRL><N>

So far my research indicates that <CNTRL><N> is built into the SH4.exe file and cannot be changed or overwritten.

So, there I was using Keyboard Command "Follow Nearest Warship" and Clearing my weather each and every time....

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Old 05-05-23, 01:28 PM   #5437
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Originally Posted by Front Runner View Post
Avoid Using FOTRSU Keyboard Command <CTRL><N> "Follow Nearest Warship".
Apparently the "Easter Egg" for "RESET/CLEAR WEATHER" is also triggered by the same command <CNTRL><N>

So far my research indicates that <CNTRL><N> is built into the SH4.exe file and cannot be changed or overwritten.

So, there I was using Keyboard Command "Follow Nearest Warship" and Clearing my weather each and every time....

i re-assigned that function to a different key.
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Old 05-05-23, 07:33 PM   #5438
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Quote:
Originally Posted by Front Runner View Post
Avoid Using FOTRSU Keyboard Command <CTRL><N> "Follow Nearest Warship".
Apparently the "Easter Egg" for "RESET/CLEAR WEATHER" is also triggered by the same command <CNTRL><N>

So far my research indicates that <CNTRL><N> is built into the SH4.exe file and cannot be changed or overwritten.

So, there I was using Keyboard Command "Follow Nearest Warship" and Clearing my weather each and every time....

Quote:
Originally Posted by KaleunMarco View Post
i re-assigned that function to a different key.
Searching on my end did not yield any hits either, so it must be buried somewhere in one of the act, dll or the exe file... Therefore, we'll do a new key stroke. KaleunMarco, which key combo did you use? I'm thinking of the easy way out, with <Ctrl><H>, since "H" takes you to the sonar station, and is just above the "N", which does the Report nearest sound contact... ?? We'll have to put a "Do Not TOUCH!!!" sign in red letters on the <Ctrl><N> combo, since it for whatever reason, does BOTH functions. The only keystroke in the game that does that... sigh
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Old 05-05-23, 08:01 PM   #5439
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Originally Posted by propbeanie View Post
Therefore, we'll do a new key stroke. KaleunMarco, which key combo did you use?
after further review, i did NOT change the Follow Nearest Warship, i use Report_nearest_visual_contact because i discovered that it works both surfaced and submerged. so, thanks to Ubi, that command functions as Report_nearest_visual_contact and "Report_nearest_hydrophone_contact".


i use the V character.

i forget if the command was there or i had to create it. keep in mind that if you add it, you may exceed the MaxKeyCommandsNb limit. i've been stung by that one.
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Old 05-06-23, 11:17 AM   #5440
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OK fellers, try this little "test" mod:

TestCommands.7z

It changes the <Ctrl><N> for "Follow Nearest Warship" to a <Ctrl><H> combo, which was the easiest way to go. That leaves the <Ctrl><N> as "Re-set Weather" only... and it is a rather stark "re-set" indeed... wowsers.
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Old 05-06-23, 11:30 AM   #5441
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Default firing up FOTRSU after hiatus

hey PB,

is this still a good config for FOTRSU?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
550 Jimimadrid SubManagement
500 Jimimadrid Sailors for FotRSU
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Old 05-06-23, 11:31 AM   #5442
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Should be

I have not checked jimimadrid's latest, but I do not see how they could trash much as far as boat ops go, so should be good on the last two also.
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Old 05-06-23, 11:33 AM   #5443
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Hey folks, I am not sure if this is a bug or anything. The front deck gun and rear flak combo has some issues. I cannot access the flak. Nor is it crew-able. Is it just an eye candy?
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Old 05-06-23, 11:34 AM   #5444
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Quote:
Originally Posted by Wolfcat View Post
Hey folks, I am not sure if this is a bug or anything. The front deck gun and rear flak combo has some issues. I cannot access the flak. Nor is it crew-able. Is it just an eye candy?
post your config, please.
JSGME-Tasks-Export to Clipboard, then post here (ctrl+v).
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Old 05-06-23, 11:44 AM   #5445
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... in addition, did you change the deck gun position? What boat, where did you start from, what is the current date?
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