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Old 09-25-23, 07:18 PM   #5701
KaleunMarco
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Originally Posted by Kal_Maximus_U669 View Post
Hey Kaleun...my best regards.
I just read his impressive career story... John Paul Jones a sacred sailor..
I don't know if we should give credence to this quote in the end...
Kind regards, Kal Maximus U669
JPJ was a heck of good sailing captain, who truly knew how to fight a ship of his time.
personally, he was a bit of a self-promoting prat. there is not enough fame in the world for him to acquire.

still....he was a heck of a skipper.

if you ever make it over to the States, you must visit the Naval Academy in Annapolis. JPJ is buried in a crypt below the chapel.
https://www.usna.edu/Chaplains/virtualTour/crypt.php

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Old 09-25-23, 07:33 PM   #5702
Kal_Maximus_U669
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Originally Posted by KaleunMarco View Post
JPJ was a heck of good sailing captain, who truly knew how to fight a ship of his time.
personally, he was a bit of a self-promoting prat. there is not enough fame in the world for him to acquire.

still....he was a heck of a skipper.

if you ever make it over to the States, you must visit the Naval Academy in Annapolis. JPJ is buried in a crypt below the chapel.
https://www.usna.edu/Chaplains/virtualTour/crypt.php

Hey KM
Thank you for the 3d links
I saw this in a simple photo..
You read my thoughts.... I just observed this magnificent
grave..
An incredible sacophagus superb piece
Yes if I ever come to your country... it deserves a visit it's imperative... but it would take me 1 year because there are so many things that fascinate me in America..

Last edited by Kal_Maximus_U669; 09-25-23 at 07:50 PM.
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Old 09-26-23, 09:52 PM   #5703
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There are some deadly destroyers in this mod...


Last night, on my first trip out in my new Tambor, I ran across a destroyer escort patrolling the south end of the Sibutu Passage. The damn thing must have had radar, because it was pitch black out (I couldn't see the destroyer) but it made a 26 knot beeline to me. Hammered me with depth charges for a while, then wandered off. I surfaced, started to repair the damage, and the damn thing hustled right back to me. Pinned me back down and killed me, despite me doing my best to get out of the way at 325 feet.


Part of me was going "Wait, I know Japanese depth charges were supposed to not go that deep this early in the war," but the other part of me was delighted at how good that thing was. It circled around me, pinging me from all sides, working out exactly where I was.


Career #3 coming up. Excellent mod!
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Old 09-27-23, 08:51 AM   #5704
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There are some deadly destroyers in this mod...


Last night, on my first trip out in my new Tambor, I ran across a destroyer escort patrolling the south end of the Sibutu Passage. The damn thing must have had radar, because it was pitch black out (I couldn't see the destroyer) but it made a 26 knot beeline to me. Hammered me with depth charges for a while, then wandered off. I surfaced, started to repair the damage, and the damn thing hustled right back to me. Pinned me back down and killed me, despite me doing my best to get out of the way at 325 feet.


Part of me was going "Wait, I know Japanese depth charges were supposed to not go that deep this early in the war," but the other part of me was delighted at how good that thing was. It circled around me, pinging me from all sides, working out exactly where I was.


Career #3 coming up. Excellent mod!
This is excellent my friend...
When this kind of thing happens, attack head-on... But be careful with the maneuver... You need good timing... Place yourself facing him... Your crew at the combat station... (obviously)
Once in front of him, reduce the throttle to around 1&2 knots... Total silence... Observe the target... But from time to time... In order to see his cape and listen carefully to your sailor on the hydrophone... Don't don't keep the periscope raised all the time or it will go bad.!!!lol.. ...Prepare your solution at 400 meters open your tubes.. Check the torpedo speed..Recommend Hight.. Minimum depth 5ft magnetic impact relay.. .Don't hesitate to prepare 4 tubes so that they are all ready..don't worry about last minute adjustments or anything else...this is super important to concentrate on the target and nothing else...let it come.. .from time to time he turns right then left, observe his pattern carefully..then as soon as you hear the first ping don't panic...let it come to 600 m, fire a torpedo this will force him to change direction and less than 500m pulls again in its direction... all periscopic observations must be of a few seconds no more...
Now you can escape them but it depends on your maneuvers and a bunch of other parameters depending on the situation... but it can also be damaged... that's the goal, no...
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Old 10-01-23, 04:52 PM   #5705
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...destroyer destruction...

I've finally learned how to do manual targeting, and I have to say it's much easier to take out destroyers. I started a new game last night (yay Fleetboat Interiors!) and ended up taking out two of them, simply because I had a better feel for shooting torpedoes. Between the "standard" TDC method, Dick O'Kane, John Cromwell, and Vector Analysis methods, it feels like I've got a tool in my toolbox for a lot of situations.


