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Old 06-02-08, 10:09 PM   #271
cgjimeneza
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Default thanks

my thanks

have a good night
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Old 06-05-08, 04:29 PM   #272
cgjimeneza
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Default nice detail

If you handn´t noticed

THERE ARE CONVOYS IN MIDATLANTIC....

alarm... alarm... alarm

as you all know its quite a travel from the Bay of Biscay to the east coast of the US....

but dont you leave the boats in auto and go fix yourself some grub...

I did that last night and learned a lesson...

escorted convoys out there... found some nasty corvettes and got shot up.. had to go back to france with a broken boat...

so take notice, the safest route is not the shortest... go a bit to tue azores, stay out of the convoy routes, you are suppoused to sink amis in their coast.
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Old 06-05-08, 05:18 PM   #273
lurker_hlb3
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OM v200 Patch 6 Readme

All Patches are "ROLE-UPS"

Installation instructions:

If you have patch 1, 2, 3, 4 or 5 deinstall and install new patch 6


Patch 1

Corrected IXC/40 .upcge file to use the correct Conning Tower


Patch 2

Corrected the following reported problem

Type VIIC, IXB, IXC, & IXC/40 did not have corrected "shipwakes"

Patch 3

Added Type VII interior


Patch 4

Corrected “huge” save file issue with TypeVIIC

Corrected “Flak Gun” upgrades for IXB / IXC / VIIC / IXC40


Patch 5

Corrected ASW loadout to correct entries for the following ships

Town
Tribal
Flower

Adjusted the MinSurface value for AirB_Visual / AirS_Visual so they are less sensitive.


Patch 6

Added Type XIV Milch Cow Uboat. This Uboat is based on the original NSS_Uboat9b4 from HT147 by Rubini & Scirč. The actual mod work is by Sergbuto.

This changes is an attempt to correct this problem

http://www.subsim.com/radioroom/showthread.php?t=137481



Adjusted the sailor manning the DC Racks on Allied units to US vice IJN.
Adjusted the texture of the depth charges




Type VII Interior Credit:

Xantrokoles:
Urfisch (for initiating this project)
NYGM (basis of these mods)
OakGroove (Bordinstrumente Mod)
JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)
Mikhayl, he give me lots of tips


go to first post for download link
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Old 06-05-08, 11:30 PM   #274
cgjimeneza
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Default any way to disable enter keys?

Lurker

can you program a small fix in order to disable keyboard firing of the torps....

I have wasted a lot of torps when engagin time compresion due to the keypad enter firing eels...

maybe leave on just the scope and UZO buttons?

anyone else have this problem?
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Old 06-06-08, 03:42 AM   #275
keltos01
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Default torp

happens all the time, when I have a saved game I usually load it up.. hate to waste those torps...
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Old 06-06-08, 08:49 AM   #276
Xantrokoles
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I got some new news from the VIIC.

-Red lights at night in the interior.
-halo lights in the interior.
-conning dials working.
-added an unified render controller for sun reflections
(not as good as the IXD2 with uv maps, but better than before)

opotional: (in agreement with Lurker)
-new textures (less rust, grey deck, more similar with the real ones)
-VIIC 'Flakfalle' or 'Flakboot' or 'U-Flak' with historical dates completely payable
-WIP:VIIB completely payable
-WIP:IX connings fitting to the stock IXD2 for more result and quality
-WIP: 88mm deck gun

I have to say that not all of the named things are ready.
Maybe Lurker can tell me in which things he is interrested.
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Old 06-06-08, 02:35 PM   #277
lurker_hlb3
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Quote:
Originally Posted by Xantrokoles
I got some new news from the VIIC.

-Red lights at night in the interior.
-halo lights in the interior.
-conning dials working.
-added an unified render controller for sun reflections
(not as good as the IXD2 with uv maps, but better than before)

opotional: (in agreement with Lurker)
-new textures (less rust, grey deck, more similar with the real ones)
-VIIC 'Flakfalle' or 'Flakboot' or 'U-Flak' with historical dates completely payable
-WIP:VIIB completely payable
-WIP:IX connings fitting to the stock IXD2 for more result and quality
-WIP: 88mm deck gun

I have to say that not all of the named things are ready.
Maybe Lurker can tell me in which things he is interrested.
Send it along when your ready and I'll see that it gets into OM
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Old 06-07-08, 03:00 AM   #278
Xantrokoles
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Quote:
Originally Posted by lurker_hlb3
Send it along when your ready and I'll see that it gets into OM
Okay,
I will make everything ready then. I guess some things will take time.
Good hunt
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Old 06-07-08, 04:08 PM   #279
miner1436
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I just noticed all the converted subs have an invisible conning tower when submerged, could someone fix this?

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Old 06-07-08, 04:32 PM   #280
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Quote:
Originally Posted by Mikhayl
Excepted the IIB !
yep, good job.
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Old 06-07-08, 06:17 PM   #281
lurker_hlb3
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Quote:
Originally Posted by miner1436
I just noticed all the converted subs have an invisible conning tower when submerged, could someone fix this?


I'm "unable" to recreate your problem.

You mind telling me under what conditions this problem "happen"

All test conducted on stock 1.5 plus OM v200 plus patch 6
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Old 06-07-08, 06:25 PM   #282
miner1436
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Default invisible conning tower

It only occurs when the U-boat is submerged, it happens because of the way the SH3 conning .dat is arranged. It will happen in any conditions.
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Old 06-07-08, 06:30 PM   #283
lurker_hlb3
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Quote:
Originally Posted by miner1436
It only occurs when the U-boat is submerged, it happens because of the way the SH3 conning .dat is arranged. It will happen in any conditions.

What other mods due you have installed ? As I said in my "last" post I'm unable to "recreate" your posted problem.
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Old 06-07-08, 06:34 PM   #284
miner1436
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Trigger Maru 1.5B, TMO enable U-boat V4, and various texture mods. I tried it on my stock 1.5 install and still got the problem though.

EDIT- Do you have transparent water on? That's the only way you can see it.
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Old 06-07-08, 06:39 PM   #285
lurker_hlb3
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Quote:
Originally Posted by miner1436
Trigger Maru 1.5B, TMO enable U-boat V4, and various texture mods. I tried it on my stock 1.5 install and still got the problem though.
Here what it boils down to. "If I can't recreate the problem, I can't fix it". Also on what evidence do you base this statement?

Quote:
it happens because of the way the SH3 conning .dat is arranged.
Edit


Quote:
EDIT- Do you have transparent water on? That's the only way you can see it

I just look at the graphic settings and the is no "transparent water" water setting.

Last edited by lurker_hlb3; 06-07-08 at 06:57 PM.
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