SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-14, 04:09 AM   #601
MicroMax
Swabbie
 
Join Date: May 2014
Posts: 6
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
A warm welcome “Micromax“ to the Subsim family.

You will always find someone here to help you.

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Thank you!
MicroMax is offline   Reply With Quote
Old 05-30-14, 03:17 PM   #602
Captain_AJ
Crusty
 
Join Date: Jun 2005
Location: USA
Posts: 648
Downloads: 324
Uploads: 0
Default horray

Applauds .. Nothing is better than SH5 Modded . Now If I can get my computer back up ill be doing this for sure . Missing SH5 like crazy !!
__________________
Captain AJ

Captain_AJ is offline   Reply With Quote
Old 05-30-14, 04:39 PM   #603
topsn
Nub
 
Join Date: Feb 2014
Posts: 2
Downloads: 146
Uploads: 0
Default Tai Map

could anyone help me I have the same problem as already was described from wombat778 in post 547. The tai map is there but it´s invisible. I made already a fresh installation of the game and also I had activated the tai map in the OptionsFileEditorViewer but it dosn´t work until yet. maybe anyone has an solution for me. thanks in advance for your support
topsn is offline   Reply With Quote
Old 05-31-14, 06:55 AM   #604
wombat778
Swabbie
 
Join Date: Sep 2004
Posts: 8
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by topsn View Post
could anyone help me I have the same problem as already was described from wombat778 in post 547. The tai map is there but it´s invisible. I made already a fresh installation of the game and also I had activated the tai map in the OptionsFileEditorViewer but it dosn´t work until yet. maybe anyone has an solution for me. thanks in advance for your support
Topsn,

I managed to turn the TAI back on by messing with the various options on the TAI tab in the options viewer. I _think_ the option that turned it on was to change the "Mini-map (TAI) initial width" option to the default value of 490 and the "Mini-map (TAI) initial height" option to the default value of 450. I also turned on the Map Scale, Show Map coordinates, Locations, Minefields, Shallow waters, and Resupply ship options. I set the mini-map mode at game start to TAIModeMinimized.

Hopefully some combination of that will turn it on for you!
wombat778 is offline   Reply With Quote
Old 05-31-14, 10:59 AM   #605
topsn
Nub
 
Join Date: Feb 2014
Posts: 2
Downloads: 146
Uploads: 0
Tai map

wombat778,

thank you for your fast response. I have tried your proposal and it works very well. Thank´s
topsn is offline   Reply With Quote
Old 06-01-14, 03:26 AM   #606
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default checking a few observations

Hi guys, I'm back at SH after a long break
seeing the latest version of this supermod actually makes the game playable and enjoyable. nice job!!!

Having run around for a few days now, I'd like to check some things I noticed, any confirmations would be most appreciated (or corrections, obviously, it could be that I somehow messed up the installation)
playing latest wolves of steel without real navigation

-repair: got jumped by fighters, all damage repaired except Vordere and Hintere Ausgleichzelle. they stay at 83% no matter what I do. ordering the chief to use his 'Increase Repair Rate ability' does absolutely nothing, except drop morale to 0 for all my crew (obviously there is no way to try his 'repair destroyed systems ability as that would drop morale from 5 to 0 and i would need 5 morale to start with???)
-recognition manual: using space and x i can have the XO dialogue box for ID and TDC settings, there is a sort-of-ID-manual included in that dialogue box, but there is no loose ID manual. I do have lots of shipping posters in the optionbox (not sure what to call it, its activated with 'E')
but all those ships on those posters look a lot like the many many different ships i know from SH4 Operation Monsun mod. I have not actually seen any of those ships ingame. Is this as designed? (trying to get used to manual targeting and double checking my calculations with contacts on map, its hard to get range, speed and AOB correct just from the scope)
-When surfacing, the default setting is that batteries are NOT recharged, I have to manually order the chief. Correct? (a huge improvement over auto-recharge without the option to turn that off, as in vanilla, I can't believe ubisoft's decisions in the vanilla game)
-For many commands i have 2 of 3 ways to activate them: Hotkey, officer dialogue and the GUI tabbed menu. But what are the differences? Mainly want to know about the following: Battle stations. i can activate with Fkey or 1WO to get the red bell icon, but i can also have the watch officer do it. This activates another icon?? Is there any point to either? Same for silent running, I can tell the XO or use the Fkey for the red icon but I can also hit 'Z' for a different icon. Any difference?? Also, I can click a 'damage control team' in the chief's menu buttons but it will immediately de-activate again. what does it do?
-ran into 2 'neutral' convoys off the English East coast, only reason i know they were neutral is because of map updates which i still have turned on. none of the ships had any flags. is that a common glitch?

any help or confirmation of the above would be welcome. pointer: I think I may have missed the TDW generic patcher thing. Is that a problem?

Enough for now, thanks for a great mod! its quite stable (only a handful of random CTDs so far). Looks very good, I really love the atmos, it looks and feels a lot more like the north sea and atlantic, and there are many many corrections of the insanely gamey vanilla gameplay decisions.

__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 06-01-14, 04:10 AM   #607
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default welcome aboard

TOPSN! and welcome back BOSJE!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 06-01-14, 05:29 AM   #608
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by topsn View Post
wombat778,

thank you for your fast response. I have tried your proposal and it works very well. Thank´s
Welcome Matey
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 06-01-14, 05:30 AM   #609
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

@Bosje

Now there is someone I remember from awhile back
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 06-01-14, 05:45 AM   #610
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

Hi Jim, aye good to see you again, in a digital sense of the word

I'm even contemplating that perhaps it's SH5 story time again
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 06-01-14, 07:25 AM   #611
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

Could well be.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 06-01-14, 11:04 AM   #612
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A warm welcome back “Bosje“

You will always find someone here to help you.

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Yes you need the GFP

See my Tutorial Post #2
THEBERBSTER is offline   Reply With Quote
Old 06-01-14, 12:04 PM   #613
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

Thanks guys, this has always been the best forum on the internet. warm welcomes and all that

I am not understanding the patcher yet. I did the whole routine when i installed wolves of steel a while back. now i got the latest one, uninstalled the old one with JSGME and loaded up the new mod.
i didnt touch anything else. do i need to get through that generic patcher again and restore an old snapshot or something? I guess I dont even understand what it does

btw still looking for confirmation on my points above. the morale/abilities system is making me grumpy so i think its better to just not use that crap at all, right?
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 06-01-14, 12:45 PM   #614
bdr13
Nub
 
Join Date: Apr 2014
Posts: 3
Downloads: 96
Uploads: 0
Default pb resolution

hi,
when I want to use raobf, there is a problem of distance. my screen resolution is 1920 1080 16:9. I tried to patch after 16:9 wide optical, after wolves of steel but not better
an idea or I can not use the raobf with this configuration?

(i use google translate)


http://www.mediafire.com/view/1vsmcp...002_000000.bmp
bdr13 is offline   Reply With Quote
Old 06-03-14, 06:45 AM   #615
kirdec
Nub
 
Join Date: May 2011
Posts: 2
Downloads: 59
Uploads: 0
Default Problem with identification book

hello,
thank you very much for this wonderful MOD.
I had recently a problem which is appeared, i don't have access anymore to the recognition book. I don't know how to make it appears again to identify ships and to send mass height to TDC.
I use The Wolves of Steel 1.02 and i followed all the instructions maybe I push a hot key or I made a mistake in TDW patcher config . I don't know but it is annoying cause I can't identify ships anymore.
Does anyone could give help? Thank you
kirdec is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.