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Old 10-01-23, 05:10 PM   #5706
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Icon14 Destroy DD

Quote:
Originally Posted by JBHemlock View Post
I've finally learned how to do manual targeting, and I have to say it's much easier to take out destroyers. I started a new game last night (yay Fleetboat Interiors!) and ended up taking out two of them, simply because I had a better feel for shooting torpedoes. Between the "standard" TDC method, Dick O'Kane, John Cromwell, and Vector Analysis methods, it feels like I've got a tool in my toolbox for a lot of situations.



hey..!! JBHemlock..greeting
I'm delighted...I never play with automatic targeting...it ruins the experience..there are different methods, it's up to you to use the one that best suits the situation..this kind of attack makes me "Kiff" because it's dangerous...I like reading stories or documentaries about these attacks....Have a lot of fun with the mod.. the FoTrS team is working hard for this...
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Old 10-02-23, 08:46 AM   #5707
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Finally, on March 6, 1942 I found a lonely Tachibana class destroyer in F6 and sunk it. To the west of my assigned area, G4. I´ll search in this area for two or three days, and then I'll go to the east. No allied traffic was observed in the zone.

Those new Mk. 14 works well (very well, surprisingly)

Now my base changed to Freemantle (from Surabaya), as expected.













Best regards.

Fitzcarraldo
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Old 10-02-23, 12:18 PM   #5708
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Default Missing File

I've tried installing everything from scratch twice now and both times the game wont finish loading because it says its missing file "black80.tga" in the path data/menu/data/black80.tga and I can't find any reference to my issue.
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Old 10-02-23, 01:39 PM   #5709
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I've tried installing everything from scratch twice now and both times the game wont finish loading because it says its missing file "black80.tga" in the path data/menu/data/black80.tga and I can't find any reference to my issue.
let's back up.

paste in your mod list from JSGME. Tasks-Export to Clipboard. Paste it into a reply here (ctrl+v).

also, please post your installation folder for SH4. (for example C:\Ubisoft\FOTRSU)

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Old 10-02-23, 02:55 PM   #5710
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Hey Fitz greetings...
My base also Fremantle season 1943... great finally a bit of action...
I'm heading towards F6 also since last night...
Kind regards Kal Maximus U669
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Old 10-02-23, 04:05 PM   #5711
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I've tried installing everything from scratch twice now and both times the game wont finish loading because it says its missing file "black80.tga" in the path data/menu/data/black80.tga and I can't find any reference to my issue.
Definitely still do what KaleunMarco suggests, since that will help further, or confirm a good install, ~BUT~ the issue with the black80.tga missing is that you are not using SH4 v1.5 (with U-Boat Missions, aka: Gold Edition), which is a requirement to run the FotRSU mod. If you have the Steam version of the game, you might be using an incorrect "Start" for the game. They have "Wolves of the Pacific" (v1.3) and "U-Boat Missions Add-On" (v1.5). You want to use the latter. If you only purchased the Steam "Wolves of the Pacific", you will have to purchase the Add-On through Steam, since they have a specific licensing agreement with Ubisoft. If you have a disk version of the game, and have updated it to v1.4, you would also need the Ubisoft "U-Boat Missions Add-On", which is no longer available through Ubisoft (and the Steam version will not function with the Steam version either). The game is still available for download through Ubisoft US at Silent Hunter 4 Gold Edition for $10US.

Post back with the info for KaleunMarco and the rest of us to see your install. Thanks
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Old 10-04-23, 09:49 AM   #5712
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I finished my second patrol (S-Class), departing from Surabaya on January 26, 1942, arriving at my new base in Brisbane on July 1, 1942.

I spent five months (!!!) in this patrol. Wonder if historically some S-Class (or any other boat in the PTO) lasted that time in only a voyage.

Curious is- when awarded with the Asiatic Fleet medal - the text tells "three patrols", but I did only two (first Manila-Surabaya, second Surabaya-Brisbane).

I had five patrol areas assigned during 4 months, and sunk 3 merchants (one a fishing boat) and two destroyers. Also a Betty bomber was destroyed.

My main concern is the continuos assignment of new patrol objetives, lasting four months on patrol; this seems too much for a WW2 sub, more for a S-Class.

No refueling in five months, no rearm, no provisions...

Navigating at 6-7 knots, the fuel was enough for the five months of patrol.

No more than TCx512 in all the patrol.

Full realism, except external camera.















Now departing from Brisbane to the Coral Sea, with the same boat.

Best regards.

Fitzcarraldo
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Old 10-04-23, 11:01 AM   #5713
KaleunMarco
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Originally Posted by fitzcarraldo View Post
I finished my second patrol (S-Class), departing from Surabaya on January 26, 1942, arriving at my new base in Brisbane on July 1, 1942.

I spent five months (!!!) in this patrol. Wonder if historically some S-Class (or any other boat in the PTO) lasted that time in only a voyage.

Curious is- when awarded with the Asiatic Fleet medal - the text tells "three patrols", but I did only two (first Manila-Surabaya, second Surabaya-Brisbane).

I had five patrol areas assigned during 4 months, and sunk 3 merchants (one a fishing boat) and two destroyers. Also a Betty bomber was destroyed.

My main concern is the continuos assignment of new patrol objetives, lasting four months on patrol; this seems too much for a WW2 sub, more for a S-Class.

No refueling in five months, no rearm, no provisions...

Navigating at 6-7 knots, the fuel was enough for the five months of patrol.

No more than TCx512 in all the patrol.

Full realism, except external camera.



 












Now departing from Brisbane to the Coral Sea, with the same boat.

Best regards.

Fitzcarraldo
the reason for the extended and unreasonable patrol duration is your use of the radio for additional objectives.
when you are low on fuel or out of ammo, go home. (otherwise known as stay off the d@#$ radio).

and yes, 5-month patrol times are more in keeping with Cold War deterrence patrols than WWII war patrols.
40-60 days was the typical range for a WWII war patrol, with sixty days being the outside edge of the envelope. food provisions and diesel fuel become precious at the end of those patrols.

in this game, you can return to a designated-base and replenish if you wish to continue the patrol and not return to your home base and end your patrol, although in real life, stopping along the way was used more for food/fuel replenishment than ammo replenishment, i.e. Midway, Tulagi, Ulithi, et.al.

when you are low on fuel or out of ammo, take one of the vacuum tubes out of the radio and go home.
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Old 10-04-23, 11:19 AM   #5714
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Originally Posted by KaleunMarco View Post
the reason for the extended and unreasonable patrol duration is your use of the radio for additional objectives.
when you are low on fuel or out of ammo, go home. (otherwise known as stay off the d@#$ radio).

and yes, 5-month patrol times are more in keeping with Cold War deterrence patrols than WWII war patrols.
40-60 days was the typical range for a WWII war patrol, with sixty days being the outside edge of the envelope. food provisions and diesel fuel become precious at the end of those patrols.

in this game, you can return to a designated-base and replenish if you wish to continue the patrol and not return to your home base and end your patrol, although in real life, stopping along the way was used more for food/fuel replenishment than ammo replenishment, i.e. Midway, Tulagi, Ulithi, et.al.

when you are low on fuel or out of ammo, take one of the vacuum tubes out of the radio and go home.
Many thanks for your answer Kaleun. Well...I use the radio a lot, so I´ll put the Tokyo Rose all the time and f...k the "twelve hours" for a new report. But, I would to know the cause for the "three patrols" medal, when they were two. Maybe an issue due to the very long patrol?

Best regards.

Fitzcarraldo
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Old 10-05-23, 07:47 PM   #5715
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Quote:
Originally Posted by fitzcarraldo View Post
I finished my second patrol (S-Class), departing from Surabaya on January 26, 1942, arriving at my new base in Brisbane on July 1, 1942.

I spent five months (!!!) in this patrol. Wonder if historically some S-Class (or any other boat in the PTO) lasted that time in only a voyage.
As KM alludes, the S-Class generally did not exceed 45 days. Some did 50, but food and fuel (and lube oil and parts and rust) were the main reasons they had to come back in. The mechanical breakdowns with them were quite often. It would be nice to have that modeled, but...

Curious is- when awarded with the Asiatic Fleet medal - the text tells "three patrols", but I did only two (first Manila-Surabaya, second Surabaya-Brisbane).
That is because the programming teams did not coordinate their work. Team A working on the counting started with number "1" (One) and neglected to get the specs off the report guys of Team B, which started their counting like a computer does at "0" (Zero), hence what appears to be bad math on their parts...

I had five patrol areas assigned during 4 months, and sunk 3 merchants (one a fishing boat) and two destroyers. Also a Betty bomber was destroyed.

My main concern is the continuos assignment of new patrol objetives, lasting four months on patrol; this seems too much for a WW2 sub, more for a S-Class.
As KM said, if you use the Status Update, and there is another valid assignment within 1500km, and you have enough fuel and ammo for the mission to be assigned, then off you go on another assignment. We have lowered the distance away from, and raised the fuel and ammo requirements for the next release...

No refueling in five months, no rearm, no provisions...
The fuel "efficiency" was something we have been working on since the start of the FotRSU project. We either end up with unrealistic fuel usage, OR (horrors) exaggerated battery re-charge time, to the point of ridiculousness. Just be sure you set your Gameplay Options in the Captain's Office prior to departure, since the main menu's Gameplay Options are different. Still, doing a 60+ day patrol is rather too easy in FotRSU in that regard. We are still tinkering on it, but have not made any progress. A rebuild of the sub config (and sim) files is probably needed.

Navigating at 6-7 knots, the fuel was enough for the five months of patrol.

No more than TCx512 in all the patrol.

Full realism, except external camera.

[6 imgs above]

Now departing from Brisbane to the Coral Sea, with the same boat.

Best regards.

Fitzcarraldo
Comments in orange above...
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